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The recommendation "engine" is terrible. As an example, it wants me to lose 3 dmg 10 power regen and 60% stun resistance to gain 48 poison dmg.
I'd like to see that improved in the next game or in an update(hoping for the former) If that gets done, I'd love to see that utilized in the shop menu with a "recommended gear" tab. Later in the game I get tired of looking thru all of the shop and start skimping, a brief overview of the most applicable stuff would take out a bit of the monotony and pain with looking for gear in the shop. The classes could be a bit more balanced (barb being useless[spears might help], conjurer being cool, but not worth the slot for deep dungeon diving), or maybe a few more skill slots As it stands right now I don't use alot of the skills because they are situational and thus I never use them.
I love this game. My suggestions are hopefully useful criticism.
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For those of you deep in the dungeon (500+) how does the gear scale vs the mobs? Are you just blisteringly overpowered, or is there still that chance that things could go array?
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Survival mode is so easy with life drain, buffs, and regen... ugh, took about 7 waves for me to kill my team with passes and aoe onto themselves with the damage reflect they had =p
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Are barbarians just unless? Rangers and rogues are better damage with the same survivability. Their debuffs are ok, but they don't seem to justify the lowered survivability. Jostle is cool but I don't think that's enuff to redeem the class.
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awesome game..although i didnt notice that the enemies take your items when you die until all my items were gone..=/ but otherwise great game !
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I found 2 small bugs....Poison doesn't seem to stack so when a player with a lower poison rating hits a monster with a higher poison it over rides it. Also Leadership seems to overwrite the 50 power bonus from Bloodlust on the warrior. Other then these to game I have sunk two day at work into this game and have to pull myself away to get some work done.
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In the 3rd Monster's Den they should make it online multi-player with 6 people in a party to go through the story line or fight other squads i think that would fix the repetitive problem
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Great game, but next time make it easier to head to the Emporium, since I had problems with too much stuff in my inventory.
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A very good game, a very big improvement over the last one. You can definitely get creative with your characters, and I like that. Tellunos was defended by Hank, Dale, Bill and Boomhauer from ye olde Arlen, Texas. Great game.
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Why they limit the shop to teleport & usually once? It should be free & as often as you want. They also should explain retreat onlyonce after clearing dungeon & putting stat pts right from the start fr. the tips or tutorial.
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I agree about the repetition in this game. I dislike the concept of items that improve over time.
It's a good way to make a game appear to have depth. Once the pattern is noticed, the desire to replay is gone.
Strangely, it seems many browser-based RPG's use this idea. I haven't seen it used in any roguelike, table-top, or CRPG game.
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That is a great idea! However, his progress would be cut a bit short when slapped with a 4-round _no power generation_ debuff.
Likely applicable to all single- or two-member "Rambo" party setups.
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Needs more green question mark things and legendary monsters... And slightly glitchy, but other than that, great game.
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like the first game, way too many items......i got a level 1 chest and a level 5 chest, and they level 1 was only 1 point worse than the level 5 (in agility i believe) which is completely gay.......but w/e, a bit too boring for my taste, but still, it gets a 4/5
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It's a great game, but there are some glitches.
Like how the "Pass" button doesn't work. And my people wouldn't heal ANY MP whatsoever. Other wise, Great!
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Fun, suited perfectly to wasting many hours :p. Was wondering, anyone know if the survival mode saves what wave you're on?.
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Awesome sequel, with some nice improvements. Was a little difficult getting started, but it wasn't long before my party was tearing things up. The new Conjurer class is a nice support character, and there's some great new loot and useful abilities added. Thanks for a killer sequel!!
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"Nice game, but survival mode is a pain. I swear, dwarves did NOT hit that hard in the other campaigns."
Try endurance cleric in front, pure dmg ranger, spear warrior, and conjurer in back. Put in two wargolems and use all the buffs
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Its really fun to seek out all the different monsters, and try the different party combinations. One of the best dungeon crawler games there are around. (There are others?)
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ElderKingpin, the fact that you decided to start or continue that lame chain comment, shows something really interesting about your IQ. Would you believe it, I'm still alive, just like everyone else who read that!