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Who play rogues, what's the tactic? They are front line fighters, right? How can they stand? On early levels I mean. on 10+ any party seems pretty good
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Blackdog55: Check your inventory when you get those altars, you usually get two potions that permanently increase a stat.
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this story with 226 damage reflection is just fiction. monsters always have 3 times more HP than your party members. say you have 100 and monster 300. monsters can't kill you in one hit. say it does 50 damage. reflected at 225% does 112 damage. it won't kill monster with 300 hp.
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i own at this game!!! my guys can hit 800 normaly at level 24
Its Awesome! i kill my guys in one hit except for bosses or leaders.
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Temporary becomes permanant gives you one of two potions. Either a permanant boost to your strength and endurance for 5 each, or a similar boost to your dex and intellect. The dex intellect potion I have never received on levels below 20
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Not too bad. I definitely like this one better than the first. My favorite party is a rogue, mage, cleric, ranger. It works pretty good most of the time. After a while, it gets boring though, because it is really just the same thing over and over again. I am just doing it for the hard badge.
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Playing this has really increased my thirst for a good turn based rpg a la wizardry 8, anyone know of any worthwhile ones? Also, I think sonny is highly overrated, this is by far a better game.
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Why can't I buy/sell items with my spacebar anymore?
It used to be so quick/easy to sell 50+ items, now I have to individually click on "sell item" for every item.
Anyone?
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Well, 99% damage reduction really helps. If you can outrun Beholder of course. My ranger did. Dead, but got time to poison him with nice load of 2000 hehe. Second boss weren't any problem.
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Too much like the first, additions or no. I also want to say that the shop scroll appears to rarely. Level 9 and I've visited the shop a whopping 2 times. But that gives is an interesting feeling of achievement when you finally DO get it. That feeling's broken apart by the rubbish the shop holds, though. The gems to give items upgrades are cool, expand on that a bit. The passive abilities of the cleric, mage and rogue are worthless, however. I've got a warrior in the party and her passive skills are the only ones with any real use.
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My team to wave 40 was a conjurer, mage, ranger, and a rogue.
Mage was the tanker, and buff reflect can work against you if you are looking to heal. ranger and rogue were my main damagers, and conjurer gave def and made golems.
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New (to me) equipment found: Buckler ot the Faded Legion; Trickster's shield. Shroud of Shifting Evermist; The Magical Quiver of Archranger Bilko, Undead Hunter. Useless crap mostly. I can't use most of legendary equip because it's all offhand. What a pity
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empyrealdrift: Manasprites are useful if you play any Tactical mode, where your characters can't regenerate power during combat. Granted, it can still be hard to see much value since they only restore 15 power a shot, but it's still better than 0....
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Do manasprites ever become worthwhile units? My experience with them has been pretty lackluster, causing a deadly delay in early match rythem against mobs of 6.
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how do you get conjerer or multiple mages and rangers? I cant get any other then warrior cleric mage and the last can be ranger barbarian or rogue! Please help