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See the equipment and see which class can wear it. Viridian, i clear every lvl, since what you do is just kill, get some loot.
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great combo, rangers Pin attack and then use the rouges Coupe De Grace. i know there is some technicalitys but its a gd combo
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Survival Mode Lvl 40:Warrior,Cleric,Conjuror and Ranger.
Warrior was decked out in "reflective armor" with 310% reflection and a nice lethal sword. Cleric was all runed stuff with a venemous mace and censer. Conjuror was a bunch of mixed stuff and nice staff and ranger wore dexterity+ armor with a lethal and venemous bow. on 1st turn cast Eldrich Aegis as this is permenant and use rangers "Nature balm" on everyone
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Lol, at 200++ lvl, that human engine just simply kill 2 charcter, need to play all over again :( . I now trying warrior, rogue, cleric and ranger. I trying to let warrior use shieldwall to protect them.
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highest quickness is 80, is voidstalker, but acolyte is just 40. Well,hades, i have to restart now cause that damn human engine, seems like never miss his att.
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Staypuff was right, 4 warriors decked out in runed light armor of speed lasts indefinitely. No matter how many levels go by, executions keep being executions. 90 quickness and a -15 axe is still faster than any first round enemy, and the triple axe attack never stops being awesome! Now that I've finally got all the armor this team is working out so well for me :)
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Good point, armor really makes less of a difference late late game.
Additionally, mages get really nerfed late game because they can't get enough INT (per level and from crappy item bonuses) to do decent spell/ranged damage.
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The easy way to get the first 3 badges:
Tank(AKA cleric, warrior)
3 Damage Producers (AKA Rangers/Mages)
Focus on ARMOR and VITALITY for the tanks, and damage and quickness for the damage producers. AOE attacks are good for the damage producers, such as hail of arrows or lightning storm.
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And just to cutoff the I-found-a-tiny-crack-in-your-argument-nerds: Except of course in the rare instances when you're using special defensive skills/spells. Not that that has *anything* at all to do with armor, lol.
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Armor rating improve ur dmg reduction, but every lvl the benefit gained will become smaller(u need more armor rating to get same dmg reduction compare to previous lvl)
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jeffreyd600, no, buffs to the same stat (e.g. damage) don't stack. The largest one takes priority. However, "next turn damage" buffs (Hide and Anoint) DO stack with regular damage buffs.
Stat debuffs are the same; only the largest debuff to any particular stat is retained. This includes blinding and cursing. Poison is the only negative effect that accumulates.
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Great game, but a quick question: Does a warrior's Adrenaline and Inspire stack for an even 50% buff? I'm not sure if it does because it doesn't show.
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Ah yes, you have a point, I've seen him do the single person attack spell when he's exposed, so yeah, you might lose a guy. Personally I could care less, I'm just concerned with the mass-attack spells because at this level they can kill my whole team.
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I don't know if you've noticed but, for some reason the PC gets a much higher base chance than what's displayed, it's not 30% at 30% it's more like 50%. At 10% they seem miss 3/4 times, so I've got a feeling there's a 20pt bonus we dont' see. Add another -accuracy% rare item and jack your character up to -130% for those 140% bosses.
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Bishop, r u sure?? That damn spellcaster always cause my cleric die, and i sure the geebler is always die, and i never see him cast any defensive spell, he use disintegrate(damn it, 1 hit kill no matter what, and my luck is damn bad, although he has about 30% acuracy only)
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Also noticed that the Deep Creature Spellcaster boss won't use his group attack spell if you kill the front row and wound him in the first round, instead he'll cast something defensive.
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I noticed that the Dreadfather only resurrects the front row Fearsowers when they're all dead. So if you've only got melee fighters - killing 2 and wounding the 3rd then waiting for the next round lets you attack the Dreadfather with the whole team.
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hahahaha... My Cleric Tank has 200+ Damage reflection. Suck it Trebeck! Add two mages using fireballs and a glass cannon ranger with over 100 points of poison damage for the win.
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If i have 120% damage reflection due to equipment and i cast Flickering Flames with my mage, will it be 200% or not affect it
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for the dreadfather what i did was i focused my ranger and my mage on the dreadfather, i focused my warrior/cleric on buffing, tanking and healing, worked for me pretty well...
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HadesTribute,you can sell things quickly by holding ctrl and clicking on the item you want to sell,and can do the same thing when buying something.
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Thereben, staypuff tip is all you need. Is tip, for party, you will get bored very soon if you use his party. Wont die but take long time to kill. Try use warrior, ranger or mage, conjuror and cleric.
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Staypuff, although you can make the accuracy low but minimum is 10%, which is still can hit, btw, u using 4 warrior,no heal(can self heal but = losing lol if you use that skill), no range att(dex warrior = no active att skill, can use buff skill). I don't think ur warrior have any dex bonus, since u using spear(well, execute can only be used with melee weapon), hydra hp is insane, ur dmg low, hydra still can hit you. And you say ur warrior has speed over 60, light armor, fragile, 2 hit ko at lvl 180. Human leader can use void cannon and ko ur 2 character at the same time...(this is how i lose at lvl 200, i have rogue which reduce his acuuracy to 30%,but unlucky, he still 1hit ko 2 charcter)
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I beat survival mode with 3 front row clerics and a backrow conjurer with blood and mana sprites. Tip: restart survival mode until you get a shop with tons of runed armor. G'luck ;)
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lol got to the dreadfather and he pwned me good...made my cleric leave then it was just my brawler and 2 warriors...they did pretty good but he kept revivng the fearsower's b4 i could kill him.......then just completely pwned owned massacered my team lol
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Has this game been changed recently? It ran smoothly a while ago, however, now it seems to lag for a few seconds before looting treasure, getting into an encounter, and exploring new areas. It might be just me, but it doesn't happen when I play Monster's Den 1.
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Also, I find that 4 warriors is actually the solution to inevitability being 1-hit by the enemies (by lvl 300 regardless of if you went 3/3 end). You might lose a guy in the 2nd round but that's the same with literally *any* team, the main difference being that you never have to fight more than 2 guys in the 2nd round when you're rocking 4 warriors.
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Entlee, I've repeatedly posted the solution to beating bosses and legendary creatures. You collect -% accuracy items and stack them on one character. And yes, you guessed correctly at how to use warriors (execute & runed armors of speed).
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for the new campaign that was added, The Den of Terror, you have to collect 9 fragment shards from the fearsower's and go to the inventory and combine them (use one with the rest) you will get a journeyman's stone, use that to go to the last boss, after you beat him you can go on forever, but it seems like every 9th level, you get the dreadfather (final guy) and you get special items from him, but i've only gotten to level 20 or so so far (playing with 225% score multiplyer extreme attrition hardcore, not that hard actually)