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This is my party....Rougue, Bowman, Barbarian, and Cleric..Archer stays in back row with Poison, normal attack, Peirce, Natures Balm, Hunter's Prowess and Hail of Arrow (also lv 22 Vitality)
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guys, keep weapons that say like 150% dmg to undead or 110% humans, they might come in handy...Also, on lv 23 Campaign, ull find some dude called Wally, he sucks, but if he dies, hes gone
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Id say warrior for hard hitting
clecic for healing
rouge for poisen shot (poisen is one of the best abilitys in my view) and either a mage or congurur depending on personal choise
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It seems bounce only 3 times and attack never returns. So it means the evade chance will be 2.2 times more than the original numbers. 5 => 11, 25 => 55
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Elusiveness is IMBA!! It seems triggered by hit and will check again if another rogue is the next target. Then here is the math. If a attack is 95% hit chance it means 5% miss rate. And if this 5% chance checks multiple times, it means it has greater chance to be evaded finally. 1st, 5%, 2nd will be 5%*95%*Elusive%. Then if Elusiveness will bounce infinite times, the evade chance will be 5/(1-0.95*Elusive%) %. It will be 5/(1-0.95*0.75) = 17%, and this is only the rate with normal hit chance 95%. What if it combines with blind effect?
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now I am not interested in boss in every levels. They give me no good as normal hordes. To find the way to the next level is much important.
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Create Opening reduces first attack to 75% damage, but it is a 100% chance trigger that another member will do following attack with 100% damage. (much better than leadership from warrior) Use it with hide has advantage in boss fight when you always need 2 hits more to a boss. Also those melee skill can be used in second row if all members in front is hidden state. Adjust that member in second row becomes 1st fast than you'll have 1 melee shot every times show up.
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In level 40 I feel that weapon damage stops increasing. Is it the true? I have no idea. If it is, I have to invest str again.
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how much is "so much" strawdog? but yeah it's just luck from legendaries; even tho i find it useless (for my party); on another topic, has anybody gotten a legendary type of bow? (mino axe of barb; hydra tooth of warrior)
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Well, why dont you try 3 barb then?? It can do the same job better than rogue, since the barb dmg is ridiculous, and has area att, but 3 barb is max... And frostguard, cleric annoint is far more powerful than u think...Who dare say cleric cant have dmg output?
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well, my point is all rogue team doesn't need strength after end boss. Their weapon damage, Poisoncraft and 2 states (str+dex) damage bonus do excellent job. Full endurance investments make them not fragile anymore. The only weak point is also gone. No wonder people recommend 4 rogue team.
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@Frostguard: 4 rogue team is totally different than any other team. They only need to poison/hit all targets until enough poison damage stack. After then they are invincible through every turns by using hide.(Again, Invincible!) Even their damage is high enough to 1 hit kill any normal mob, to fight more than 4 targets fight they always have to take damages after they showed themselves. This is the only weakness they have. And therefore endurance is the only need for 4 rogue team. They have as much damage as you want already. Also I keep quickness in 80+ so I can move first every battles.
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I am already in rush mood. Killer all of them is pointless. They don't return me any good after battles. I'll only kill boss and cut necessary path or fight legendary by lure. Now it's lv 25, 1 his kill works so far.
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Otherwise, not very important, but extremly useful sometimes is reflection. My warrior, barbarian, mage all have some 130 % reflection (warrior has cloak of flames and retribution, barbarian has cloak of flames and heavy spineskin boots, mage has shroud of shifting evermist and enlightening hood. So, the Gorgon or Minotaur with a massive area attack can harm himself much more than it harms my party. Try that, too.
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And, of course, this needs also all points spent on strength/dexterity/intellect (the one what raises damage) and no one spent on endurance, what is highly unnecessary. Around level 200, your strength/dexterity/intellect can be far over 2000, what means 4000+ (5000+?) damage bonus, and to that comes the weapon. On level 44 my party has 1500+ damage. And, don't forget that poison stacks, what is very important, use the rogue and ranger well.
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BUT, it can, Entlee, in Level 40/120, very easy on Gorgons. Didn't you ever use a rogue with cripple and a warrior's overwhelm after that? And, if the warrior has leadership, your rogue has create opening, your mage has freeze/your ranger has envenomed shot, then it's easy to kill Gorgon in 2 rounds, or even a minotaur, barbarian with pulverize reduces damage resistance to -20 %. Your warrior has Hydra Tooth, your barbarian has Minotaur's Axe. It's easy because you can fight against a legendary each levels, as I do. The problem is that you have cleric instead of warrior, what can't do considerable damage, and you could have a barbarian instead of either the ranger or the mage (all the same, both are ranged attackers who are able to cast area attacks). That's it.
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This time I decide to go deeper to see how far I can go. At level 14, I realized that my damage depends on items more than state. It is already 400+ and each str/dex only gets 2 damage per points. So it is time to have full endurance for better investments. As far as I saw, almost every mobs are still 1 hit died.
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Frostguard, what lvl u r?? Nothing can kill legend in 2 turns after lvl 10... At lvl 200, i take n (cant remember,the battle just too long) turns to kill them, I have rogue+ranger+mage+cleric at that time. It waste time...
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man that legendary monsters arent hard at all you just need mage, cleric, warrior and a barbarian and then you own their ass off
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To kill The Corruptor with 4 rogue team needs only 2 turns. All hide in the start and 3 pierce defenses with 1 sneak attack. I use 3 rounds because of I waste 1st round doing debuff. It seems you won't need sap strength, cripple, flash powder nor thief's luck.
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I feel that heal over turn strategy with hide becomes more IMBA than ever. If I have enough MP regain, say 20+, and with good amount of HP regain, what I can do is hide until full HP/MP. But with high damage output, leach is another good choice though.
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Hide and attack or hide and wait until a poison death are rigged! 20+ MP regain is enough to support these 2 methods. But I think 30 is better.
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I just find that most people mentioned Sap Strength, Cripple and it seems no one use Flash Powder. Why a team with 4 rogue can't have them all? it is pretty easy that every skill is picked once by one member. Then my team now is boss killer, too. Oh yea I like it.
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No one say this game is very hard, nor we play the hardest setting, so your complain is this game not hardcore enough? Just try those check box on in the beginning, than you won't like this game anymore. :)
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This game is SOOOOO easy, i cant believe ppl think its hard, i use cripple on the most dangerous person, then use the mages electric storm and that about kills everyone, if not, i hav my warrior and my cleric to bak them up
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Yes, I realized that there is a good strategy. Instead of Sap strength, I use cripple, so everyone can attack before the Gorgon does. A pulverize+overwhelm combo almost kills it, it uses either nest of vipers or raking claws and next round I can finish it off (or if it uses petrify I just wait a round).
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It works very good. But I am so tired to control all units. I lost my patience. 2 manasprites means 30 mana regain for whole team! and shield wall prevents a lot of troubles. The only problem is it is too bust controlling. :)
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Yes, I've tried it too, but I don't like changing the good order of my people. And, there was only one party when I didn't have a barbarian, but I didn't play with it too long. Barbarian is one of the most important characters. I like warrior in the middle so it can attack three enemies in one round (cleave).