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@Frostguard: 4 rogue team is totally different than any other team. They only need to poison/hit all targets until enough poison damage stack. After then they are invincible through every turns by using hide.(Again, Invincible!) Even their damage is high enough to 1 hit kill any normal mob, to fight more than 4 targets fight they always have to take damages after they showed themselves. This is the only weakness they have. And therefore endurance is the only need for 4 rogue team. They have as much damage as you want already. Also I keep quickness in 80+ so I can move first every battles.
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I am already in rush mood. Killer all of them is pointless. They don't return me any good after battles. I'll only kill boss and cut necessary path or fight legendary by lure. Now it's lv 25, 1 his kill works so far.
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Otherwise, not very important, but extremly useful sometimes is reflection. My warrior, barbarian, mage all have some 130 % reflection (warrior has cloak of flames and retribution, barbarian has cloak of flames and heavy spineskin boots, mage has shroud of shifting evermist and enlightening hood. So, the Gorgon or Minotaur with a massive area attack can harm himself much more than it harms my party. Try that, too.
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And, of course, this needs also all points spent on strength/dexterity/intellect (the one what raises damage) and no one spent on endurance, what is highly unnecessary. Around level 200, your strength/dexterity/intellect can be far over 2000, what means 4000+ (5000+?) damage bonus, and to that comes the weapon. On level 44 my party has 1500+ damage. And, don't forget that poison stacks, what is very important, use the rogue and ranger well.
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BUT, it can, Entlee, in Level 40/120, very easy on Gorgons. Didn't you ever use a rogue with cripple and a warrior's overwhelm after that? And, if the warrior has leadership, your rogue has create opening, your mage has freeze/your ranger has envenomed shot, then it's easy to kill Gorgon in 2 rounds, or even a minotaur, barbarian with pulverize reduces damage resistance to -20 %. Your warrior has Hydra Tooth, your barbarian has Minotaur's Axe. It's easy because you can fight against a legendary each levels, as I do. The problem is that you have cleric instead of warrior, what can't do considerable damage, and you could have a barbarian instead of either the ranger or the mage (all the same, both are ranged attackers who are able to cast area attacks). That's it.
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This time I decide to go deeper to see how far I can go. At level 14, I realized that my damage depends on items more than state. It is already 400+ and each str/dex only gets 2 damage per points. So it is time to have full endurance for better investments. As far as I saw, almost every mobs are still 1 hit died.
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Frostguard, what lvl u r?? Nothing can kill legend in 2 turns after lvl 10... At lvl 200, i take n (cant remember,the battle just too long) turns to kill them, I have rogue+ranger+mage+cleric at that time. It waste time...
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man that legendary monsters arent hard at all you just need mage, cleric, warrior and a barbarian and then you own their ass off
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To kill The Corruptor with 4 rogue team needs only 2 turns. All hide in the start and 3 pierce defenses with 1 sneak attack. I use 3 rounds because of I waste 1st round doing debuff. It seems you won't need sap strength, cripple, flash powder nor thief's luck.
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I feel that heal over turn strategy with hide becomes more IMBA than ever. If I have enough MP regain, say 20+, and with good amount of HP regain, what I can do is hide until full HP/MP. But with high damage output, leach is another good choice though.
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Hide and attack or hide and wait until a poison death are rigged! 20+ MP regain is enough to support these 2 methods. But I think 30 is better.
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I just find that most people mentioned Sap Strength, Cripple and it seems no one use Flash Powder. Why a team with 4 rogue can't have them all? it is pretty easy that every skill is picked once by one member. Then my team now is boss killer, too. Oh yea I like it.
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No one say this game is very hard, nor we play the hardest setting, so your complain is this game not hardcore enough? Just try those check box on in the beginning, than you won't like this game anymore. :)
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This game is SOOOOO easy, i cant believe ppl think its hard, i use cripple on the most dangerous person, then use the mages electric storm and that about kills everyone, if not, i hav my warrior and my cleric to bak them up
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Yes, I realized that there is a good strategy. Instead of Sap strength, I use cripple, so everyone can attack before the Gorgon does. A pulverize+overwhelm combo almost kills it, it uses either nest of vipers or raking claws and next round I can finish it off (or if it uses petrify I just wait a round).
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It works very good. But I am so tired to control all units. I lost my patience. 2 manasprites means 30 mana regain for whole team! and shield wall prevents a lot of troubles. The only problem is it is too bust controlling. :)
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Yes, I've tried it too, but I don't like changing the good order of my people. And, there was only one party when I didn't have a barbarian, but I didn't play with it too long. Barbarian is one of the most important characters. I like warrior in the middle so it can attack three enemies in one round (cleave).
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I like the solution of the Hydra very much, it's very interesting. It's the easiest legendary, though. With petrify and nest of vipers, if we are unlucky a Gorgon can be nearly invincible, a Minotaur is easy, but with a labyrinth, it can really shake up things. With Hydra, it's just too simple - all attacks should be concentrated on the hydra itself (it isn't even immune to poison, so some rogue sneak attacks and ranger envenomed shots can finish it off just too early, or all attacks should be concentrated on either its left or right head, when it dies, it will spawn another one to the middle, on what a barbarian can use its whirlwind as even more damage).
Lalewyth: What did you attack? Poison dragons, wraiths, gargoyles, and some others are immune to poison.
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Now I have new thought! What if I make a physical immune tank? a warrior with shield wall adds 25% physical resistance and attract attacks every turns. And the best MP regain in survive mode is 46 per turn. Of course it shorts 14 mana to get the needed 60. But hey, a turn after it is 100 again. and 40/14 = 3 turns. It means I can survive longer and kill faster. (But still, it won't work against archer which ignores physical resistance)
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I found an important fact. In survive mode if you don't find the items you need, just save money and begin the battle. In wave 1 click "X" then exit to menu. After you go back to the shop, you'll find item list is renewed. (this makes it easier I think)
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Is the rogue's poison proficiency skill (the one with 25 ranks) bugging out for anyone else? I just had an attack with one of my rogues and the poison didn't apply.
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Obviously one hit kill method is not good in survive mode, since mobs HP increased wave by wave. Also healing over turn is not a good method either because damage either increased.
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How to prevent those 2 arrows hit in one target? Even I have a extreme solid tank I still have no idea how to face those archers.
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With slightly improve which use only one wargolem in front of mage. There is no lasser beam 1 hit death on conjuror this time. However my conjuror still lost in wave 90 by 2 arrow hits. Ranger lost in wave 91. Warrior and wargolem got cursed by wraith in wave 93. Wargloem lost in wave 95. End in wave 96.
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is damage reflection calculated after damage reduction or alongside it? Either mechanic makes for different strategies. I"m just having fun experimenting and looking at the game from different angles.
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i got sneak attack, any mobs are now a cakewalk to fight with my 4 rogues...even all the legendary creatures. Its honestly kinda boring how easy it is now
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Well, The problem is when they out the shadow they have to take enemy's attack. But it will work fine in the dungeon, since it is another one hit kill style. Why don't you combine it with sneak attack? You'll have the potential to pick up any enemy with just +30 MP regain. It can defeat Hydra while my all melee team can't. (However I killed hydra by my old team pretty easy.)
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4 rogues on extreme is absolutely amazing. Nothing lives long enough to do anything when you hide, attack hide. just stack drain life, health regen. get only get sneak attack and hide and the rest poison. put the 4th rogue in the back with a bow and only give him hide. works like a charm
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In level 12 I found my defense is not enough. It's time to change plan with more endurance. I can abuse instant kill any way.
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What I feel now is that 2H weapon is indeed super strong, but they usually reduces the quickness. So even I have multiple instant death "Execute", it just wastes my potential to kill them before they fight back. And with hand weapon I'll have extra slot for 3 characters for more MP regain. Leadership is also awesome skill! After excute if target don't die, usually a following attack bonus takes care of it. I don't think 100% death is needed now, with enough MP regain it will be imba.