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tryed it with warr, cleric, mage and ranger. Made it to lvl 40. Then i realized, that plates cleric can tank and 3 good AoEs kill entire group in one turn. Now - party cleric and 3 mages spamming thunderwstorm, one turn most of group down. EASY! kind of miss different classes and tactics after this... im on lvl 108 now. BTW PLEASE! add some mechanics to change an item i dont want into other of the same quality, HATE when i get useless legendary! AAAARGH!!
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increasing your conjurer's STRENGTH does not increase your manasprites healing magic nor mele attack damage at all. Just tested it.
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What's the least amount of characters u have used in a party successfully (ie made it to level 10 or more and could go on), and on what difficulty level?
I made it to level 5 on Easy Mode with two conjurers until I got distracted with the Survival Mode. Now that I know about buffing up Conjurer's strength to augment my pets' melee damage and bloodsprite's healing I'll try it again...and maybe give the Conjurer a sword too.
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blue altars=
mundane becomes extroidinary- makes a white or grey item purple (not sure which one)
temporary becomes permanent- gives potion that adds 5 to dex/int or str/end
A gift of magic- gives a purple orb
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Thanks, Staypuff, for the shout. I didn't know Strength for Conjurer's helps their Bloodsprite's healing ability. Are their any other abilities you can pump on a Conjurer that help his/her summoned pets like the Dire Wolf or the Manasprite?
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Anti-Boss strategy -130% accuracy: Shroud of Darkness, Enlightening Hood, Thief's Gloves, Robe of Affliction, and a Luminescent Staff of the Enlightened Magus
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Staypuff, I sent you a shout on your personal page. In short, I like your idea and am modifying it for the Survival Mode slightly. Check out your shout and tell me what you think. Anybody else is welcome to check out his page and the shout and leave me some strategy pointers for the Survival Mode.
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A team of three Warriors and a Conjurer is weak to start and difficult to get going with, but highly rewarding later on. With 'Runed Silk Armors of Speed' the Warrior's triple-attack leads to pure axe murdering bliss. Plus, in later levels, maxed out Bloodsprites cast 100% team-heals.
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Super Spelunking Badge
(30 points)
Earn 50,000 points during either campaign
You acquired this badge on Nov. 23, 2008.
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My only gripe is that when I have an anointed character thats slower than the warrior in party. When the warrior attacks and calls leadership on the anointed character, it wastes the anointed attack on an individual target.
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GeneralSturn, you need to upload the picture you want to use to the web somewhere (e.g. tinypic) It can't just be on your PC.
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@KlinnH4xx0r-It either...
1) Gives you permanent boosting potions.
2) Converts an ordinary (white) weapon into a Purple item.
3) Just gives you a purple item without any conversion.
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@KlinH4xxor
That altar makes a dumb weapon (weak) into a LEGENDARY WEAPON (purple).
It's useful because the weapon also increases in value if you don't like it.
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LoL... I Killed the Corruptor and found Jethro (that guy wich die after join ur party)... Why the campaign didnt complete?!