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Jaojin, Hide and Sneak attack take 50 mana? and how to regen? My tactic is simple and, yeah kinda boring: 2 rangers first balm everyone and only then start fight. Conjurer Aegis and then fight. Cleric tanks and heals. Then 1 foe left - rangers focus. Conjurer and cleric get mana regen from moving, potions and altars (but usually i left 1 or 2 untouched).
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OmG812. Why do you need so much rejuvenation? Use your Cleric to heal others. Also Ranger's balm helps. As for portal scroll - sort your inventory by value and throw cheapest. That's no real problem in it
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This is crap. Of course my party just died because I haven't found one single damn health or rejuvenation potion in about 20 battles.
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Cool game but w/ some problems. Particularly about loot distribution. I've been through almost 2 complete levels (3&4) at normal difficulty and haven't gotten ANY health, ANY rujevenation potions or a town portal scroll. I'm throwing away expensive weapons left and right. All I need is some frikkin HEALTH!!!
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Another advantage is that you can give the rogue a good bow, adding a 2nd ranged attack if you cant take a hit in the front line. However I perfer to leave my rogue with a dagger at shield (with quickness) in the front, because you will do more damage overall (and you can sneak attack the back row)
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Hide, Sneak attack, then poisoncraft. I also put 2 points into endurance then 1 into dex til level 6 or so, then its 2 dex 1 endurance
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Though you already beat it =0) I go with the rogue because he has high damage, high avoidability, and high quickness. I can avoid an attack (that the cleric would take now) I free up a back row slot (for a manasprite) and when I come back I do as much damage as if I had attacked both rounds (plus extra if you use something like sneak attack) With poison, you can kill the back row very quickly (like shamans) and at the worst you can use ignore armor to get past monsters who have 60% or more Damage reduction.
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gereffi - spot on!! I've been playing around with different combo's and this one has been working out the best so far!
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Also, 'MUNDANE BECOMES EXTRAORDINARY' allows any items that have a white border around them to become something better than it was.
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Garland if the game is set to attrition then the scroll will not drop (its a purple scroll that says - Travel to the Emporium.) Thats the purpose of attrition.
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Yeah normally there's a scroll that lets you teleport to the shopkeeper, but if you have attrition on then I assume that this scroll will never drop for you.
Anybody know what the glowing orb that says 'TEMPORARY BECOMES PERMANENT' does?
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Meh give me a hide/anoint/sneak attack any day, with a high poisoncraft. If the first shot doesnt kill them the poison will.
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simply put a cleric in the front line and only upgrade his endurance and have two mages and a archer in the back and only upgrade the intellect and dexterity respectively. be sure to have electrical storm and hail of arrows and you can take out any boss' minions in one turn.
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And about the spears... Dont use them on tactical mode, because it requires so much focus that you'll never get very many shots with it, use a bow or an xbow instead. Also I like barbarians myself, but in 338% they are more of a hinderance than they are useful (a rogue will always outdamage them, hide first, then sneak attack a mob and its almost a guaranteed one shot)
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Also there is a use for spears... in fact I usually perfer my rangers to have spears. They do about 3x as much damage as the same level bow, and my rangers always have healing touch, regen, focus, prowess, and one other skill (which is perfect for force of nature.) In the later stages when you have enough +hit and a decent spear you can one shot trolls in the first round.
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Actually, Ive been reading this for awhile but I hadnt bothered to sign up. The ideal party is: Cleric, Rogue, Ranger, Conjurer. And yes I have done this on 338%
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Looks like it should be Cleric, Conjuror and 2 Rangers. Bad for me, just died at level 5. this deep boss who use ignoring armor spell is damn overpower.
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Den Remodeling
Dude! You just completed the Den Remodeling achievement in Monsters' Den: Book of Dread and won the Den Remodeling badge and 15 points!
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oh yeah...and tack on damage buffs like the Warrior's Inspire and the Cleric's Anoint spell... on a Barbarian with Berserk Fury active...and using either Charge or Whirlwind...good times!
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Barbarians are actually pretty cool, if you make sure you get Intimidate and Dismember. Cast Intimidate first, as this will make him faster and much less likely to be attacked. Then use Berserker's Fury to buff his damage - now that he's intimidating, the 50% damage reduction is less a problem. Finally, use Dismember on any powerful monster that crop up on the front line (Trolls, Dwarf Veterans, boss monsters on the frontline). You might possibly see benefits from Jostle and Charge as well, as any time you see an enemy in the opponent's back row with nothing in front of him, you can Jostle your way over there and Charge into that monster. I suppose you'd have to have 3 frontline characters for this to be valid, though (otherwise you can only move between two positions).
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War-rang-Conj-mag will get you past level 40 easily.
buffs last for the whole game and this strategy gives you the most buffs
Give the mage a sword and make sure he has flickering flames ensorcelled blade and arcane amour. Power siphon is useful too.
Warrior is your tank. Resolve, adrenaline, inspire, and bloodlust are key. Your choice as to the last one just not execute! Put at least five into amour proficiency or leadership.
Ranger- nature's balm is your best friend in this long battle.swiftness might help but I haven't seen much difference without it. Pin and hail of arrows are pretty decent and make sure to get healing lore, for when your on the ropes.
conj- He is the key to this strat. he needs to have revive soul and bloodsprite. i like having war golem. Get eldritch aegis and make sure to keep wall of shadows. Nothing screws Ur chances more than an entire cursed party.
In terms of amour get everything with vampiric
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My tactic was Warrior-Cleric-Cleric-Mage at the first MD, It worked well, especially on the latter levels where clerics had powerful spells to aid the warrior in fighting. Now I try sg else as it didnt work again: Warrior-Barbarian-Cleric-Ranger. I hope that the Ranger can help the Cleric and the Barbarian will be useful enough at the front in prder to compensate for less healing.
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Barb, War, Cler, Conj reason conj instead of mage is for party 15% armor, 2nd revive and w/e else those to skills mainly
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I am thiinking of party of 3 warriors and 1 cleric. 1warrior tanks and 2 other spears. Donno if it work though. Just like their AC.
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And Barmaley, why to invent tricky strategies? Simple: Because it's fun. Yes they don't work 90% of the time, or they don't work as well as some single, ideal stategy, but you do whatever gives you the most enjoyment.
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Barmaley's hardcore. 338%, indeed. I'll venture a guess and say I haven't spent as much time on this entire site as Barmaley's spent on this one game. Hehe...
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Barmaley, if you just want to feel superior to everybody, go ahead, but just because we don't all want to bang our heads against the wall doesn't mean our styles of play are any better or worse. Fair enough?