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So with the enchants in this version you can get some pretty crazy damage reduction. Right now my warrior is sitting at 95% which with a very small amount of hp regen means he is unkillable for most of the monsters in the game.
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lol
My Party:
Davey Hovak from AFI, warrior
Gerard Way, from MCR, cleric,
Billie Joe Armstrong, from GDay, Mage
Adam Gontier of TDG, Barbarian
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Awesome just got better. Now I've got a problam since I allready gave the original title a full 5 points and this is clearly better :O
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Great updates and additions. The original game felt a little flat, and this really fleshed it out. The suggestion to speed up the game also makes a huge difference. 5/5, well thought out changes.
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yup, my potions turn out like that too... +5 str but temporary effects are still temporary - or at least when i tried the speed potion.
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When I used the Temporary Becomes permanant altar, one of my health potions became a potion that gave a permanant +5 str and +5 endurance
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lol, I met my first legendary one lvl 1, it was like medusa, annoying as hell =.=, but she dropped hella good red heavy gloves.
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Hello Garin, i love this game (and the previous one) but the one thing that annoys me is just 3 different difficulty settings. i like a hard fight but i would like it so item loss is a radial button instead of built into the difficulties. or even for a 3rd build of this game, make the difficulties as sliders, like 1-10 for monster health, damage and so on.
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Some great new additions over the first one, but i was a little disappointed by the survival campaign, as it seems to be 20 waves repeated, and things didnt get much more difficult the second time round (apart from a -50% damage debuff on a couple of my guys, but letting them die and reviving them gets rid of that) admittedly ive only played up to wave 25, but i dont want to play the same 20 waves again.
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I have a little suggestion if you're planning to update the game.
When pressing "Return" in the shop menu, could you make a confirm button? It happend to me that I accidently clicked it thus I had far too many items in my inventory which i had to throw away. Nothing major but it can be a little annoying.
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Garin, you should think about adding something that heals you by 30% or something after a completed battle.
The way the game works right now makes it a smart thing to delay killing the last enemy until your cleric has healed your party.
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flaw: We don't know why. Logic suggests it's some sort of interaction with the chat layer.
It's called a workaround precisely because it's not a perfect solution, and I haven't given up hope that it can be corrected on our end.
You can check the amount of space actually used by the site in the Settings control panel, you don't need to take my word for it.
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The "fix" for lag is to set storage to unlimited? But don't worry cause the save files are only 1MB? Right.
Why won't setting it at 10MB help? Why does the game on onemorelevel run fine when storage is set to only 1MB?
Sorry, but the lag needs to be fixed, and not with work arounds that "seem" to help.
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You always get a very good Orange colored item after battling legendary... usually its way ahead of your level in abilities
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i found the best stratergy was to have 4 rogues, avoid fights on the first level and get down to the second, get the hide skill for all. put stats in to strength for 3of them and dexterity for 1 of them, get a bow for the 4th guy (with dexterity) then get the special rogue weapond(knife thing)for the rest, keep there speeds above 70(min65) and you always go first, hide everyone and the next hit is 200% just keep hiding and hitting and your hitting huge every turn. after about level for its one hit kills for the rest of the game. no healing needed :-)