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War Profiteer Badge (easy – 5 points)
Earn 10,000 gold in Monsters' Den: Book of Dread
You acquired this badge on Oct. 26, 2008.
Den Remodeling Badge (medium – 15 points)
Complete either campaign in Monsters' Den: Book of Dread
You acquired this badge on Oct. 26, 2008.
Super Spelunking Badge (hard – 30 points)
Earn 50,000 points during either campaign in Monsters' Den: Book of Dread
You acquired this badge on Oct. 26, 2008.
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in survival mode, i like classes that can buff others "until the end of the battle" because there isn't actually an end, so the buff persists
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Den Remodeling Badge (medium – 15 points)
Complete either campaign in Monsters' Den: Book of Dread
* Campaign completed – If you completed a campaign before the badge was added, enter a battle to have it awarded.
what? i have finished the 1st MD campaign, defeated the boos at 10th level... *is there an end to that Den Of Endless Evil?*
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Section9, Warrior has Execute, which GREAT help in survival. I guess my setup is best, at least among ones, who writes here.
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thedarkgipsy, you 're talking about regular game normal difficulty? Noone needs these advises because you can go with any setup any tactic at these conditions. You can test your tactic only by hard conditions, i.e. regular game at hard difficulty or 80+ survival wave.
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sorry, just reread and noticed you did say survival. I would however take out one cleric and through in a conjurour. They can also resurrect players and break it up a little.
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thedark: Is that strat for survival mode or normal. If it is for survival, it should be decent. But if you try 331 mode with 4 units using heavy armor, you are going to suffer hardcore. Better to break it up with a rogue and ranger. Rogues daggers will Always do more damage than a warrior with a one-handed weapon.
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ah, have my fighter now, no poison, but he has a 10% chanc eto kill on strike, and has 21% drain, hehe and my tank has 51% dmg reduction, and 135% reflection
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The strategy here is that your tank cleric will use shield wall to divert the attacks, give him good armor and as much reflect as you can, along with extra endurance, if you can. The Fighter warrior is there to tank when the other one is weak, and needs a turn to use resolve, and in the mean time he can cleave hte front row, give him a poisoned blade, trust me youll thank me for that, cleave and poison are great. The healer cleric is there to heal, primarily, and give them plenty of power regen. The backup cleric is in case the other less health cleric dies, which is fatal if you only have one cleric to begin with. This backup cleric deals area of effect dmg and heals when the other healer is low on power. I havent tried this yet, but my previous warrior/warrior/mage/cleric strategy worked alright and thsi one should work better, ill post more info, and if you guys wnat an alternate strategy just say so. This is for survival mode, btw xD
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Er, when i said cleric 4 times i meant the first 2 as warriors
Ok for the 6 extra skill points your soldiers have, give your fighter cleric 3 in leadership and 3 in armor, give your tank cleric 6 in armor, give your healer cleric 6 in benediction, and give your backup cleric 3 in wrath, and 3 in benediction.
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tyvm! ok guys, this is my strategy, 2 warriors 2 clerics, one survival cleric, one pure cleric, one tank/dmg cleric, one pure tank cleric.
Fighter Warrior
str 33
end 55
dex 28
int 28
Put him in the middle front
Give him cleave, resolve, and shield wall
Tank Warrior
Str 28
End 55
Dex 28
Int 28
Put him in front, on the right
Give him Resolve, adrenaline, and shield wall
Healer cleric
Str 28
end 28
dex 28
int 55
put him in the back on the left
Give him heal all, litany of pain, and revive
Backup cleric
Str 28
end 35
dex 28
int 48
Put him in the center in the back
Give him heal all, revive, and litany of pain
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thedark: bonuses and negatives do not stack for either your party or the enemy, only the more efffective one is used. Inspire used twice will be wasted. Poison is the only trait that actually stacks.
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Gods survival mode is boring. You get the right character combo and you can last forever with ease. After hitting 40, I stopped doing anything but basic attacks...when that still didn't get me killed, I started passing at the lvl 45 boss wave.
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If you have a fast warrior, or a rouge with the ability to drop someones quickness to 0, anoint and overpower will one shot most bosses.
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GARIN FTW nice improvements... love the add-ons... i still prefer using 2 warriors and 2 rangers (1 is bow, 1 is spear) but know im using 1 conjurer and 3 warriors
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is there any way to change your difficulty at any point in the game because im bored of LV 46 adn i have 5 rings of boundless enegry..
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Um, yeah. If the guy in the back dosn't ahve a ranged attack or a spear then he can't attack. The back row is for supporting the front. Or the front supporting the back, either thought works.
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i dont get the game as in i dont understand it is is very annoying because it doesn't let the back man attack i might be talking about the wrong game but oh well 4/5
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War Profiteer
Dude! You just completed the War Profiteer achievement in Monsters' Den: Book of Dread and won the War Profiteer badge and 5 points!
View all badges.
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This time through I just through I had to go to level 16 before hitting hitting a legendary monster. New item for me, Greaves of the Dwarf King....kinda nice.
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ok sorry but i have to say use warrior get him the minator great axe then place him front-center and use the move cleave i just took out a whole row whith full health
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thanks guys, from the looks of things i wasnt paying enough attention to my inventory, that and i think my inventory is full most of the time
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"Make temporary permanant" gives you one of two potions. One is str and end + 5, the other is int and dex + 5. "Makae mundane extroadinary" is pretty common sence. One item in your inventory that is not enchanted or broken ie. It has a white border, is turned into a unique item. Obviously, if you dont have room in your inventory for potions, or a common item to enchant, the shrines are useless.