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a-k mundane become extraordinary takes one item in your inventory of low quality (like grey or white) and makes it into a good quality (blue) If you have not white or grey items in your inventory it does nothing (IE get a low quality item from that level first, then use the shrine)
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Stupid question, is there a special setting you have to be on to get the gold? Been at this for hours and have yet to earn any gold. :|
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The archanoids for one are really annoying, if you have moderate quickness and they web you, the entire enemy party can get 2 full rounds of hits before you can react again. Very difficult to survive that.
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Typically I dont perfer to try and outlast them, because they outnumber me usually, and there are times when they make it incredibly difficult to keep everyone alive. So instead I try to take out mobs as quickly as possible, each one I kill makes it easier to survive the others. And with a little luck (stupid misses; 5 hits out of 12 swings is not freakin 95%) It will come down to 1 or 2 weak mobs and 1 or 2 still high damage characters.
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Hey bar, theres two kinds of ways to win. Beat them quickly or outlast them, I lose characters often (I always played on hardcore mode, even when I first started) Rogue + quickness + Flee instantly = 2nd chance at a failed battle. Regroup, try again. Surprising enough, I dont have a problem running out of potions or shrines =0)
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wow i lost some data a few months ago so i came to play and make a new one and the old data was there! still great game but you should make tables and give each unit a certian ruate you choose like cleric can go for combat for melee resto for healing and holy for magic
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mpsniper, if you clear and explore a level 100%, then on the next level you can go back to rest and recover once.
It basically works the same as having an extra shrine, except you don't lose score like you do on a shrine.
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Damn nexus engine beat me again. Beholder has at least only 30 poison resist, but nexus - 100. Or it level dependent? Anyway, this ignoring-armor 80% 2-man attack IS STUPID
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Yes, you can on the next level gain an extra full heal, as with a healing temple. You can 'retreat' to the previous level which you cleared to rest. For some, not much of a benefit, but it's saved my butt before - especially on those levels where you have to fight through one or two clusters of monsters because the dungeon happened to lay out all one-way from the entrance.
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so far this is the only game on this site that i keep coming back to play even after i've finished everything before :D i like how you can exit the campaigns at any time and come back to it later. I find that having everyone in my party with Speed higher than 70 makes the battles easier to win (especially important in hardcore mode). burningwings136: Conjurers can use staffs for strong ranged attacks.
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Just started playing again after beating the two beatable dungeons. Still fun. One suggestion I have: make the conjurer's sprites RANGED instead of melee fighters. It'd improve their worth so much it's not even funny.
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I'm aware of the 338% problems, that's why I said 188% specifically.
The beginning can be a bit harder though since you'll need to gear up 4 heavies but once you get going there's no stopping you.
Those Beholder bosses aren't a problem because they won't be able to instant kill you, while in the meantime you'll oneshot all his lackeys around him with the 3 warrior + cleric setup.
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Oooo and I took another look at coup, and it only requires weapon range. Rogue + ranger both with bows... Ranger pins rogue finishes. repeat.
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im going to kill myself now... got to lvl 39 on survival... and had my conjurer wiped out, shortly followed by the rest of my party... 2 full hours for nothing... kill me please
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Phyrex, the only problem with 3 warriors 1 cleric is the amount of plate you would need to outfit the party. I played with 3 leather wearers when I first started playing and they were almost impossible to get fully geared. Mixing it up ensures that you can use everything that you find (because in 338 you wont be able to shop for gear,) and execute is really limited in tactical (because it completely drains your focus, and you wont regenerate it.) You might be able to work a warrior into a ranger/conj/cleric combo but they would still use focus quicker than a rogue.
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Yea I hate the "deep monster" level if it comes too quick, they can eaisly destroy me without decent gear. Your right about different worlds, both seem to be good strategies though (I tried yours out, its kinda slow but easy to keep alive for sure.)
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if you can get +30 int regen on a warrior then your set, even if he/she's wearing light cloth, just use defiance and ur warrior wont die
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These beholders (Deep bosses) ARE bad! Beatable, though. But real bad. I wish my char had instant kill spell + refresh all mana ability :-[
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Rangers are best because they are geat both in defence and attack. I go for 1 endurance and 2 int every level. Pin, Focus, envenomed arrow and Creature lore. I wish I had 3 rangers but conjuror is a must, for only aegis though.
I'll try now Den of Terror, without that little cheating with chests with cl, co and 2 ra. wish me luck!
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Phyrex, I just tried 3-warrior at 338 and first level was Deep. So, my party dead poisoned. That's why i love rangers.
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The Cleric adds survivability to the group. The 30% AoE blind is very good since the last 3 enemies faces you'll have to beat the good ol' fashioned way, without focus. (Just leave the last enemy to fill up your focus again for next hard battles)
The only stat you'll need to raise is endurance with perhaps a little (~fifty/fifty) intelligence for the Cleric.
Also: the only skills you need as a warrior are execute, the rest of the points should go in the Armor skill. you don't need any of the buffs or whatever.
Later on you'll get high power regen so you might as well use execute every round.
I've tried many combinations (Ranger with full intellect and Nature's Balm is really good as well) but the 3 warrior + 1 Cleric approach is really the best and safest one in my opinion.
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Jaojin >>
Rogues with hide and sneak attack (+poison) are powerful indeed.
However in my opinion the strongest combination for 188% mode (Extreme difficulty + Hardcore) is:
- Warrior
- Warrior
- Warrior
- Cleric
Why? Execute, that's why :)
Really, equip your warriors with the best armor you can get. Normally they will be rather weak with shields and such, but execute doesn't care about damage, it kills percentage wise. Hard battles are almost instantly transformed from 6 vs 4 to 3 vs 4. You do the math.
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Jaojin, what adifferent worlds! I pay no attention to front row mobs, because tank with 65% dam resist and Defiance/Heal self and decent HP regen can stand everything. Sometimes he dies though. But Wargolem is weak but better-than-nothing replace. But back row makes me pain because take my rangers. They hit most injured and make him die.
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I usually roam around the map first taking out the stuff I can fight without using focus, then shrine/potion up for a boss fight. My ranger usually has a spear too (I told them bow, because its easier for some people to have the 2 ranged attacks.) but with the rogue and the high str spear ranger I can take out a front row mob fairly quickly (which usually do the most damage)
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I save sneak attack for fights where I need to take out a back row mob fairly quickly to even the odds (with hide first if it has high hp or armor) and I save Hide for full front row heavy hitters (to avoid thier first attack and take a chunk out of thier life), most of the time I can just mow everything down with raw damage and poisoncraft. For boss fights etc, I have a Manasprite (it costs 50 focus but restores 30 of that to everything, making the total cost 20, and letting me be more liberal with heals and hides.)