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sorry dudes, only one enchantment per item. At least, from what I've seen so far.
This game rules. The lag's a big flaw, but new items, the shop mode, additional options, 2 new classes and 2 new GAME MODES more than make up for it. 5/5.
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for some reason this game runs incredibly slow compared to it's predecessor, even with all the settings turned off. anyone experiencing similar issues?
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lol, i didn't get this bug where the mirrors att you. but, then again i did kill the boss in the same turn so meh. and wtf? playing one cleric is not hard at all!
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A couple of questions... 1) Is it normal to only be allowed to buy one item at the store? I've been there twice in this game and both times all items for sale disappear after I select one. 2) Before I use some orbs I've collected, is it possible for an item to have several enchantments? Is there a limit?
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I just wanted to know, can I enchant something more than once, and if I can, can it be two different kinds of enchants?
Thnx, btw, 5/5
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yeah ive always run my cleric in the top center they are allowed heavy gear for a reason.. one complaint i think the summons all deserve a buff or maybe just a second skill like give the war golem a skill to make him the only one you can target
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"One other thing you should add in this, is a Cleric weapon. I have one in the back row to heal my Allies, but she has nothing to attack with so when my allies aren’t in peril, she must pass or waste a lot of power using the “smite” attack."
ew no clerics wear heavy armor...put her in the front!!
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Enjoying it so far, in spite of the lag on movement and on other click events. I've found though that leaving "advanced pathfinding" on is in effect faster than turning it off, contrary to garin's advice: it allows you to move with fewer clicks and so there are fewer incidents of lag -- especially if you backtrack a lot when you play.
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ok, the constant misses is getting old. I've counted 6 so far in this one boss battle. and that not trying to attack the boss.
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Sorry but new weapons campigan and store really doesnt add much.... sorry but still boring combat yet boring dungeon. Wheres the blood the creepy dungeon. all i get is gray rectangles everywhere.Needs more of a variety of monsters, still that boring skeleton and bone horror......sigh
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wow i loved the first and this just builds on it IMO it ovrtakes sonny as the best rpg on the site, added a shop, multiple campaigns, sortable items, more classes, 5/5 (rpg nerd tho)
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all you stupid people out there the temporary become permanent speech gives potions that permanently increase stats by 5 one potion increases str and end by 5 then the other potion increases magic and dex by 5 too
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Mysterious Altars aren't bad to use, but I won't tell you what they do :)
bowchip, be more specific next time. Luckily I tested it real quick and found the problem :P (The Quit Battle tooltip stays on the screen.)
I didn't see this in Beta >_<
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Loved original game and am thinking that there are some great improvements here. But lag is a big issue and finding the shop is a quest in itself. Overall though, loving some of the changes in the inventory, but enemies seem much harder to kill.
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Simply awesome. Improvement from one of the best dungeon-crawling games made in flash.
Garin, you are awesome in more ways than one.
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There's a "delete save file" on the bottom of the save files =P
Scrolls shouldn't be needed for a level or two, and by that time you should have at least one. Don't pick up the grey items if you intend to sell them.
The Mysterious Shrines should be kind of obvious...except maybe the Mundane Becomes Extraordinary. Keep a White item in your inventory; this shrine makes it purple ;)
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If my ranger didn't constantly miss even though he has 109% accuracy I'd say that very little is wrong with this game. However, that is not the case. I've had characters miss 3 turns in a row at 95% percent accuracy. I've had my ranger miss several times while at 109%. The "pin" ability for the ranger is now a complete waste because you can no longer count on it actually working. Why have a stun ability when it doesn't stun? *Sigh* And I still can't for the life of me figure out what the "Mysterious Alter's" do. The ones that read "the temporary become permanent" one. Oh well, I'll just go back to playing MD1. ~B.B.
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nice new classes, and some cool addons to the first one, but i dont like how you changed the AI to focus fire on a single hero, makes it way too tough to not die on the begining levels.
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While there are a lot of great improvements over the original monster's den, I would have to say that some of the new features were put together in a rather sloppy fashion. The shop, for example, is pretty horrid, and I think should be gotten rid of entirely.
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Well, I was intending to write this as a scene in an RPG and failed, so sod it and let's talk about the game.
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I really liked the previous one.
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This one is better.
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I love the new classes, despite me still being attached to the oh-so-outdated warrior-ranger-mage-cleric setup, and the item store is excellent, although the conversations lack polish.
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One thing that still really grinds my gears, though, is the dumb names that - as Sod's Law dictates - I will always be given the worst of. "Go forward, Wally the Warrior, unto thine divine quest!"
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Yeah, it doesn't really work, does it?
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The music, though, is really good, despite it being only a few bars played in an infinite loop. I never thought that could work, but you did it, and I'll be damned you did it well.
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Congratulations on a fine game, but make sure you put in some really huge changes for the sequel, if one is coming.
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And Moody, you need to find a portal scroll. Dig around for a bit and you'll find it.