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snookajam:HOLY CRAPOLA!!!Are you serious??Where did you get those weapons?Are they only on igher levels or something?
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Cadex:Rangers are ONLY better than rogues kuz they have range, witch rogues can have.and conjurers are better than mages kuz they still have magic attack but they can cast defense adn can summon allies,witch can heal HP AND MP.and attack-wize rogue beats all with the fact that all 4 stats help them.Not to mention rogues can use a bow.
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just got a foe-piercer ranged weapon from a hydra. at level 29 - 641 damage, 4 end, 12 dex, 30% stun, 10% kill. gives my ranger 1067 damage while my 2nd highest damage is my mage who already has an extra 53 int just from equipment and does 787 damage.
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man some of the equipment that the monsters give are really overpowered, stuff like my mage's mystic infusing robe that replenishes 50%hp and power at the end of every battle with 2endurance,5int, 4power regen let you character never run out of power, or my mage's staff of destiny thati 've been using for 10 levels(picked up at 18) 343 damage, 400% normal damage resist vs humans, 9 end, 12 int, 27 hp regen, 10quickness
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I think the alters that are special give you special enchantment orbs. one gave a character permanent +5 str/end. for example.
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I use a warrior for attack and walling, a cleric for healing and extra walling, mage for heavy ranged damage, and a rouge for archery because of his poisoncraft. the rouge and mage are behind the warrior and cleric.
Oh, and head to the bottom left hand corner when it asks you about your quest in the beginning to change which quest you take.
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actually it does use up potions. It will still give you a red if you have no potions, but if you have extra it will give you more in exchange for them.
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there is a false rumor flying around that the potion alter thing turns a temp potion into a perm potion..IT DOES NOT...it just makes one or two on its own,so dont be afraid if you have no pots,it does it anyway..but as for the other(weapon) one i think that one might be true...
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Survival mode is too easy... i wish there was a harder one.
Ranger- max out intellect, use healing buff on all
Mage- use flickering flames on everyone to reflect all damage take and make him/her use arcane shield on self.
Warrior- Use inspire for damage buff and have adrenaline for health buff
Cleric- for healing if needed
See? way too easy with this setup. Conjerours actally aren't very good looking at these guys.
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trying with a ranger, a warrior, a cleric and a summoner...
ranger can provides infinite healing and more quickness, summoner give a buff on defense...
two guys to ress, in case of one dying
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@modlovecat: I had issues with survival too... I recomend Warrior, priest, conj, and ranger.
Make sure everyone has "Untill end of battle skills" and make sure the ranger is MAX intel. (so his heal buff is as big as possible)
The last key is figuring out who to kill the last guy, so so start the order in correct spot.. (because it just keeps looping)
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good game cba with the survival mode ... i personaly think the difficulty should be increased as even on the harder difficulties the campain is still easy
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Great game, although I think the survival is borderline hard/impossible. Multipliers make the game more challenging, and the survival added new depth and strategy.
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Done with party of: 2 clerics, conjur, warrior. got bored at wave 48
Dude! You just completed the Doomed Heroes achievement in Monsters' Den: Book of Dread and won the Doomed Heroes badge and 30 points!
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This is the most BORING game I ever played here. To reach 50k points (in the easy level), I'll reach the level 70. Try to grow up the points ... it´s very, very, very boring.
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Just as a FYI for the 50,000 point badge - I hit the total at 22 levels cleared on 100% multiplier.
11 Shrines/22 character deaths/0 party deaths.
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Dude! You just completed the Super Spelunking achievement in Monsters' Den: Book of Dread and won the Super Spelunking badge and 30 points!
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i think that you should have weak and powerful orbs like potions and that they should stack causeim losin space really quickly. even so 5/5
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to get to the final boss double click on the blue shards you get from fearshowers when you have collected 9 of them, they will combine into a blue and yellow spiky thing. Prepare yourself for battle then double-click on the spiky thing and you will be transported to the dreadather. So you don't get caught off-guard, know that he has 3 fearshowers with him and can revive them whenever he wants, most of the time its when all 3 are dead though.
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kingwilly, after you click the 'play game' button, and you see your saved games, look carefully under your rating. There's a 'delete saved game' button