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Even with armor proficiency, a warrior with many suck items (because it is survive mode) can only have about 40~50 damage reduction. But I saw 4x% in start, 6x% after aegis, and maximum 87% damage reduction when I use shield wall. This high damage reduction really helps a lot to survive. :P
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Entee: Maybe that is one of exceptions like I thought hail arrow will apply anoint only in 1st hit but it applies to all attack. I know shield wall stacks with eldritch aegis. But adrenaline and inspire will overwrite each other.
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Kiraice, same buff no stack... so shieldwall dmg resist will override the eldritch aegis dmg resist for that turn. I think the best defensive skill combo is defiant(100% dmg resist if your hp is lower than ur endurance)+ naturebalm+ adrenaline. With dmg return and over 30 mana regain, warrior is unkillable and eventually can kill enemy. But the chosen one can cast sewer... cleric + warrior + ranger + conjuror is my survival team, and i use the above tactic, and i end it myself at wave 82, too boring...
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The corruptor is cool... using dark mirror and have no attack... a barbarian with inspire and the cleric,s 175% damage and charge is works like instant kill... try it... and when the brutality comes...
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Still, there is no priority to choose a cleric. They have no damage is their weakness. If they can wield a staff or a bow, I'll consider him a little bit. but his skill is needed in surviving mode. there is just no 5th place in 4 team members limit. :P
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I found there is no better defensive skill then Eldritch aegis (15% damage res) + Shield Wall (25% damage res) + Adrenaline (100% stun res) + Nature's Balm (100% poison res and HP regain), cast on a warrior. However Shield Wall took too much mana. It costs 60 mana per turn! and the best mana regain can be achieved in surviving mode is only 9x4 + 10 = 46 which means short of 14. So I used 2 warriors. More than 30 mana regain is enough. If I can reduce a warrior and place for cleric, I'll have his passive skill Benediction to remove all negative effects and second revive skill. Also I noticed that purify have the potential to replace Natural Balm. Although I think ranger's Envenomed Arrow is needed.
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Chosen casts Sever and unfortunately all my members got hit. No mana regeneration for 3 turns. Conjuror lost. End in wave 119.
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Wave 116. All dwarf. 2 crossbowman, 1 runecaster and 3 veteran. Although they are very deadly, but bot makes mistake. They must thought my warrior will die in 1 round, but I have defiance which mean they can't kill me. Their most deadly crossbowman therefor died and I survived. :P
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wave 113 will have 3 wraith in front, and their attack is 113 HP. Since level 10 character has only 26x XP, one of the team member will die in this wave without doubt. But I revived them back. XD
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2 full endurance warriors for alternative double shield wall, gain 100% stun resistance through adrenaline. One in the left front and another in the right. 1 conjuror for revive and damage resistance. Also spell attack for killing wrath. Last 1 is ranger for 100% poison resistance and HP regain. Also support heal and poison attack. So this team doesn't do tons of damage. Instead, they absorbs a lot of damages. Now I am surviving at wave 51. How far I can go?
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In the third one it would be nice to have customizable characters. Example, characters start off with no unique weapon abilities, skills, or stats, and instead gaining weapon skills and powers as they use them and become more experienced with them. Stats and weapon preferences should depend on how the player uses the character. I assume it would be complicated, but it would make it an incredible game.
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Nah, IMHO The best teams a cleric, a rogue, a ranger & a mage.
Get the mage a bunch of Poison / Stun / Insta Death % with max'd out Spell Mastery & Lightning Storm, the ranger the same with creatures lore & Hail of Arrows. Rogue jsut needs a really strong weap *Sneak Attacks hitting like 800+ for me* and the Cleric tanks / heals.
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I give up full of melee fighters. Now my 4 warrior team are 2 halberdiers in front and 2 archers in back. And I found their damage resistance are rising, 2x% with thousands HP is not bad. :)
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Badges for accomplishing certain tasks under certain presets would be nice. And I guess the legendary items didn't show up because my badges weren't loaded at the time.
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The best party combination is, in my opinion, 1 Warrior, 1 Mage, 2 Barbarians. The Barbarians PWN in damage with their charge ability that can instantly kill a lot of enemies, plus if they wear vampiric equipment they heal a lot because they drain life from those huge attacks. The mage can use electrical storm witch attacks all enemies and poisons them if he uses a poison weapon. And the Warrior just take damage all day long because he's a tank.
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Precursor: Everytime you visit the store it is stocked with a new lure. You only ever need one badge, so it's moot whether it restocks or not. Don't know about the clean slate, as I've never bought one.
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It will give you 1~2 potions that permanent increasing your attribute. Red Potion is str and end +5, and blue one is int and dex +5. So you have to check your inventory where that potion is and use it.
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wow, i had boss monster down to a few hp, and rogues are at 95% to hit.
both of them missed.....
so a 1/400 chance improbabal thing happened to make me lose ='(
also, wtf is with so many bows being dropped on the second campaign. i got 6 bows on the first floor alone, lol
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Pure endurance 4 warrior team actually is not bad I think. I got 700+ HP at level 28 but my mage team have only 1000 HP at level 200. 28 vs 200? XD
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What factor determines whether or not the shop has the Legendary Lure, Clean Slate, and Emporium Preferred Customer Badge?
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What do you mean? Switch someone from front to back, try barbarian. Using someone was in the front to the back, try spear(mostly) or other ranged weapon, also some skills allow a character acts melee attack from back line(i.e rogue's sneak attack, mage's ensorcelled blade).