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chike, its all up to you. if you just wanna get through it use 4 clerics. if you want some challenge use a warrior with thick armour, a theif with devastating poison, a archer with amazingly high lethality, and the last one's up to you, preferably a mage to finish up low lifes and not let the int items go to waste.
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Any tips on strats or comps to run for the "extreme" difficulty? I'm having trouble getting past bosses on the early levels. The mobs take half health with one hit.
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lol i got my warrior at 1255% dmg releflection. crazy. i equiped him with retribution, cloak of flames, the valiant crusader things and other reflection items. epic man!
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i need help killin a Gorgon.. any help would be greatly appreciated cuz i just cant think outside the box atm ><! my party is a warr+3 mages..
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War Profiteer Badge (easy – 5 points)
Earn 10,000 gold in Monsters' Den: Book of Dread
You acquired this badge on Nov. 25, 2008.
Den Remodeling Badge (medium – 15 points)
Complete either campaign in Monsters' Den: Book of Dread
You acquired this badge on Nov. 25, 2008.
Super Spelunking Badge (hard – 30 points)
Earn 50,000 points during either campaign in Monsters' Den: Book of Dread
You acquired this badge on Nov. 27, 2008.
Doomed Heroes Badge (hard – 30 points)
Reach wave 40 on survival mode in Monsters' Den: Book of Dread
You acquired this badge on Jan. 05, 2009.
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A Cleric is useful but not absolutely necessary for a campaign. However in survival mode only a Cleric can remove the 50% damage reduction a Dwarf Warrior can do to you with Punishing Blow. In campaign modes, heavy vampiric items will heal you in lieu of a cleric.
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found a bug, or at least a crappy feature. it happens when
1. You use a scroll to get past a group of monsters, and it's the only path to the rooms you get to.
2. You click on an empty room that was behind the monsters.
3. It automatically makes you fight those monsters in the room you skipped. How it should work, is the long move doesn't work if you can't make it to the room before a fight.
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can anyone tell me how to sell the items i get >.>
it says on the bottom of the items the amount of cash so u can prolly sell
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alexloverain: The 'deep creature' levels are the ones with things like Greebler, Arachnoid and Storm Drake. I think they're intended as somewhat Lovecraftian 'things that should not be' - I don't think the term applies to other types like orcs (the 'greenskins') and so on.
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could anyone please tell me what does it mean by "deep creatures" in the ranger skill ""hunter's prowess"?
i'm guessing like anything non-undead? would be really cool if it is.
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lol the last boss is FAR too easy, i killed him in 2 turns, first i pinned with ranger so i didnt get hit once hahahaha
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In survival, I usually run with a cleric and a conjuror. That way is one of the dies, the other can revive them. In the normal game; you have a hard time without a cleric but it is possible.
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The only way some of us reach the 100+ levels in survival is to VERY painstakeingly create the perfect loadout for the group. Once done though, it works brilliantly.
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Runaway: If you had to create a new party to get better items for survival there is an easier way. Simply return to the character screen, go to menu, and go back in. The items will refresh.
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Quelmotza: It will be shed the same "difference of opinion" for all the rest of the games you may dislike. Don't you dare criticizing whatever you also do too. 'Some' people may like RPG as you and some of us; and 'some' people may not like RPG at all.
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this game is great. Those noobs that say it is boring are just idiots that dont understand how to play it properly and want to whine about it.
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It is good. I can say that much. It gets boring pretty fast unless you've got nothing else to do like me. Well, I don't get bored of it because i keep trying different teams on different campaigns. Right now I've got myself a team of full warriors, a team of 3mages and a cleric, and a team of full mages.
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Found a bug: If warrior has leadership, but the assister is stunned, and if the target of the assist is poisoned, the "stunned" appears on the target and the target gets an extra round of poison damage.
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I managed to make such a strange and horrifying team that I only need to use three out of four characters. I can kill or stun almost all enemies before they get a chance to react.
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Items that are transformed through the shrine become items of the current dungeon strength. Legendary creatures are random, so you can likly get them on every level. Only exceptions I believe are level one, and every 9th level after you beat the dreadfather. Legendary creatures are Hydra, Minotaur, and Medusa. Poison range fighter and a wall type warrior are effective against all three
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I've yet to see the "mundane becomes extraordinary" shrine. Question: Does the transformed item retain its level (e.g. a level 5 white sword become a level 5 purple sword) or is it reset to the current dungeon level?
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Just beat the Corruptor on extreme/hardcore! Party was cleric (str/con/int), ranger (all dex), conjurer (all int), mage (all int). The cleric should probably have gone 2:1 int:con instead; I unlocked Fervor but hardly ever got to use it. Mage in front row using incinerate is... exciting. Trick with conjurer is to get your speed juuust over 60, that lets you summon a (blood|mana)sprite and actually have it do its thing before some monster can kill it.
Oh yeah, I ran into a legendary monster (minotaur) on dungeon level 2 or 3; just how likely is that?
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Dionsama Levelbug7 Feb. 18, 2009
Altar that says: "TEMPORARY BECOMES PERMANENT" will create a potion in your Inventory that will permanently raise Endurance and Strength by 5. Altar that says "MUNDANE BECOMES EXTRAORDINARY" will take one of the white (normal) items into your inventory and turn it into a purple (epic) item of the same type. Altar that says "A GIFT OF MAGIC" will create a powerful orb that you can use to enchant one of your items. Note that while the first and the third function in any event, the second needs you to have at least one white item in your inventory to work, so it's a good idea to keep one along just in case.
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n e 1 that sends a comment on the war profiteer being hard is a 100% noob y do u think it only gives u 5 meesley points
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I use two rangers with poisonous bows and crossbows, a warrior, and a front row cleric. Half and half attack and endurance. Right now it takes me two hits with bows or weapons to kill any regular monsters.
I've only lost 11 lives after 30 levels, and 3 of those are because I'd never chopped the head off of a hydra before.
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btw, you should get more chances to buy and sell items. the Profiteer badge is *way* too hard. A bigger iventory would help as well. other than tha, great game. 4/5
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Has anyone figured out if the 25% stun side effect for Freeze is added to any stun % your mage may already be carrying due to weapons/gloves/etc.? Or is it just a straight 25% chance to stun with Freeze?