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Fix the flipping accuracy.
I have 95% accuracy and I missed 3 times in a row with my archer [on hardcore, level 9, on standard] and I FLIPPING LOST. Game is highly effected by luck.
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I had really good luck with 2 pure end clerics and 2 pure dex rangers. if you can set it up right with anoint and hail of arrows you can kill almost any party in one round. 2 clerics is also nice, because you can revive, then immediately heal if needed.
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i have a variety pack strategy, a worrior rogue barbarian and a conjurer.that way no matter what purple item i get SOMEONE can equip it!the strategy part is that my worrior protects,my rogue kill,my barbarian weakens,and my conjurer heals.by the way all of you who ingore rogues, please try them they are halarious and awsome.
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i have 5 master strategies its impossible, i got to level 45 on the first at max difficulty. Its impossible, note I also said clear every single enemy from every floor, thats a must i wont leave enemies or avoid them.
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@ DharkX: No it isn't. With the right strategy anyone can beat extreme hardcore. Note that the original MD extreme is MDBOD's extreme hardcore.
How is the first one better???
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Also, I read your profile, is someone really writing a book about this game? When does it come out? I might buy it :)
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Squishybrik, Stacking poison onto the Hydra body is the way to go. If your rogue has a Pestilence Blade and a decent number of points in Poisoncraft then I recommend using the dagger & Sneak Attack. Otherwise use a bow and Poison.
Blind the heads as much as you can.
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Here's a tip:
MUNDANE BECOMES EXTRAORDINARY - White bordered objects become purple bordered [NOTE: not the gray bordered, the white bordered, you'll see what I'm saying in game...]
THE GIFT OF MAGIC - It gives you a purple bordered ORB.
[NOTE: I'd use the orb on a purple weapon/armour]
TEMPORARY BECOMES PERMANENT - It gives you an orange bordered potion that gives you skills, whatever character you use that potion on, they permanently gain those skill points. [NOTE: Usually, it gives +5 strength and +5 endurance]
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IMO the first one was better, with just extreme and hardcore the game is infact impossible to clear every enemy in every floor without dying. That is stupid and a game shouldnt be made where you cant accomplish everything on every difficulty. Oh well.
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Mundane becomes extraordinary makes a normal item which is a white outline become a rare item which is outlined in purple afterwards
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I think the super spelunking badge has got the best of me. I'm only at ~30,000 points and I'm just too bored to keep going. There should be more quests or something to mix it up. Otherwise, it's a lot like Progress Quest, except that at least PQ plays itself. Also, I read that someone else here is up to level 133! Holy crap...
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hey is there a special strategy for killing the hydra?i have a worrior,rogue,barb,and a conjurer and im having trouble here
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Try playing at 338% difficulty. You'll find yourself using scrolls to get through monster groups, running away from battles, etc.
They really should add an impossible badge which requires you to beat the boss on 338% difficulty. I haven't been able to do it yet (best I've done is level 7).
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ok i found out what the orb of enhancement does. Assuming you have a weapon that gives 1000 damage, 20 hp regen and 10strength. using the orb of enhancement:+10% will make your weapon have 1100 damage, 22 hp regen, 11 strength. i just bought this...arggh crazy wicked barb melee spear weapon that (after the 10% orb of enhancement) have 1391 damage, 11% lethality, 132 poison damage on hit, +17 chance to hit, -8 quickness. my previous weapon gave 700 damage, and now my damage jumped from 1400+ to 2113, while my 2nd highest damage is my ranger at 1500+ lol gayness too bad i had to give up my 1300 defence shield
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lol my cleric has been using a minotaur horn for 25 levels mostly due to it being able to replenish 30% of hp and power after every battle, with +4 int, 4 power regen, 18 hp regen, 30% stun resist, +15 chance to hit and instant retreat (though i dont think anyone uses retreat right?). the most gay equips are the ones that replenish hp and power after every battle - my cleric has 30%, mage and ranger both have 50%. so basically you will NEVER run out of power so every battle my ranger always uses hail of arrows+mage electric field and the monsters are all almost dead xD
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i just used Mundane Becomes Extraordinary, and i got a a censer with 24 health regen. 75% reduced damage from poison and increases effect of healing abbilities by 360!!!
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just wondering i have 2 orbs gotten from the blue colour shrines. one says "orb of replenishment" and has replenishment:+20%. the other is an orb of enhancement. enhancement:+10%. both are unique items. what do they do?
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oh and when u proceed to the next level and it says that the denizens plot together and scheme, there will be a party with 2 "bosses" with 4 other random monsters, and beating that party gives 1 super item thats kinda like the ones u get from legendary creatures, i think it appears once every 10 battles or so and i've just gotten another staff of destiny for my mage that has 675 damage compared to 519 on my current staff with 400% resistance vs humans, 15 end, 15 int, 48hp regen, 10 quickness though its kinda redundant given my 50% hp and power regen at the end of each battle
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no im not joking, its not that difficult, i guess its based on some luck but lots of ppl probably have even better equip. my ranger just got this weapon thats 666 damage, +8dex, 77poison damage, +30 chance to hit which makes my hail of arrows super accurate. i have ranger gloves with 9end, 7dex, 17hp regen and a crazy stalker's boots with 103armor, 7 end, 12dex, 21hpregen. oh and i just bought a second mystic infusing robe from the shop so now my mage and ranger replenish 50% hp and power at the end of every battle xD
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I use the variety pack.Worrior,rogue,barbarian,and conjurer.it's a true challenge at the first few levels btu when you get them leveled up they should pwn...i hope...i never got that far with them kuz they die too much.