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great game (5/5) but its alot like the last.
The next one should improve the interfaces.
Also, I didn't realize there were multiple campaigns!
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The conjurer sucks ass, there is no benefit on taking him. The healing/mana sprites are crappy fighters AND can only heal a little. The guardian is a crappy fighter, just a punchingbag for a lot of mana. Etc. etc.
The conjurer's skills boost your crappy minions (you can only summon two in a full party) to a weak lvl. After your party has leveled 25 times, a fully boosted golem can finally be a little dangerous.
SO, the conjurer needs to be tweaked, he is the worst character of all.
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Great game 5/5, and for anyone wondering about shrines, "mundane becomes extradinary" makes one random item legendary or purple, "temporary becomes permanent" makes a potion with temporary stat bounses permanent stat bonuses when used
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Groxo juego...casi tan bueno como el primero...ese punto extra iba por el echo de ser innovador dentro del genero Rpg por turnos...
El upgrade del Shop...el echo de skils passivos...estan muy muy buenos...posteo esto en español por qe veo solo comentarios en ingles ^^
god game and i wait for a third launch...
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I think the “reccomendation” tab needs a lot of redo-ing. I don’t know exactly what it’s taking into account, but it’s suggestions are often horrible, and sometimes even laughable. (I am getting a reccomendation to equip a +9 Endurance ring, while I currently have a +11 ring with 7% drain health equipped.)
That is the only thing I see needing fixed, otherwise an amazing game, favorite for sure. 5/5!
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More suggestions:
- more enchantments per item as the level grows - at level 50, the player can enchant with 2 orbs, level 100 - 3 orbs...
- orb of lethality (self-explanatory)
- more options of skills (actives and passives)
- more potions in the shop (Snake Blood, speed, protection)
This game is very nice, there's something on it that keep me coming to my PC to play it all the time!!!
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I didn't like Elusiveness. There's always one shot that should be directed to the rogue to avoid the death of another character... My suggestion is: this passive skill works only when the rogue is below 30% health...
The improvements were fine, but I miss more legendary battles...
Another suggestion: what if there is more than 6 monsters to combat? This would be challenging... And to be fair, the player would find lost parties in the dungeon, with adventurers that don't die after 1 or 2 battles like Carlos...
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Shirahago - They don't. Really. Also, there is A LOT more to this game than #1. There are legendarys, the Dreadfather, another storyline, survival mode, and you can fight a strong boss every 9 dungeon levels in the improved original. If you didn't notice any of the major changes... well then look better