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Staypuff, then when a orc champion cast similar spell, backrow can att?? I guess this is hard to know, no one use melee in backrow... but i hope someone have the answer for this
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Also, warriors are the single strongest character, they can instant-kill or triple hit at full accuracy repeatedly with the right equipment (runed armors)
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It's not just orc shamans. A warrior using Shield Wall can be hit by regular attacks by ANY enemy in the back row. The most glaring example is dwarf runecasters--normally they can't do anything but rest after they finish casting their buffs, but if you use Shield Wall suddenly they can hit you! This is probably a bug.
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There is a bug about warrior shield wall, when he use it, orc shaman can normal att him, with a troll in front of him, is this a bug or orc shaman can do that??
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guywithhair, rogue is not too strong, is your warrior has a lousy weapon.
ocifferdave, power regen is capped at 4, some have limit somenot. % usually is capped at somepoint. However, some purple item will over that limit, manashroud have 8 power regen.
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oh and if there will be a third one, i think rogues should be a little weaker or warriors stronger. i am on lvl 15 and my rogue hits about twice as much as the warrior because of the whole "both dexerity and strengh add up for the total power of this weopon"
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Is there a cap on how much power you can regen from one item? i.e. a level 10 runed item gives +4 power regen....so at level 100 would it give +40? That would seem unbalanced.
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Highest score at 49292. hmmm. Still shy of the required 50k needed for the badge. I bet you thought you had the highest score for the game out of any body. ;-) Could that mean that nobody so far has ever gotten the badge then?? :) At least you have a higher score than me. Good job.
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The fastest should be voidstalker, with 80 quickness. But the acolyte just 40 speed, kill him 1st before he summon(insanely hard in extreme, make the warrior party not so good.)
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Awesome game, I love how they actually added campaigns now without letting you know what exactly you're doing, like in the first one. I especially like the defence one.
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Mystic shadow, i know, greatly decrease the dmg diffrence, but you never use axe?? At lvl about 100, the dmg diffence can be over 200, for a purple axe vs a purple dagger, if you are on lvl100 and the axe and dagger are also lvl100, axe win dagger, but if you in lvl120, dagger may win axe. And for poison part,it does make the rogue can 1 hit kill with normal att, if the lvl difference not big. axe cannot 1 hit kill and make it better than axe, but since i need lifesteal, axe is far more better than dagger.
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the difference between base damage of an ax and base damage of a dagger+(the lower of strength or dex) is negligable. in my lvl 15 party (all rouges) the difference is 1 point of damage . In the lvl 118 party (warior + 3 rangers) the diference ranged from 60 in axes favor to 22 in daggers favor. yes I know only rouges use daggers, this was using their stats for a difference comparison. what this says it at least from lvls 15-lvls 118 that the difference in damage between a dagger and an ax is negligiable, this is because its more than just the 3 stat points you every level its also your equipement, you are going to have items that buff stats other than your primary one. As for ornge items, you are right, there is no ornge dagger, there IS an ornge parrying dagger, it adds poison, str, blinding, and speed. That and a purple dagger, I would take over the ax easy. Of course I dont like the minitaur ax, I would rather have a tower sheild on my warrior.
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oh and by the way i have found the easiest way to kill a hydra is to poisen it ALOT, because it has a lot of health and regenerates heads but not health. Either way this makes it simple to get an orange item so the only thing that is hard is the fact that legendary monsters are really hard to find
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there is like 1 orange dagger entlee, it is the minotaur's horn i think but I am not totally sure there may be a dagger from the hydra instead
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dagger is for rogue only frosty.... However, the base dmg is way too big difference. Axe can do more dmg(this is sure,the base dmg difference increase more than bonus dmg from dex gained by dagger. Each lvl, dagger gain more 6 dmg, 3 str and 3 dex, while axe have 3 dmg bonus only, but the base dmg diffrence is just too big.), plus have minotaur axe, but the dagger, i cant find any orange dagger.
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I just checked and I think I found the most viable team for both survival and extreme campaigns :
Warrior (full endurance) : Resolve, Shield Wall, armor passive
Cleric (full intellect) : Party Heal, Revive, Anoint (benediction passive)
Mage (full intellect) : Electrical Storm, Power Siphon, Flickering Flames (offensive passive)
Ranger (full dexterity) : Swiftness, Hall of Arrows, Focus (creature lore passive)
Basically, since ANOINT works with both Hall of Arrows and Electrical Storm, you are able to kill the enemy's team with 2 aoes (only bosses survive).
Gear:
Warrior:full endurance/hp regen [heavy]
Cleric:full power regen/intellect [light/medium]
Ranger:full power regen/dexterity [medium]
Mage:full intellect/power regen [light]
Weapons:
Warrior: 1hander+shield
Cleric: 1hander+offhand
Ranger: Crossbow
Mage: Staff :-3
I managed to winish the first campaign on extreme with this team, fairly easy - same for survival mode.
Have fun guys!
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Well you almost figured it out (and before I finished posting my comment, good for you) but the formula is multipicitive. Base damage*temp buff*perm buff*attack buff.
Thus anoint+power attack =228% (1.75*1.3*100) damage, anoint+power attack+adreinline =296% damage (1.3*1.3*1.75)
I have confirmed these numbers in game
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anoint and hide boost skills, I have been anointing overwhelms for the past 50 levels, and there is a signifigant difference. The rouge team I am bringing through right now has been using hide and sneak attack, and if they didnt stack I would be leaving the monsters alive instead of killing them in one blow. It does work, the boost is not just the skill, I can do math, its not hard. I sugest you test again, make a cleave attack, write down the damage it does vs a 0 armor enemy, then anoint and cleave against a 0 armor enemy. As for Ax vs Dagger, at early levels the Ax wins, however at latter levels the Dagger does the same damage (and is faster and one handed). The test, at the store at lvl 118, the steal dagger dealt 1400 damage base, the steal ax 2200 base, for a difference of 800 base damage. My warrior has 370 dex (for his stats the ax would do 60 more damage), my ranger next to him has 411 str (never pumped str) so for him the dagger would do 22 more damage.
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Oh, warrior buff is dmg buff, and annoint and hide is next att buff, so they stack,and the formula is base dmg*(skill dmg boost + buff)%
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Oh, sorry, my mistake, annoint work with spell, but not with hide, last time i try is hide+annoint, and only hide boost dmg is applied. So i thought it never work with other skill. Just now i try, with annoint + sneak att, it work, double my rogue dmg. So hide and annoint won't work together, because the buff dmg won't stack together, and that include inspire. The formula is base dmg* skill boost dmg* buff boost dmg.
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Oh yea, like i said, dagger dmg lose to axe, not sword or mace. Look carefully, i talking about 2 handed axe. Dagger dmg is second high, on par with spear, and i talking the real dmg, not only base dmg.
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Frosty, i has try it, and it dosn't not boost the skill, instead you waste the buff, the only dmg buff that can be used with skill is warrior inspire. If you don't believe, just go try it, and you will see the dmg done is just the skill dmg.
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Also, as a rule of thumb, I think skills besides damage dealing and healing skills - save for Shield Wall - are not actually useful. I still haven't played campaign 3 though.
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dstar264 - "kamoranesis, first of all, with rogues u need to upgrade their STR and DEX (both add 2 damage)" STR and DEX add the same amount of damage when you attack with a dagger, so you can boost either with the same effect. But while there's really no reason for a mid-high level Rogue to use another melee weapon, it might happen you may have to wield a bow. Hence the DEX boost. "and u add END to EVERYONE, no question" Sure, but less so if your char is a well-armored cleric in the back row "second, i think that the best group setup is: cleric-warrior-rogue front row and mage in back row. works for me all the time" That's what I used to do myself. Still, Mage is weak IMO: most of his skills aren't so deadly and his passive skills are all but useless. OTOH, Rogue is by far the most effective - and also quickest - damage dealer in the game. Just give my setup a try and you won't be disapponted. Trust me ;-)
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entlee, if you are going to make arguments based on mechanics, at least know the mechanics. Anoint works on skills, hide works on skills. temporary multiplies with perminant multiplies with skill. the daggers base damage is on par with sword/maces and then it gets two stats added instead of just one. The all rouge party is viable, but it does require you play smart and understand the mechanics, know when to fight know when to run and try again. So yeah I will concede its not viable for you, as you dont understand the mechanics, but once you learn and start playing smart, you will be able to make it work too.
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it would be a hell of a lot nicer if the market to sell your stuff didnt req an item...i think i deleted 60 items just waiting for it to pop up..
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Keeler, I had fun doing an all warrior party for a while with high leadership skill. Welcome to Slaughter Town! At least on norm on the low levels ;-)