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so far this is the only game on this site that i keep coming back to play even after i've finished everything before :D i like how you can exit the campaigns at any time and come back to it later. I find that having everyone in my party with Speed higher than 70 makes the battles easier to win (especially important in hardcore mode). burningwings136: Conjurers can use staffs for strong ranged attacks.
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Just started playing again after beating the two beatable dungeons. Still fun. One suggestion I have: make the conjurer's sprites RANGED instead of melee fighters. It'd improve their worth so much it's not even funny.
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I'm aware of the 338% problems, that's why I said 188% specifically.
The beginning can be a bit harder though since you'll need to gear up 4 heavies but once you get going there's no stopping you.
Those Beholder bosses aren't a problem because they won't be able to instant kill you, while in the meantime you'll oneshot all his lackeys around him with the 3 warrior + cleric setup.
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Oooo and I took another look at coup, and it only requires weapon range. Rogue + ranger both with bows... Ranger pins rogue finishes. repeat.
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im going to kill myself now... got to lvl 39 on survival... and had my conjurer wiped out, shortly followed by the rest of my party... 2 full hours for nothing... kill me please
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Phyrex, the only problem with 3 warriors 1 cleric is the amount of plate you would need to outfit the party. I played with 3 leather wearers when I first started playing and they were almost impossible to get fully geared. Mixing it up ensures that you can use everything that you find (because in 338 you wont be able to shop for gear,) and execute is really limited in tactical (because it completely drains your focus, and you wont regenerate it.) You might be able to work a warrior into a ranger/conj/cleric combo but they would still use focus quicker than a rogue.
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Yea I hate the "deep monster" level if it comes too quick, they can eaisly destroy me without decent gear. Your right about different worlds, both seem to be good strategies though (I tried yours out, its kinda slow but easy to keep alive for sure.)
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if you can get +30 int regen on a warrior then your set, even if he/she's wearing light cloth, just use defiance and ur warrior wont die
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These beholders (Deep bosses) ARE bad! Beatable, though. But real bad. I wish my char had instant kill spell + refresh all mana ability :-[
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Rangers are best because they are geat both in defence and attack. I go for 1 endurance and 2 int every level. Pin, Focus, envenomed arrow and Creature lore. I wish I had 3 rangers but conjuror is a must, for only aegis though.
I'll try now Den of Terror, without that little cheating with chests with cl, co and 2 ra. wish me luck!
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Phyrex, I just tried 3-warrior at 338 and first level was Deep. So, my party dead poisoned. That's why i love rangers.
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The Cleric adds survivability to the group. The 30% AoE blind is very good since the last 3 enemies faces you'll have to beat the good ol' fashioned way, without focus. (Just leave the last enemy to fill up your focus again for next hard battles)
The only stat you'll need to raise is endurance with perhaps a little (~fifty/fifty) intelligence for the Cleric.
Also: the only skills you need as a warrior are execute, the rest of the points should go in the Armor skill. you don't need any of the buffs or whatever.
Later on you'll get high power regen so you might as well use execute every round.
I've tried many combinations (Ranger with full intellect and Nature's Balm is really good as well) but the 3 warrior + 1 Cleric approach is really the best and safest one in my opinion.
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Jaojin >>
Rogues with hide and sneak attack (+poison) are powerful indeed.
However in my opinion the strongest combination for 188% mode (Extreme difficulty + Hardcore) is:
- Warrior
- Warrior
- Warrior
- Cleric
Why? Execute, that's why :)
Really, equip your warriors with the best armor you can get. Normally they will be rather weak with shields and such, but execute doesn't care about damage, it kills percentage wise. Hard battles are almost instantly transformed from 6 vs 4 to 3 vs 4. You do the math.
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Jaojin, what adifferent worlds! I pay no attention to front row mobs, because tank with 65% dam resist and Defiance/Heal self and decent HP regen can stand everything. Sometimes he dies though. But Wargolem is weak but better-than-nothing replace. But back row makes me pain because take my rangers. They hit most injured and make him die.
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I usually roam around the map first taking out the stuff I can fight without using focus, then shrine/potion up for a boss fight. My ranger usually has a spear too (I told them bow, because its easier for some people to have the 2 ranged attacks.) but with the rogue and the high str spear ranger I can take out a front row mob fairly quickly (which usually do the most damage)
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I save sneak attack for fights where I need to take out a back row mob fairly quickly to even the odds (with hide first if it has high hp or armor) and I save Hide for full front row heavy hitters (to avoid thier first attack and take a chunk out of thier life), most of the time I can just mow everything down with raw damage and poisoncraft. For boss fights etc, I have a Manasprite (it costs 50 focus but restores 30 of that to everything, making the total cost 20, and letting me be more liberal with heals and hides.)
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Jaojin, Hide and Sneak attack take 50 mana? and how to regen? My tactic is simple and, yeah kinda boring: 2 rangers first balm everyone and only then start fight. Conjurer Aegis and then fight. Cleric tanks and heals. Then 1 foe left - rangers focus. Conjurer and cleric get mana regen from moving, potions and altars (but usually i left 1 or 2 untouched).
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OmG812. Why do you need so much rejuvenation? Use your Cleric to heal others. Also Ranger's balm helps. As for portal scroll - sort your inventory by value and throw cheapest. That's no real problem in it
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This is crap. Of course my party just died because I haven't found one single damn health or rejuvenation potion in about 20 battles.
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Cool game but w/ some problems. Particularly about loot distribution. I've been through almost 2 complete levels (3&4) at normal difficulty and haven't gotten ANY health, ANY rujevenation potions or a town portal scroll. I'm throwing away expensive weapons left and right. All I need is some frikkin HEALTH!!!
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Another advantage is that you can give the rogue a good bow, adding a 2nd ranged attack if you cant take a hit in the front line. However I perfer to leave my rogue with a dagger at shield (with quickness) in the front, because you will do more damage overall (and you can sneak attack the back row)
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Hide, Sneak attack, then poisoncraft. I also put 2 points into endurance then 1 into dex til level 6 or so, then its 2 dex 1 endurance
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Though you already beat it =0) I go with the rogue because he has high damage, high avoidability, and high quickness. I can avoid an attack (that the cleric would take now) I free up a back row slot (for a manasprite) and when I come back I do as much damage as if I had attacked both rounds (plus extra if you use something like sneak attack) With poison, you can kill the back row very quickly (like shamans) and at the worst you can use ignore armor to get past monsters who have 60% or more Damage reduction.
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gereffi - spot on!! I've been playing around with different combo's and this one has been working out the best so far!
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Also, 'MUNDANE BECOMES EXTRAORDINARY' allows any items that have a white border around them to become something better than it was.
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Garland if the game is set to attrition then the scroll will not drop (its a purple scroll that says - Travel to the Emporium.) Thats the purpose of attrition.
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Yeah normally there's a scroll that lets you teleport to the shopkeeper, but if you have attrition on then I assume that this scroll will never drop for you.
Anybody know what the glowing orb that says 'TEMPORARY BECOMES PERMANENT' does?
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Meh give me a hide/anoint/sneak attack any day, with a high poisoncraft. If the first shot doesnt kill them the poison will.