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Comments for Monsters' Den: Book of Dread

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Daave

Sep. 02, 2008

Under rating threshold (show) Someone who is bored should make another account, compile all the useful advice, gather it all under their "about me" and then just post "clicky profile for advice" heh...sadly, I'm not that bored, or qualified.

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FrostyThePyro

Sep. 01, 2008

Under rating threshold (show) Oh and for the game proper, 4 rouges work realy well, make sure all your people are FAST (not hard) and hide them all, the enemy team passes its whole first round, then everone kills a monster, rense repeat, even boss monster up to lvl 40 (about were i stoped when i used this strat) will die in one hit. Just remember with this stratagy armor level doesnt mater, only speed and damage.

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FrostyThePyro

Sep. 01, 2008

Under rating threshold (show) I beat the heck out of survivor mode with a warior, a ranger, a conjurer and a cleric. my warior was the indestructable wall (30+ energy regen with defiance, and stun imunity via adreinline, poison imunity via natures balm) though i never ended up using defiance cus the rest of the party did its job. conjure had wargolems and agies and resurct. the cleric was prety much just an anoint/benidiction bot (anointing the ranger) The ranger had hail of arrows (which when combined with high acuracy, anoint and inspire killed most of the enemies is one salvo). The trick is to NOT buff your wargolems speed, and only kill the last monster with your wargolems, few things are slower than they are so next wave doesnt get to go first even if your people are faster

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Barmaley

Sep. 01, 2008

Under rating threshold (show) To all of you, who invents tricky strategies. Why? Without difficulty modifiers you just get classic party, and kill everything. Try it at hardest difficulty. You'll see it doesn't work. You can't spend as much mana as you wish on wargolem, bloodsprite and aegis too. You don't have choice in getting as much poison as you can. You simply can't. Most of time you go with best weapon... for 2 levels back. Hardest mode is _real_ test for all this strategies.

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Zwischy

Sep. 01, 2008

Under rating threshold (show) (Going overboard with survival tips now...) Another factor in how your party performs is just what equipment you choose to buy. Depending on the makeup of your party, you may have absolutely no need for, say, items with 'Purifying' in their name, because a Ranger's Nature's Balm spell gives you 100% poison resist anyway. What I've found to be most useful are those items with 'Soothing,' 'Runed,' and 'Tenacity' in their names. Offensively, just about any added effects (vampiric, Blinding, etc.) add power to your party. I tend to skip Blinding because I use Holy Light all the time. Believe it or not, raw damage is not necessarily the important stat. If you think LONG term, the monsters just keep getting more hit points but your attack power doesn't increase. However, special effects don't generally lose their usefulness - stunning still helps, and lethality can be HUGE against large non-boss creatures beyond level 10 (not wave 10, experience level 10).

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Barmaley

Sep. 01, 2008

Under rating threshold (show) Hey Zwischy, these tips apperaed here many times. I wrote it myself couple days ago. Noone reads previous comments. Everyone are writers, not readers =) As for ""

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Zwischy

Sep. 01, 2008

Under rating threshold (show) Did I forget to mention Flickering Flames can be lots of fun in Survival Mode (with a Mage in the party)?

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twitchyone

Sep. 01, 2008

Under rating threshold (show) nice game like the addition of the legendary monsters

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Zwischy

Sep. 01, 2008

Under rating threshold (show) Another major tip: Use 'quiet time' to your advantage - when you reduce an enemy wave to only one opponent, you can ignore it or keep it stunned, while your characters heal and rest for mana. Kill the final opponent when all is in readiness for the next wave. Therefore, REALLY take your time with killing the Vampire (usually the one that is last to die) in wave 1, until you have all your buffs set up.

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Zwischy

Sep. 01, 2008

Under rating threshold (show) Survival mode tips? One word: buffs. Get characters which can cast 'last for entire battle' spells, because, well...the battle never truly ends. I HIGHLY recommend at least one cleric with at LEAST 1 point in Benediction (more is better of course), because there is at least one malady that can only be cured by this (Dwarven Warrior 50% damage reduction with Punishing Blow). Conjurors also have great value in they can fill the two open slots on your side of the field with critters. One way to go is Cleric, Mage, Conjuror, Ranger. This party can get 15% damage resist (40% for the mage), 100% poison resist with health regen and +20 Quickness for everybody (Nature's Balm and Swiftness - Ranger), 30% blinding against opposing waves of monsters (Holy Light - Cleric) as well as two stun attacks (Pin and Cosmic Prison) and two Wargolems to fill the voids (and you can buff wargolems like any character).

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madnesss

Sep. 01, 2008

Under rating threshold (show) by the way, any tips for doing well on survival mode?

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madnesss

Sep. 01, 2008

Under rating threshold (show) daave, i checked and poison does appear to stack.

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Zwischy

Sep. 01, 2008

Under rating threshold (show) Poisoning does stack. That's why it can be very useful to have it on all four characters in one fashion or another. The thief and ranger poison/envomed attacks can add beaucoup poison to monsters. Note, too, that things like Hail of Arrows, while it can poison several targets at once, divides all the poison damage evenly among targets. So unless you have a HUGE Add Poison number, you aren't going to do yourself a lot of good with area poison attacks. The same applies to lethality and stun attacks, by the by...

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DemiSakura1

Sep. 01, 2008

Under rating threshold (show) man with a bloodsprite you dont NEED a cleric ; P i like that they gave us a bigger face pick thing watchmacolit thing

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Daave

Sep. 01, 2008

Under rating threshold (show) Yeah, frontline mages would be at least bordering on special if you could cast both Eldritch Aegis and Arcane Armor on them and give them 55% armor plus what they were wearing...since you can't, it's just another interesting idea. On a side note, I haven't really paid attention to the way poison damage works...it doesn't stack, or does it? Does a second poisoning replace a previous one? Scenario: First guy hits enemy and applies 10 poison damage, second guy hits the same enemy and applies 15 poison damage....Does the enemy then take 10(1st poisoning), 15(most recent poisoning), or 25(cumulative) poison damage per turn?

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Zwischy

Sep. 01, 2008

Under rating threshold (show) I did do some fiddling with a mage in the front row. Arcane Armor is of course necessary, and it's definitely not a waste of time. Ensorcelled Blade works better if you can get items which increase your accuracy, as well as adding poison/lethality/what-have-you to the mage's abilities. Incinerate isn't bad, though I can't say it was overly impressive and I was pouring all my statistical points into Intellect to increase the damage. I would say a frontline mage is interesting but not particularly special.

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Daave

Sep. 01, 2008

Under rating threshold (show) Ahh! Forget it. Eldritch Aegis can't stack onto Arcane Armor (I should have known something that obvious would have been addressed) meaning that whole strategy is 15% weaker up front. 40% armor isn't -bad-, but it isn't nearly as good as 55% like I thought at first glance. The only way this is a good idea is if you don't want a conjuror, meaning no one gets the 15% Eldritch Aegis bonus anyway.

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Daave

Sep. 01, 2008

Under rating threshold (show) Yes, there's always poison, as well. And most bosses have 5 minions so you're better off with a bow, yes. But there might be a tricky situation somewhere, or spears might really be useless :P As for losing a round with Arcane Armor, the way I see it is like this: my Warrior tank always went last, getting his first attack after all the enemies went, whereas my Mage usually goes before the enemies, so if his first turn is spent armoring up, it simply bumps him to the back of the line and evens him with where the Warrior would be in the order. The Warrior starts at the back of the line, the Mage always gets bumped to the back of the line. The other guys get to attack first either way. The Mage also doesn't -have- to armor up, giving added flexibility.

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Barmaley

Sep. 01, 2008

Under rating threshold (show) Good Luck, Daave. But keep in mind that mage loses a round to wear up Arcane Armor. I tried this once. Didn't like it =) As for fat bosses, most of them hidden behind minions. And I have Poison skill on Rangers for that case. Last time was fun seeng Minotaur with 400 poison on him!

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Daave

Sep. 01, 2008

Under rating threshold (show) Barmaley: I am going to try something different; Warriors are fun and all, but I am going to go Warrior-less and instead stick a Mage (yes, a Mage) on the front row and see what happens... As for the spear, I have come to the conclusion that it is a specialty weapon that, used properly, is very effective (and perhaps might even be necessary to beat hard bosses), is only useful is a few specific situations though, such as for Rangers against a group of two monsters, or a boss that is immune to stun---somewhere you can't shoot multiple people at once -or- stun them. In this case it will do more damage than a bow or a crossbow. Keep one on hand in case...Not good for everyday use, though.

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nariso

Sep. 01, 2008

Under rating threshold (show) wow this game is too addicting...I should've gone to bed hours ago.

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matthoenn

Sep. 01, 2008

Under rating threshold (show) IM ADDICTED TO THIS GAME!! MAKE ANOTHER PLEASE!!

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Barmaley

Sep. 01, 2008

Under rating threshold (show) Hey Daave, I've tried with tanking cleric a lot, and found that warrior is better. He has Defiance and Armor Proficiency. My warrior does no damage in battle, but getting one. Cleric holy lights and heals and 2 rangers does damage. It seems best to me at this moment. Funny thing: in hardest mode I don't even bother to get revive spell. waste of mana. As for spear, I think it's quite useless, like Clerics pendants

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ShadowCrossZero

Aug. 31, 2008

Under rating threshold (show) i mean used? (not sue)

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ShadowCrossZero

Aug. 31, 2008

Under rating threshold (show) What game engine did you sue to make the game?

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Draconomicon

Aug. 31, 2008

Under rating threshold (show) nice game, also, why does everyone care how much people rate it???? It's just a game. and lastly to CrazyWolf007, What???????????

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halfdelita

Aug. 31, 2008

Under rating threshold (show) well. the legendary monsters do add a new twist from the original xD amazed by the hydra which grows 2 heads in the place of 1 killed, and the minotaur which jumbles up your character places, making my mage and ranger chicken feed T____T

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gettysburg

Aug. 31, 2008

Under rating threshold (show) you seriously need to make a naruto version of this game! it be tight!

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Daave

Aug. 31, 2008

Under rating threshold (show) 29735 ratings (4.33 avg) More like, not according to 30,000 people who *on average* gave it exactly 4 and one third stars. People like this game.

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Leoplurodon

Aug. 31, 2008

Under rating threshold (show) more like, not according to more then 9,00 people, as that is how many who favored it.

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Leoplurodon

Aug. 31, 2008

Under rating threshold (show) just because there are around30k ratings doesn't mean they all were 4-5 stars.

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Daave

Aug. 31, 2008

Under rating threshold (show) No, not according to nearly 30,000 people... more likely "vika888 suck." :P

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Daave

Aug. 31, 2008

Under rating threshold (show) Or what about this one: dwarves, and their Gawd-awful annoying Punishing Blow or whatever melee attack it is that reduces your damage by 50%--you give your Cleric a shield, make him be the tank, and give your Warrior the spear and put him in the back where he safely melees at full strength. Hmm..?

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Daave

Aug. 31, 2008

Under rating threshold (show) Yeah, I guess that is a bad idea. So is there any situation you can think of where a spear is an ideal weapon? By definition it has to be a Wanger or Warrior, and I'll further say it has to be either a Ranger, someone on the back row, or both, because a Warrior on the front can just use an axe and get better damage even if you ignore the shield issue. The only situation I can think of is heavily armored opponents, and the Ranger's Force of Nature skill (melee attacks that ignore armor.) Spears using Force of Nature would tear a heavily armed opponent right up, compared with a bow. That seems very specific, though.

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Barmaley

Aug. 31, 2008

Under rating threshold (show) I see no point in that. Who will tank? Another warrior?

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Daave

Aug. 31, 2008

Under rating threshold (show) I had some success using a vampirical warrior with an axe; a bit tricky when he took concentrated fire, but worked pretty well . What about a Warrior with good speed and all points in strength, equipment that stuns/instant kills as often as possible, given a spear, and put in the back row?

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Barmaley

Aug. 31, 2008

Under rating threshold (show) If i have choice, I go for bow for ranger. And shield for warrior. The only reason i use Wa is tank. I've tried a lot with 2 clerics, but Wa is way better tank. And shield sometimes gives up to 30% of armor. Why waste it? So, ranger, as you said, MUST have ability to kill in the back row.

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Daave

Aug. 31, 2008

Under rating threshold (show) I wasn't saying that I was getting bored of an easy game, I was saying I have a short attention span. :P Anyways, the whole point of the spear is being able to make melee attacks from the back row, and I am trying to figure out under which circumstances, and using which characters, you would want to do this. If at all. It seems to me that both the Warrior and the Ranger (the only classes allowed to use spears) usually do better with other weapons, but I suspect they wouldn't be in the game if they weren't useful for something.

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Barmaley

Aug. 31, 2008

Under rating threshold (show) Oh man. Remember your own words. Weren't it you, who said that get bored of easy game? And what about ranged attacks which impossible with spear?

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Daave

Aug. 31, 2008

Under rating threshold (show) Also, is a spear *ever* an ideal weapon choice? It seems it would not be, because only Warriors and Rangers (if I remeber correctly) can use them; Warriors will either 1. Have a axe with almost certainly higher damage, or 2. Have a one-handed weapon and a shield and thus be better off, (and don't want to hide in the back row anyway)...Rangers have skills that involve shooting multiple people...hmm...Ranger with high accuracy with spear, using Force of Nature skill? Still doesn't seem to be worth it except maybe against a lone boss.

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Daave

Aug. 31, 2008

Under rating threshold (show) Personally I like the flexibility that comes with playing on a lower difficulty,(125-188%) but I certainly don't see a point in setting it -too- low, as then it becomes drudgery. You have to find a balance, which will be different for different people I suppose. And I am still learning the game...

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Barmaley

Aug. 31, 2008

Under rating threshold (show) To me, any other modes has no fun. Too easy. You never use potions, many spells and even fountains. Easy going. Revive potion? Who need it! But at 338 it is a real game. Large revive never in stock and Elixir of Protection is most precious thing. I have died several times only because decided to save this potion instead of use. But well, now I am almost good with 338 with Wa Cl Ra Ra. And yes, I'll try to pin shamans to death. If trolls will give me time...

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Daave

Aug. 31, 2008

Under rating threshold (show) 338% seems too hard to be fun. Also, it goes without saying that the strategies that work well on lower difficulties wouldn't be the same ones that work well on harder ones. For example, on ~75-125%, four archers makes a fearsome team that slaughters small parties in at most two rounds, and for large parties and even 5 + bosses, Hail of Arrows x4 before they even get a chance to hit you = comic slaughter. I wouldn't even think of trying that on on 338%, though.

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Barmaley

Aug. 31, 2008

Under rating threshold (show) I wonder if any of these advisors ever tried at 338%.

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Daave

Aug. 31, 2008

Under rating threshold (show) Haha hhamans aren't more than a minor nuisance if you have a couple of units with ranged attack capabilities (and you *really* should.) Pow, pow. Mop up. Loot. Get bored. wander off and look for food. Come back. Repeat.

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Zwischy

Aug. 31, 2008

Under rating threshold (show) Yeah, curse can be tough to deal with. I've found myself often having my characters pass their turn (to regen mana) or cast defensive spells. It helps to have several ranged attacks in your party, too, sometimes I do target the shamans first if I can. It helps having a barbarian in the party. He can avoid being attacked with Intimidate, and shut down Trolls and Berserkers with Dismember, while my other three deal with the stupid support. Don't forget Conjurors can cast Wall of Shadows which can remove curses as well!

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Barmaley

Aug. 31, 2008

Under rating threshold (show) Stupid curse. Stupid curse. Stupid curse. Stupid curse. Stupid curse. Stupid curse.

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Barmaley

Aug. 31, 2008

Under rating threshold (show) Shamans should't have curse! Its a way overpower! You can't do anything aganist it! You don't have mana to Purify each round! You don't have even time! Because 2 shamans can curse and cure everything! While these trolls kill. Wertd stupid thing!

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Barmaley

Aug. 31, 2008

Under rating threshold (show) Greenskins are damn friggin overpowered. Damn Damn Damn. They regens, curses and heals! IMf******POSSIBLE!!!

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Barmaley

Aug. 30, 2008

Under rating threshold (show) MetallicBoy, "Mundane becomes extraordinary" altar is most useful of altars. It makes perfect item from first _white_ item in your inventory. So, have white weapon or good armor, and dispose all other whites. I am happy then I see this altar and always save white bow in my inv. It does matter only if you play Attrition mode though.

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