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How do these 2 skills work: Barbarian's passive skill Vengeance and Mage's Incinerate skill? I don't exactly understand them.
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Blue altars and which kind they are(potion/item upgrade/orb) are completely random i have gotten at least to level 300 with 3 different parties and it's never the same. Suiton add Thieves Gloves(-20) and Enlightenmening Hood(-30) for a total of 130 blind ;) Makes Legendaries ezcakes
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1) 100% explore + 100% killed, = 1 "go back up the stairs" for the next level
2) anyone know how often blue altars occur?
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Just got my first Minotaur Axe on level 50. Damage just went up over 600 points more than it was with the lvl 42 Blood Harvest.... lmao. I doubt any enemy will touch me for the next 20 or so levels. Haven't had a player die in so long I can't remember.... just getting easier at this point. :)
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Ahem...Minotaur Axe with Enhancement orb ftw ;)
But yea axes are a must for barbs as far as sheer damage is concerned I always use an axe on my baba.
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The special effects split on area attack. If you have 60 poison damage added, than if you use electrical storm on 6 enemies, then every one of them get only 10 poison damage, the blind effect also the same. I think the stun and the instant kill also the same (but works).
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But I almost always kill everything so quickly now, that I generally give death effects to my ranger. Unfortunately, I think I should change that at some point because hail of arrows doesn't seem to carry it... :-< ah well
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Thanks Neko. I think I will do that. The 22% instant kill + my 5% instant kill makes enemies die a LOT faster then any damage I inflict. Also, I have huge bonuses given after any battle so staying alive has not been the slightest issue so far.
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I always use Blood Harvester with my barbarians once I get one. I prefer not to try to rely on instantaneous death for my barbarian since health drain keeps him alive better, and the axe does better damage.
Another idea, you could save Blood Harvester for bosses and use death's edge for everything else.
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Hmmm.... just found my first Blood Harvester. Should I give it to my barbarian or sell it? It has insane damage mods but his current weapon Death's Edge has a 22% chance to cause instant death.
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TEMPORARY BECOME PERMANENT add one of the two unique potion to your inventory. (they add +5 permanent bonus to two stat)
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Super Spelunking
Dude! You just completed the Super Spelunking achievement in Monsters' Den: Book of Dread and won the Super Spelunking badge and 30 points!
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So I understand that "MUNDANE BECOMES EXTRAORDINARY" means a white item becomes purple (I think), but what does "TEMPORARY BECOMES PERMANENT" do?
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I figured I did. If I were going for highest lvl I would do the same thing. I'm just clearing every level entirely at this point. I wish there were more legendary monsters though... only found 2 so far on this campaign.
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Oh I was talking about the survival mode you can't get past 300 legit. In the regular campaign you can go on endlessly. And yea I don't clear the entire level, I hit the exit as soon as I find it.
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If you can't get past 1000+ legit then how did you get to 1,800+? Also, thanks for the info on mages. I'll start adding poison to their staffs instead of int from now on. Can I assume that anyone getting to super high levels is just killing the boss battles and legendaries and skipping the rest of the level?
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You kill 9 Fearsowers and then when you double click the 9 journeyman's stones you fight DreadFather. After that you can keep going forever, everything keeps going up in stats and you have random encounters with legendaries, blue shrines, merc, treasure monster and mixed levels that always produce an orange item.
Survival is tough and and ranking above 300 is probably fake. In an earlier posting I asked Garin and he said it's not posible to get to level 1000 legit.
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yesterday, if you're talking about Survival Mode, you just can't beat it......unless you want to try out if there is such thing as 1000+ level? As for the other 2 campaigns, beat the last boss and you basically beat the whole campaign.
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Oh Salty they levels go forever, I'm monkeybot the legendaries have like 23 million hp in that game it's pretty cool, you will never cap.
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Salty a barb is better than a warrior because brutality is more useful than armor passive becuase 70+ DR isn't needed when you beef up endurance and the fact that whirlwind is far superior to cleave in it's ability to hit more enemies in more formations. IE a group with an open slot in the middel front row would limt warrior to one hit whereas the barb would get 2 also getting the extra hit in the back row when there is a 6 enemy party. The pulverize and dismember skills makes legendaries easycakes. If you want to mow thru enemies in quick fasion you want to do as many hits per round as possible.
A couple days I noticed someone said mages sucked...mages pwn electrical storm rapes. A with mage blade, book of dread, robe of affliction, serpentine band, mana shroud, and savant gear with int orbs will take 2/3 to 1/2 Hp from all enemies by itself...Mages and Rangers are the best chars in the game for ripping thru levels.
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One other question for you insanely high lvl people. Do the stats ever MAX out? Like is my str going to stop increasing at 999 or something?
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Electric storm on wraiths = instant kill. I have a question. Do the bonuses on mage staffs work when they are casting spells? Bonuses like stun %, poison added, % chance to kill, etc. ?
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I'm over level 500 now and I like my party. 1 Warrior front and center with a Minotaur's Axe, Omega Helm, Indomitable Breastplate and Gauntlets, Swashbuckler's Pantaloons, Quicksilver Boots with a Sepentine Band and Cloak of Flames. 70 speed with 23000+ damage. He's flanked by two Rouges dressed and equiped about the same, Dreadfather's Visage, Robe of Affliction, Swashbuckler's Pantloons, Hydraskin Cloak, Serpentine Band with rotating gloves and boots. Both with Pestilence Blades and Mythic Shadows adding 22000+ poison every hit. And a Cleric in the back with all the leftover best armor, the Punisher, upgrading items to cause stun, currently at 45% but seems to work more often. 6 party defeats overall, not bad eh? With Rouges 'create opening' and Warriors 'leadership' I can get 7 hits a round.
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I have retribution finally! My warrior has 135 % damage reflection. What more, because of my rogue's elusiveness, enemies will hit warrior more time! My barbarian and rogue have 60-60 % reflection, too.
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My warrior has 75 % damage reduction, so if he uses shield wall he has 99 % (not 100 %, as ot should to be), but it's easy to get with Stalwart Guardian's armour and armor profiency.
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I like to use 2 warriors(1 for endurence and other to strenght) and 1 mage and 1 cleric, for me is the most simple and eficient combination
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I agree Neko, the only character I have found so far that seems worthless is the conjuror. Also, I don't see why you would use a barbarian over a warrior. I have played them both to decent level now and yes the barbarian's whirlwind does incredible damage but the warrior has cleave which hits almost the same number of enemies and he can wear heavy armor. I guess at later levels though the armor won't matter much with good health drains. Anyways.... conjurors suck :)
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This is a very fun game (even slightly addictive O.o). I still haven't decided what my favorite combination is, since the classes are actually pretty balanced depending upon the other characters.
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I have a Conjuror with a Robe of Affliction and a Luminescent Staff of the Enlightened Magus, and he blinds whoever he hits for 55%. IS there a way to increase the blind modifier?
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or put the warrior in the second row center position, equip a spear and change the heavy armors to medium. Your speed and damage increase (in the first row center the shield is must need).
Another combo if your ranger increase the party's speed.
My favourite combo is the ensorcelled blade, force of nature and/or rain of arrows with the rouge's thief luck.
I use two warrior (one in back row) now with a cleric(back row) and a mage.
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btw this is a nuts combo try this: Use a rogue to cast cripple, works on any mob and reduces speed to 0.
Now...that means your warrior can use his most powerful move, overwhelm no matter what his speed is. Therefore, try to cripple, then use overwhelm. You'll get 4 attacks in one since it has such a high chance to proc leadership. Devastating on single targets like legendary monsters. Annoint also makes it hit 1.75 times harder :D so happy hunting.
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All damage dealers can work, like the rogue thing Frostguard said. The higher they are the better. For example, my rogue at level 55 hits over 3k, with about 1.6k poison applied.
Also clerics are godlike later. A healer that doesn't die really (almost like the WOW Paladin). Also, if you annoint your barbarian and the 50% damage thing procs...lets say I have 1 shotted 4 monsters at once at like level 14. %'s usually scale well, and trust me that much extra damage for a measly amount of mana is worth it. Try annointing a ranger and doing rain of arrows with a high accuracy weap lol you'll see what I mean.
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@Krystar -> Go to http://game-guide.me/2008/07/monsters-den-book-of-dread-walkthrough.html (Scroll down for a walkthrough on beating the 40 waves) Also there is a way to have unlimited money to upgrade your party for the survival challenge. Search around for it and you'll find it easily enough. gl.
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I think he meant the "reach wave 40 badge" and no I haven't. Though there is someone who reached a wave somewhere in the thousands.
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Also, for all the people saying that clerics are useless... wth are you talking about? I miss mine with my new party :/ I realize that with a good party you don't need any healing, but that's not the beauty of clerics. They can wear Heavy Armor and casting Litany of pain is insanely devistating, especially on undeads. If I redid my part I would do cleric + 3 mages. Cleric in front with heavy armor as meat shield. She'd heal herself when needed otherwise cast litany and the 3 mages in back would just spam Electric and have as much mana recharge as possible. May have to try that group out and see how it fares.
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How does the Journeyman's stone work, or what does it do? Says to combine 9 fragments which is exactly what I have right now but, how do I combine them? What's it do anyways? Btw... my party is 4 mages.. lol. Electric attack non-stop with huge amounts of mana recharge + health regen = tough to beat. Extremely hard for first 10 lvls though.
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arg, i forgot to say : some time rez potion and heal potion before some boss (fearsowers and boss of level and Epic battle ^^) same with MP potion ...
this party is hard in firsts levels but after very easy ^^ but you must find the good loot ^^
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i had a good party : 3 ranger and 1 rogue : 1 ranger with melee weapon (2H is better) with max Vitality and End and HP regen a 50% turn HP regen and if he had drain life with Force of Nature ... xD
Rogue with the better bow, max DEX, poison craft, fire in the boss or the healer with poison kill ennemy in 2 or 4 turn for epic battle with no other char attacking him ^^
the other ranger with creature lore very good with heail of arrow and loot +hit chance ^^ and with Healing Lore and focus for very long battle (never used :p)
I love this party :D
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Here's my party:
Warrior
Cleric
Ranger
Conjurer.
This is a very good team, as the Warrior can take a lot of damage and last through small fights without being healed, the Ranger's massive damage-dealing abilities make him great in large groups, the Conjurer can summon blockers or attackers to aid the warrior AND he can eliminate those pesky cultist's summons instantly, and the Cleric is an amazing healer and great against undead.