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I'd like an option to transfer parties between quests once one is finished. Maybe start em out on the same dungeon level but in the other quest with all their gear, stats, and skills.
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Fix almost everything i didn't like about the first one, and added stuff i hadn't even though of. The shop is tough to get to, but very nice to have, and although the recommend isn't always reliable it saves quite a bit of time.
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BrunoMadeira: You need a white item for it to do anything. it takes that white item and turns it ino a purple item of that type.
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BUG: Mundane becomes extraordinary doesn't work after a certain time... This should be the fourth time I found one of these and nothing happens...
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I take that back,the clearing rate is correct,just make sure you dont display it at the BEGINNING of a new floor ;) clear/explore the foor 100% then check,will be 100%.
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Yep,the clearing rate is not correct.I just checked ,10 levels,all 100% cleared,used stone for last boss just after i cleared floor.I have 91% clearing rate,and i didnt miss anything at all.
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I'd take the recommend feature out to reduce the file size or something because it is pretty useless.
Also, some people, read what your typing before you actually comment. Stuff like "add an indicator if this floor has a legendary boss battle because I don't want to explore the whole thing". You want the game to tie your shoes for you too? Jeez..
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It's not messed up, it just prefers some item features amongst others (poison or poison resistance for example) and of course level of the item. Also it takes into account your pj's stats. For example, if you have a warrior with lack of endurance it will prefer a lvl 10 '80 armor, +5 endurance' rather than a lvl 30 '230 armor, no endurance bonus'
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I've noticed a small problem with the recomend feature. It will prefer an item with 1300 damage and 250 poison over a weapon with 1700 damage and no poison
Also the recomend feature keeps telling me to sell my "regenerate 100% health and energy an the end of the battle" ring just because it's from lvl 4.
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They are accurate. It is just bad luck, and the simple fact that people tend to remember bad luck far more than good luck when it comes to percentages in games.
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these percentages are no where near correct. i have a 14% lethality and a 95% accuracy, but not once hav i instagibbed someone, but i miss all the time. wtf? make em accurate
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I'm really disappointed that there are no badges for this game. IMHO a kongregate game ain't complete without badges. So I'd say this is version 0.9 and it's BETA. so thanks.
I wonder if developers are lazy or perhaps it's hard to program badges, I dunno. Seems like the game itself would use a lot more lines of code than a badge.. MAKE SOME PLZ thanks k bye. PS: I still enjoy the game.
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garin. I really enjoy legendary battles!can you tell me how often they can be found?
also I don't always search a whole dungeon so an indicator of legendary battles would be nice!!!
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one day, young one, the foolishness of your words will dawn on you... anyway, I made my point and am done arguing. I think anyone with even a little logic can see the truth of what I say anyway
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hm... a few measly hp to begin with or over 20 hit points healed each turn... seems pretty obvious to me which is better
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oo i just found a glitch i found a item that says it heavy armour but ranger barbkian rouge warrior cleric can all wear it even know it heavy army its a purple armour
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yure wrong 4+ ndurance actulyy is better than 20 health regenration if yure lets say lv 10 as thats where you find them probaly
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Others pointed it out but the game would be more diverse/fun with a 5 member party. Make the diff. scale with that (harder/ more mobs that hit targets more randomly so the chance to loose a char on the 1st turn is small). Then, there is probably a reason that you have 5 slots for skills, but the game would be more fun if you had more slots (at least give us the ability to remove melee attack!) Some chars are jinxed by this more than others. The warrior has all slots he ever needs with 5 (shield wall, execute, inspire, cleave, and skill of choice) while I would gladly sacrifice the clerics wrath/benediction for a few extra slots. Then, a few minor issues. Make the spear warrior and ROGUE only. Why would you use a spear with a character which main damage skill involves a hail of ARROWS, I wonder? Health regen items are overpowered - at a certain moment you get items with 20+ health regen, items with things like +4 end. hardly compare. Great game - hope you're working on a md 3
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garin: now that is something I hadn't noticed. Given that, it seems like I'd want to carry two suits of gear... one for combat and one for exploration!
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Creight: I considered it. They do still provide some benefit, as they increase the regeneration you get when exploring the dungeon. That's more valuable than normal when power is so limited.
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Hey garin, any chance of removing the power regeneration abilities from the random item drops when playing Tactical mode? It is a bit annoying to get Runed items and what not when they simply don't work...
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Version 1.7: You can now equip (or unequip) items in the store interface by double-clicking on the item's icon in the Sell pane or on the character paperdoll.
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Also, is electrical storm linked to weapon damage as well as Intellect? Is there any way we can view the formula for the damage for some spells?