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Was surprised to find
[ ] [ Rogue ] [ ]
[Cleric] [Conjurer] [Cleric]
working out quite well. Clerics had over 25 energy regen so they could heal every turn and Conjurer supplied Wargolems. Rogue was... the tank xD
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Anyone found any other shrine/legendary monster than the following?
Shrines:
"A gift of Magic"
"Temporary becomes permanent"
"Mundane becomes extraordinary"
Legendary monsters:
Minotaur, Hydra and Gorgon.
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Too many classes, they are too similar, such as barbarian and warrior,mage and conjurer etc. good game besides that tho.
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hmm OoObama, too bad the mino horn doesnt give strength in the first place? try lying w/ a real item that gives strength ><
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yep, buy a legendary lure at the end of every level, it will help alot =D my warrior is doing normal 890 damage at lvl 15, -Minotaur Axe-
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Oh, wow. I've never seen it happen until just now, but lethality can proc when you damage your own characters with a mage's fireball. I just killed my cleric.
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I suppose I may not have been clear enough Dugra. The amount of healing I listed was not the amount displayed in the log, but rather the difference in health totals I observed. In that particular case, one character's health total went from 148 to 218. There is a clear discrepancy between the description and the effect.
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I have a question: Um, I beat the Minotaur, on some other characters, and got the minotaur horn item, and put it on my rouge, the stats were good..Then later when i was fighting my rouge started to hit negatives, and im like, Huh?????..so i roll my mouse over the horn, and it says 999,999,999+ str, and it hadn't said that before, so i had to get rid of it. LOL, EPIK glitch!........Great game... Im using Barb,rouge, cleric, mage, good so far
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Is there a reason Bloodsprite heals far more than the listed value? For example, at level 10 the listed healing value is 28, but it is healing for 70. I think the two and a half proportion holds for all levels, but I don't know why it is that way.
I am glad Bloodsprite heals more, since it would be pathetic otherwise. I am just confused by the description.
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@PerseusStoned: The 1-6 keys have selected skills since the release of the first Monsters' Den :) You can't select targets using the keyboard though, I couldn't think of a way to do it that wasn't extremely cumbersome.
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I apologize garin, I definitely should have been more specific. I would like hotkeys to use the skills in battle, all of that clicking just grows irritating after awhile and I'd prefer to be able to direct most of the battles through the keyboard.
For instance #'s 1-6 should be used to select which skill a character is planning on using in battle.
Fireball also seems to be a fairly useless spell, there are only rare instances of when I'd use in combat over the lightning ability.
All-in-all this an incredible game and I really do appreciate all the time and effort you put into it for us.
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Hydra Level 13 gave me staff of destiny
251 dmg, 400% nrml dmg resist vs human,+7 end,+7 intell,+21 health regen,+10 quick