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@ready2game Do you mean the ones which appear very briefly while attacking a monster? Not 100% sure but I think it's got something to do with the calculation for if your characters attack hits or misses. As the symbol next to the numbers should be the one for accuracy if I'm not mistaken.
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ready2game that is the initiative order of the creatures/adventurers in battle. If you have more quickness you'll be at the top of that list and attack before a lower quickness
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Can anybody help me? There is a different numbers appear near the "help" button during the battle. What the hell is that?
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I like this kind of games we get all the fun of stratey and dungeon exploring, without need the best 3d graphics to make it a exellent game!!
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+1 for not getting custom portraits to load. I've played this game a lot in the past, and I used Photobucket images and it worked perfectly. I tried to use those same images and it won't work anymore. I tried using different image platforms and grabbing image urls from other methods to see if maybe it was just Photobucket but nothing I'm doing is working.
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why does my items on my team disappear ? had some good gear on and after a battle I was missing 2 chest pieces a pair of boots and 2 rings :/
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Party: Yelmo! We're under attack by teeming hordes of vicious monsters! We need better gear to defend the town!
Yelmo: Pay up.
Party: ...
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Well, rogues only is surprisingly fun.
First skill? Hide.
First round? Hide.
Second round? Pick 4 things to deal 200% damage to :3
I'm sure the build is flawed as hell, but so far it's hilarious.
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People that complained about needing a scroll or badge to visit the shop didn't play this game enough to enjoy it. Imagine if you could visit the shop whenever you wanted. It would ruin the game.
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I really wish you could store some items, maybe 10, with Yelmo in the shop. You could only transfer them when you visit the shop.
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On attacks that hit more than one target, do your status effect chances and amounts eg. lethality, blind, get divided by the number of targets like it seems?
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Has anyone figured out drop chances for this game? Like what is the chance for different levels of rarity to drop from regular evemies? Specifically, what's the chance for normal monsters to drop a purple item?
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@Balbanes Save up 30k gold, and buy the Preferred Customer Badge. It will let you into the shop anytime you want. But there's also good blue and purple armor you can get. Your choice what to get first.
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Man, it must be a pain to be a caster-type in this universe- you can't even wear leather boots, you have to brave dank caves and dungeons in a pair of cruddy house slippers. Imagine doing combat in what amounts to a muslin flip-flop.
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Better documentation as to which stats matter for which types of characters would help. That way someone isn't mistakenly raising Endurance for a given character instead of Intellect, which is actually important for that character.
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After all these negative comments I thought I had better replay the game to check it is still awesome. It is still awesome.
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Too much micromanagement needed to swap items in to heal while exploring, no room for items (45 is a joke), just 1 shop per level once the 30k item is bought. Theres so many small things that make the game unplayable in the long run. For the badges and several hours it barely ok. For any other reason just no. Good ideas just sucky sucky implementations. 2/5