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Anyone have good way to reduce target's damage resistance? I only found barbarian's Pulverize(20%) and ranger's Creature Lore(40%). It seems that's all I have.
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@Xenomech: 4 mage is more powerful than 4 rogues, and so far it is the most powerful team I ever seem. 4 warrior is not that bad, what you need to do is having "leadership", "Overwhelm", and 2H weapon. It will be a berserker team with many, many attacks in 1 round. But they do have more weakness like you can't have superior attack power with superior defense in the same time (especially low armor for high quickness). You have to give up defense to have better offense or reversed. Also they have no good ranged attack unlike rogue can use melee attack on any chosen target. This can be a serious problem when you facing hydra. I tried another combination is "execute"+"armor proficiency" and 1H weapon + shield. They do have much better defense since they all have very high level armor rate (more than 6x%) but you know, slow, get hit by mobs are never a good idea though.
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4 clerics is pretty good
put formation 1
234
and give player 1 armor that steals life when attacked
get 2 to heal 1
get 3 and 4 the smiting skill that dmgs all
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Anyone else try parties where all four members are of the same class? Four rogues works pretty well, and I hear four warriors is terrible. Anyone else try all four of the other classes?
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what do you think is the best class combination? iam playing warrior (front line, takes the damage and is a nice damage dealer), cleric (heals and can attack with smite), ranger (cant take mucg damage but hes an incredicle damage dealer who deals much morem damage than anyone else in the party, especially with pierce and hail of arrows) and a conjurer (can summon war golems to split damage, manasprites to reload power and she deals a nice amount of damage by trowhing her staff.
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Kiraice, 40% dmg resist is not as useful as you think... Minotaur normal att still take away more than half hp... Better than 1 hit kill though
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Kiraice, i seldom use annoint on normal party, only legend or corruptor, and my cleric has 70% dmg resist lol, if this is warrior, it will be 99%... And yes, my mage cast arcane armor at 1st, then my cleric cast annoint on mage... This is nothing bad... At normal party, my mage wont cast arcane armor too, this is for legend...
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WOW. The 9 level berserker almost all points spend in strength with Blood Harvester(9 lvl too) does 350 dmg with normal attack.
And Fingerbane, I think the Blue Altar creates a potion, with permanent effect(for stats I think) from one of the one battle potions active when getting the Altar.
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@Entlee: If i have to versus legendary monster. My mage may cost arcane armor in 1st round except that one with high blind effects, and I gain 40% damage resistance. I think cleric with very high armor rate is also about only 4x% damage resistance. Mage can do tank by themselves (with "shield" passive skill there will be extra 25% chance ignore coming damage with only 10 mana cast). Also to get a high armor rating is equal to very slow speed. If I can kill whole group of mobs in 1st round, why should I wait cleric casts his anoint until 2nd rounds then I use it? that 175% anoint is not a bad skill, cleric is well-rounded role, but it is just not fit what I want.
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I am SUCH a nerd. Who else would spend over two hours just to create their four-character party? Take a look.
http://i4.photobucket.com/albums/y141/SchwaWarrior/Kongregate/md2_party_disgaea01.png
Didn't turn out half-bad, IMO. Of course though, this party is a bizznatch to play as... No Rangers or Clerics anywhere in that mix, not to mention I set it on Extreme Difficulty. Yeesh. @_@
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For vampire effect, use annoint is better... Against legend, my cleric heal is not enough as my cleric not wearing cencer. I use it to boost my mage dmg and use ensorcelled blade and 1 hit is enough for me to heal. Without annoint, need 2 hit, but the accuracy is kind of unstable, so i put annoint, since 4 hit miss is really rare(can happen though)
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@Entlee: use Anoint on mage is only 175%. why not use another mage to get extra hit? it is like 175%x1 vs 100%x2 (so it's 175% vs 200%, with another mage has better damage output)
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Temporary becomes Permanent Altars give you either body enhancement elixir (+5 endurance and strength) or (rarely) an elixir that gives you +5 dexterity and intelligence
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I hated this game when I first played it, but it has really grown on me. Beat the first campaign with a Warrior, Ranger, Rogue and Cleric.
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what's the highest you've gotten on survival mode? I'm up to 107 now, and I just want it to be over... the only reason I am still playing is to get the badge (since the game has to end to get it).
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You can only get the following item from certain legend creatures : Gorgan drop head of gorgan and ...(forget) , hydra drop hydra tooth and hydraskin, minotaurs drop minotaurs axe and horn, corruptor drop demonhide cloak and demon ring(long name, forget), dreadfather drop dreadfather book and visage head.
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I am up to level 20, and things are pretty easy for me at this point. Then again, I am armed to the teeth with unique and legendary items.
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ok, which Legends drop which items.
I know hydra drops hydras tooth, hydraskin cloak, and omega helm
Gorgon drops head of the gorgon
Minotaur drops minotaurs horn
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Really awesome game; item storage system and equipment choices can get a little confusing as the game progresses though. Warrior, Barbarian, Ranger, Mage.
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Hydra and Minotaur are extremely easy, all u do is use the ranger's ability 'Hunter's Prowess'. It deals double damage to them both. Against the Hydra, just keep the ranger alive long enough to kill it, and against the minotaur arrange yourselves back-to-front so when he swaps your positions, you will be in the right places. Simple!
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To win you must get a warrior, cleric and tow others capable of using range(conjurer, rogue, mage or ranger) get the cleric good intellect, and all healing spells plus litany of pain, and use cleric to heal
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You can put it on cloak... make sure you put it more faster, or not it will just wasted... This orb is not rare, just use it
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iam wondering when i should use the +78 armor orb you get from the destructor?! Armors get better every level, so its always wasted a couple of levels later?