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ok my warrior is almost as fast as my rouge.My way to do this is rings and cloaks of speed and a parrying blade or a buckler of speed and whatever else you can manage with this stradegy and power regain, he is by far my best character including his 1500 armor
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To get the Doomed Heroes badge, use a warrior, cleric, mage, and ranger. Give the warrior shield wall, inspire, adrenaline, all 'thick' items, and maxed out endurance. The cleric gets maxed out intellect, revive, heal all, purify, and all runed/intellect items. Mage gets cosmic prism, arcane armor, electrical storm, maxed out intellect, and all rune/intelect items. Ranger gets swiftness, hail of arrows, pin, maxed out dexterity, and all runed/dexterity/accuracy items. Finally, put the warrior as the only person in the front row, and the others in the back row. If you play smart, you can easily get to wave 40+.
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cool... I just cant go to lvl 6... somehow I cant manage to go the the exit w/o being beaten.. lol.. anyway im using 2 warriors 1 cleric and 1 mage...
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lol...nice nagead...nice
i would play two conjurers, 1 ranger....and thats it
three total...third would get in the way of managable summons
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Another challenge would be if you had to play as a pauper, no items nor equipment what so ever, what kind of team would you build?
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if you had to had to only choose two characters for this game which two would they be? What difficulty could you do it in?
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Has anyone been able to test the skill "Execute"? I'd like to know if your base lethality% is added in, or not. Using Death's Edge and Retribution to gain 30% lethality seems to improve my chances when I only have 40 mana for the execute skill but I can't honestly tell.....
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Brilliantly done. Class balance was well-executed, the story was better than anyone has a right to expect from a casual game, and the gameplay was engaging enough to not get tedious even many levels into the game.
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oh and on the passive skills, a rouge could take a better one than elusiveness and the warriors leadership should not attack the weakest unit like maybe after a cleave some other character attacks the guy with 15 health left and 200 posien...
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my team is either a warrior ranger rouge(or barbarian) and cleric or a barbarian,warrior,rouge, an cleric.ON both,tuaren cheif if u have a warrior and cleric, dont even both putting medium armour on the cleric. Just use the warriors armor whenever he gets better armor.
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Still, though it might be the best use of shield wall, as a skill-move it's worthless in a high quickness party that can kill everything before the first round's over. But if you're playing a weak team with only one warrior, shield wall's worth using if you're desperate to keep the rest of the team alive.
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With warrior shield wall on, if you use only medium and light armor, then it maybe make them pain, but i think it is bad at extreme(even normal is not good), ppl dmg high and hp also, ur hp is only 1/10 monster hp. there are 6 monsters...Consider the dmg reflect is just a bonus.
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Talking about shield wall from the last page's comments -- One strategy overlooked here is using a warrior with all reflection armor, 354% dmg reflection (or more). Enacting shield wall aggros all enemies and leaves you open to attack, however at 3.5x dmg return even late game (lvl100+) enemies take big damage. Against some groups it's better than letting them swing at whatever they want, plus they suffer greatly for it.
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Doomed heroes badge. Used two frontline warriors (approx 70% armor), ranger (maxed on intelligence and insight items combo with Natures Balm, gave +49 health per turn per buffed dude), conjurer (wargolem and bloodsprite...only had to use the healing power of bloodsprite once). Wargolem ftw!
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this is sssssoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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New monster den?? Pretty much impossible, since this is really damn good, the only thing is improve it, like more orange weapon, at least every item class get 1 orange item. Maybe nerf some orange item, like staff of destiny, which make human useless(almost)
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TaurenChief, this is simple, protecter has 2 att, 1 is draining shot and 1 is normal arrow. Draining shot dmg lower but drain your mana away, normal arrow(use mana, weird) did nothing but just dmg, about twice the draining shot dmg.
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TaurenChief, are you talking about the dwarf champion's hammer slam? It works the same way as the barbarian's whirlwind attack or the mage's fireball--the main target takes full damage, and the characters next to him (horizontally or vertically) take 70% damage.
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Orb of enchancement, increase your power by 10%, not add. 100 poison dmg will have 110 poison dmg, 50% blind will have 55% blind(however, ingame you will get 56%, there maybe more calculation i missing). This is just example, everything will increase by 10%.
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i am not saying that warriors suck, and my warrior has an awesome weopon, but they have good powers i just think they could have a little more attack power
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Awj9999 tell it all. Any % thing will be divided, poison too. Reizos, try 1 conjuror and 1 cleric, 40 waves will be easy.
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No, poison and proc rates are always divided by the total number of hits your attack does, whether the hits are on different enemies or the same enemy. If you use hail of arrows on 6 enemies, each individual hit does 1/12 of your poison damage and has 1/12 of your base chance to proc stun/lethality. However, I believe that with poison fractions are retained until the damage is actually applied, so rounding won't cause a ranger with hail to do less poison damage than a mage with lightning.
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Staypuff, this is exciting news. Then the rangers uber attack where he shoots each enemy twice for 50% damage ...each of those "shots" would have full leathality %, poison %, ....where as the mages lightening storm would not..it's total poison amount of, lets say 6 to poison, would be divided by the amount of enemies, lets say six orcs, thus each orc would have 1 poison damage....the ranger almost seems superior when equiped with the right poinson orbs, venom blades, and lethality gear! niiiiiice Oh, and poison does stack from the same characters attack. Same for the enemy...your poison damage you take from a poison drake stacks even from the same poison drake. Visa Versa. which is good for us in general, bad for them.
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Great Game.. hold me in front of my comp.. finished the campaign and now try the defending mode.. but lost in wave 18, my precious one and only priest is died :(
tnink about using two priest...
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XilverSnake, no prob man. :-)
With a cool name like yours I expect you to be a level 10 kongregate gamer by the end of next week. HINT: rate games to get one point closer to the next level.
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Question. With the warriors special Three Attack mode when it is quicker...do each of those attacks have a chance to activate the passive Leadership skill? Also, if I had a poison weapon would the poison stack for each of those attacks? That would rock.
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There is an example...the enemy has a creature called Champion. Its an orc I believe. He uses shield and the text says he is protecting all allies. When you come accross him and he uses that skill, try doing a mele attack from the back row. But I bet you wont have a character in the back row with a melee weapon. You would have to reorganize your melee fighters to at least one of them in the back row to try this. At least I know that ALL front row melee guys can attack that one Champion goblin when it uses protrection. So my theory would be that a melee guy in the back COULD attack him via melee.