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Great, now every character has straight 1s for stats when I start a new game. I even deleted my first save (the only one with real stats) without effect. :/ Something's broken.
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How are starting character stats determined? I just had all four characters start with 1s in everything. I'm hoping that's a bug...
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whats the point of the gold? sorry, but i'm impatient, and i've only just started this version so I want to know if i should hoard items so i can sell them on (if this is possible)? and if i should, then when do i get the chance?
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STRATEGY IS THE SAME AS PREVIOUS GAMES:
Have a meat ball in the front to take big melee hits, in the back have mage or archerer to do mass attack, just level up at first, until you get down to lvl 5, when you should have all speed items to get your speed above 60, so you can do attack. If you have a cleric, use the spell that gives 175% attack damage plus, and put on mage or archerer, then let him attack. All your characters will attack before enemies have a chance.
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excellent work.
i'm guessing kong runs this slow because it's filled with flash adverts.
plus, all those annoying notices on chat and everything else that runs on chat. *groans*
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I just love this game to bits, and getting crushed again and again in extreme mode is just breaking me into little pieces... (is emo, and I just made a three-way-pun)
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Zakini - Yes.
Which means that you can't just waste those scrolls. In extreme mode, you absolutely have to fill up your inventory as much as possible, THEN use the scroll to unload all your items for cash.
After that you load up on nice items, get overconfident and unlucky, and lose to the boss you decide to fight on that level. *cries*
I've gone mad playing this game... I wanted to do it more discreetly and more constructively, but... I've gone absolutely mad *cries*
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Hey Garin!! Since you're on here reading comments, let me just say that I think your games are awesome as I stated in a previous post, I do have 1 suggestion about the new one...I like the new buy/sell thing, and granted I just started, but maybe instead of need a scroll to go to the shop you can automatically go there between levels or something, just an idea, thanks!! keep up the good work!!
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Blimey Sooty! If you want to rant to that extent can you go and do it in a forum or something? Or send garin a message with your suggested improvements (preferably in a less aggressive than the one you've been using here).
Anyway, the real point of this comment is: where's the shop? Can you only get to it with those scrolls you pick up?
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Sigh. I just wish there were more ways to get farther in the game other than 2clerics2rangers in the dungeons and 2clerics2beserkers in survival.
The skill involved here - the squeezing of every bit of advantage from every tactical situation by buying the right equipment, fighting the right enemies, placing characters in the correct position etc. has all been usurped by the contingent need to picked the right characters in the first place.
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Great game, I dislike the fact that your success depends so mutch on the classes you take. 2 Clerics and 2 Rangers can get you really far. While other combinations using various classes will force you to restart when getting in the higher levels because it'll get impossible.
Still a great game, some great improvements and I like the new passive skills. Fantastic tactical RPG.
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Sooty, I really think the problem is that you've got your heart set on playing on Extreme for some reason.
It's meant to be very hard, and it IS very hard. I don't recommend playing on that setting. It's for maniacs who relish the challenge, just as it was in the first game.
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Even in standard mode the game is extremely unbalanced. The penalty for dying is too high. There is no conceivable way to recover.
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The first pages of comments on the original Monsters' Den are full of complaints about how difficult it is. Now it's considered trivially easy by many people. The funny thing is, I barely changed it.
I just ran a three week beta test on this game. People got to very high levels indeed. It's true that the new game is slightly harder, but the difference isn't very significant until you start getting into infinite mode.
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Garin, you don't have to make everyone happy. You certainly don't have to make people like me happy. But when you have players who have been playing extreme mode for hours and hours and hours to get in touch with the map, when they say it's really imbalanced maybe you could try to understand them better than just lump those players with everyone else and say that you can't make everyone happy.
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"I can’t make everyone happy. The difficulty settings are there so you can tune the difficulty to the level you enjoy. If you find Extreme too difficult to be fun, you should play on Standard."
Garin, I hate to say this but there's a difference between proper balancing and changing things to please. Just tweaking the % of monster stats in each mode is not the same as balancing the game in various difficulty modes! Of course, you can easily make 10 different modes with different percentages. Call the 200% stats impossible, the 190% very very extreme 180% very extreme 170% extreme etc. but that is not balancing, that is just laziness!
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Pft I found great gear and I BOUGHT great gear on normal in the original quest at onemorelevel.com.
Guess what, I wasted an hour because I STILL GET WHOOPED ON LEVEL 9.
F*cking balance it man. Get a clue.
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Talking about design... I'm very sure it is awful design to be able to get a sidequest to "kill all monsters in the level"... in extreme mode on stage 1! That has to be the most impossible sidequest ever. There is no way to beat the boss level in the early stages. Unintended flaws in the design that stems from the balance!
So... please, Garin, work on the balance for extreme mode. I've gotten so used to extreme mode in the original. I love the difficulty, and I've played the extree mode for nearly the entire day now, but it is so imbalanced currently that I'm on the verge of giving up (no, actually, I refuse to give up!)
When you eventually do balancing for the game, please, get people to help you playtest in extreme mode... please! =(
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I'm constantly hearing that the game is both too hard and too easy.. I can't make everyone happy. The difficulty settings are there so you can tune the difficulty to the level you enjoy. If you find Extreme too difficult to be fun, you should play on Standard.
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Another further disappointment was of course not seeing upgradable active skills. That could have been a very wise design consideration, or whatever. I just know that seeing 25 levels of passives to upgrade and nothing of the sort for actives made me utterly disappointed =(
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In fact, I think the idea of two 25 max level passives so horible!
Imagine: first few levels, get the skills that you require. After that, maximizing your character gets stuck right there with only adding points to passive - for the next 50 levels! Talk about a retirement plan...
Sure, it's just a small incentive for grinding and grinding, but honestly who plays this just to grind? I can't even get past level 10 in extreme mode! (call me a noob people, but if you can beat say maybe 5 boss levels in a row in extreme, whether you're in hardcore mode or not, I'll worship you)
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Expanding the skill system slightly was the obvious step to do in the sequel, but I am not sure if you nailed it down the way it should. I don't feel a sense of progress or excitement as I improve some of those skills. For example, Cleric's passives are so horrid. In extreme mode, you have so much trouble in the early game and that the rate which the Mage's passives improves makes it almost nearly useless!
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Man. Why do people say this is sucky? The first monsters den was great! THis expansion is a great game to play on a day when Im sick. Great work :)
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I think it's just a comlete excuse to tag all the difficulty to the word 'extreme'. Just because the mode is tagged as 'extreme mode' doesn't mean it necessarily has to be as hard as it is currently, or that it necessarily has to be hard the way it currently is.
The sheer difficulty of extreme mode now is making it impossible for a party without a cleric to go far, for example. It's rendering Barbarian's 2nd skill (-50% damage resistance on self) too risky to use, since maybe 90% or more of the battles available on each level have ranged enemies!
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Hated Monsters Den, Hate this one, too. 1/5 i guess im not quite into these games...and i hope to god this aint the best game on kong for ever like Monsters Den 1 cuz that was just torture
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Hi Garin... Please balance the game with extreme mode in mind =(
One thing you can do is to tweak the loot system... getting light armor when I have no mages for 50% of my equipment is just disheartening, especially if I get a light armor drop in this scenario from a boss fight (which currently require so much preparation to even stand a slight possibility of beatening in extreme).
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I like that the new version doesn't bombard the player with new equipment, but it's a bit too hard now, the penalty for dying is really infuriating, and there is a lack of balance in character combinations.