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This game is good(best if you ask me). Don't complain too much, although i admit it has many place can be improved, but hey, you can do better than this? If can, go create and upload at kong and i will sure play it. If no, just leave a shout to garin and let him know what your idea is.
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BartJ385, the monster is keeping up ur lvl, but i must admit, it will get easy and easier after lvl 10 until about lvl 100. But however, monster dmg is getting higher and higher(if you notice), eventually, they can 1 hit kill. One of the example is dwarf crossbowman. If you notice, their dmg is getting higher and higher. 1st time encounter, their dmg is about 20-30% of ur hp, n times encounter, about lvl 200, their dmg is over 50% hp. This means that no matter what character you use(except warrior using defiance), they can 2 hit ko about lvl 200. Note: each lvl i has my character up 1 endurance. For those no put point in it,at lvl 101, hp is 400 lower, lvl201 is 800 lower. Wraith, which dmg is so high that at lvl 200, can 1 hit kill. For me is about 20% hp left. >.< So monster is keeping up with your lvl.
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I realise this game is governed by personal style, but here is a party that works well for me. front row= Cleric, Rogue 2nd row Ranger, Mage. I max out on as many items that regenerate hit points, my Rogue, Mage, and Ranger all are maxed out on vampiric weapons and the cleric has massive damage reflection. This way the characters' attack is simultaneous with their defence. Ranger's Nature's Balm is my most often used skill. Use rogue and either mage or ranger to assassinate anoying spell casters before they can cast spells. also when you have massive regenerate on all chars you can play a waiting game at the end of a fight to let your guys heal up before finishing the battle; means you are fresh for next fight (clerics call down holy light is invaluable for this tactic) :-)
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well amner, i've also run out of money (about 3 items away from finishing or so) but that's probably because i try to replace what i've already purchased with something better when i see it. My problem is not being able to revive people well enough (i use a conjuror and a cleric as well as a ranger and a mage) because i use my cleric as a tank, then when he dies my others start dying too and my conjuror can't keep up =(
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Considering the gear thats available isnt really groundbreaking... you honestly should have more money available when you start "The Fall of Telunos" I dont like not being able to fully gear out everyone in blues
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temp become perament make cetain item be unequipped but stats stay( not weapon attack or quicknees just the 4 basic stats)
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random, and maybe stupid question; what does the special 'temporary becomes permenant' do? ive tried checking numerous things, but i cant tell what it does....
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What the ... I finally found a guest fighter 'Hamish the Adventurer', and in the first fight he was at full health, and the enemies were killed before dealing a single blow to anyone. But then I got the message "he succumbed". What did I do wrong? He was at full health, should I have put a healing spell on him anyways?
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This is a good game insofar as one is figuring it out. Once it has been figured out it can become a little repetitive and I had accumulated over 20 "lure legend" and wanted to fight them to use it and it was not difficult to fight one after another.
It can be tough to balance the game play without making it too strict for creativity to flourish.
My little cousin played the first version and he managed to advance some levels without customizing his characters in any way and hardly knowing what it was all about. Once he played this second version he got stuck early on given it became a little mandatory to go shopping on this second version.
I really like the turn based way so I can stop/resume playing anywhere. But after a week at it I am done. ;-)
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I don't understand how this is a good game. The first levels are very hard, but once you made it past level 10 you can only lose by some freak accident. The only thing that separates you from level 100 then is sheer time. - If you want to make this a good game, make sure that the monsters can keep up with the heroes in higher levels, and give us follow-up tasks. What is so hard about putting a boss in every 10th level or so?
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@Wila: Be happy, THAT they do, otherwise it would get freakin hard... Now you only need some smart buffs and a de-debuffing cleric (Benediction ability, not to mention Purify).
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Stats I use is strengh for warrior, strengh for cleric, intellect for mage and dexterity for ranger.
At the beginning making money for the shopping is quite tough, but later one you can accumulate millions without having anything to spend it on.
Thanks for the game. Good luck.
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Cloths and rings that refill 20%, 50% or even 100% of health/power helps a lot going from battle to battle without having to think of refilling them.
Some special boots give you cool stats alongside 14 of quickness so warrior+cleric+ranger can use that help to keep it over 60 of quickness.
I have beaten all those monsters and dwarves in great fashion but I am a little tired of the game already. I think I am well over level 70 on the second version.
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Ranger uses multiple arrows on every monster at the same time to weaken them. Cleric anoints the mage who uses electrical storm on every monster to kill most or all of them. The warrior kills any remaining monster. The cleric can anoint the warrior so the warrior uses that three strikes when he is quicker to drain all the health from the most powerful monsters. So the cleric usually does not fight, but I give him all the strength to do so. The head of the gorgon that stuns can be used by the cleric to stun the monsters with over 95% of chance if set up right with 25% stunning magical weapons. It's useful to stun the heads of the hydra without killing them otherwise more heads means a harder time getting it done.
Nice to have is more accuracy for the multiple arrows of the ranger.
The warrior helps a lot without a shield and having the minotoure's strongest twohanded weapon.
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Hey all. I played the first version and this second one and I found them pretty entertaining. I had to unlearn deleting the unused items and going to the shop to sell and buy during the second version and I really enjoyed the easier moving around of the second version.
From the first version I learned to appreciate the warrior+cleric+mage+ranger setup and I would not use the rogue given he would get fewer weapons and would be less useful.
One of the useful tools for all characters is "quickness" so you get to kill the monsters before they get to hit you once most of the time.
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tip on how 2 beat dead lord ( was death till i got him) get moves like cleave this way his men fall fast
if u rave ranger get him a bow and use peirce on the lord. kill him fast he drains life and revives men use the shrines that say a gift of magic and keep their orbs till b4 the last fight each orb has cool abiltys
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Nice tactic mlstdragon ^^
But i allowed myself to replace mage with conjuror :D On that way, you aren't screwed up if you loose the cleric (the reviver) since conjuror can do same, and additional Wargolem+Natures Balm+Aegis is a pretty fine defensive wall against chargers and stupid enemy targeting ^^
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I got to 76 on survival. Its not really all that difficult. First attempt, though I did clear a dungeon scenario before trying survival.
Did it with warrior, cleric, mage and ranger.
Thing to keep in mind when picking classes and skills are that the buffs tend to be "lasts the remainder of the battle" ... which is the entire thing in survival.
Warrior was sword and shield, adrenaline rush, inspire, cleave, bloodlust.
Cleric was pure support (sold the weapon even, to get another piece of armor) with holy light, purify, resurrect, heal and the group heal.
Mage was Freeze, cosmic prison, thunder, the shield spell and the dmg reflect spell.
Ranger had pierce, arrow shower, poison shot, pin and the regen/poison resist buff.
Arranged warrior in front, other 3 in back, prioritize poison / vampiric gear if available, followed by hp regen. Fully buffed my guys heal a third of their hp bar every turn. :p
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World of warcraft is better. #1 online game. WoW is BETTER!!!!!! WAYYYYY BETTTER!!!! but this is still extremely good
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wow i have a real kickass team i have a warrior thats moderately fast and has a lot of armor rating , a ranger with a bow and a crossbow (one for speed and the other for strength) a barbarian that has alright armor and is really strong, and a mage
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I need more phat l00t. Only on level 13 though. Wish it had more things to do besides kill and kill. Oh well. How about adding some quests similar to how it was done in Fate?
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In response to lokdenloaded (lock then loaded?) yes me too. Not to mention Durun, Like Dorin also from lord of the rings.
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I have a mage in the front row and a warrior in the front row, both of them have 80 speed. so i can use incinerate or electric storm, and cleave or overwhelm and hit from 5-20k ^^ plus their add poison is ridiculous
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I´m using a Warrior only with Endurance,a Barbarian (each Level = one Point Endurance and two Points strength),a Cleric (1 Point Intellect 2 Points Endurance) and a Conjuror only with Endurance.Warrior and Barbarian take and give Damage, the Cleric and the Blood/Manasprites of Conjuror refresh my Party if they are near the Death.If they die without healing, the Cleric has to defend.With that Party i am at Level 140 =D
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BTW. Poison mage your rangers bow. Then use Envenomed arrow. I currently cause around 500 poison each turn. 4 turns thats 2000 poison damage a turn. xD Hope that helps for Minotaurs!!
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I use Warrior in middle front, Cleric front right, Ranger back left, and Conjurer back right. I use natures balm on warrior and cleric with ranger at first. I blind the monsters with Cleric's blinding light thingy. I use aegis shield from Conjurer. I then summon bloodsprites whenever needed. I keep one monster alive, preferably melee monster. Then i just pass until im fully healed and mana maxed. Then i kill. Level 42 and still pwning.
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if u like this game you will love this other game. its totally free! http://www.minethings.com/cake_1_2/miners/index/+1058
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At the 20th wave of "The Fall of Telunos"
I encountered a boss named Gumli....
That seems similar to Gimli, the dwarf from lord of the rings...
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I got quite far with a 2 clerics a ranger and a conjuror, one of the clerics tanked and had mostly strength and endurance, like a wrrior, and the other was holy mainly intellect and endurance, i had them separated onto the far sides with the conjuror and ranger behind them. this was to stop area damage and i got quite frar but got bored of it.
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Barb dmg is ridiculous high. But lack of active single dmg spell(that last stand, chance to use it is damn low), i hope warrior power att can transfer to barb, and barb intimidate can transfer to warrior XD
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I'm using 2 barbarians, a cleric, and a conjurer. After about level 4, I was pretty much invincible. One barbarian focused on endurance and defensive items, one barbarian focused on pure damage. Between those two, and constant feeding from manasprites, nothing could last long. Nothing beats an Anointed barbarian using Whirlwind who triggers Brutality :)
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Warrior on the mid front then any combination of conjurer, ranger and cleric I keep to the recommended tab, and when going to deeper levels, take all the treasure, then fight the hordes ranked by difficulty. I find Leadership a great skill for warriors, but cleave is death with two feet with a warrior who has minotaurs axe. conjurer is pretty useless, but shadow wall can fool most monsters. hardest part was the aether level, but oh yeah, whats the matter if a neophyte kills himself or a alco summons a mean void crawler< ahhh too bad back into your hole, cuz ima gonna BANISH you foos! censer +cleric =goodness. ranger and conjurer usually =1 kill if the attack the same thing. Oh yes on bosses. Aether boss is a huge evil monster. Either focus on killing the other people, or pray to god you kill it before it attacks. if possible try to kill on first turn. Annoint+inspire+cleave+axe(preferably minotaurs axe) =triple kill or your money back
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i use a warrior and a rogue up front and a cleric and conjurer in the back, the warrior has no problem in receiving damage, and the rogue usually hides in the shadows before coming in with a killing blow from the darkness... the conjurer just spawns bloodsprites/manasprites to help the team AND give the enemy more targets... the clerics just sits back, heals the rogue and the warrior once in a while and eliminates any undead...
also, when an enemy summons a creature i just use my conjurer to banish it... it pretty much works with me... its just harder in the first 2 floors...
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if you havent try 4 mages, sneak through a floor or 2, till u get lightning then buffvamp/manaregen items ,crazy dps lawl