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Comments for Monsters' Den: Book of Dread

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Entlee

Jul. 12, 2009

Under rating threshold (show) 2 way to get rid reduce 50% dmg buff : Benediction or die.

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Entlee

Jul. 12, 2009

Under rating threshold (show) It is common to get 100% regen, that is ring of boundless energy, which 100% heal you after each battle. Add some item together and you can get 100% too. There are about 4-5 item which has regen after each battle. An orb has same effect too. At 1st few lvl is hard, but then it will be smooth. Warrior... Well, how you face legend then... Ur att dmg is pathetic compare with their hp...

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kiraice

Jul. 12, 2009

Under rating threshold (show) A team with 4 warriors. skills are Execute, Cleave, and full Leadership. With 100 MP regain they can kill anything in this game, if it is possible to get 100 MP regain.

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kiraice

Jul. 12, 2009

Under rating threshold (show) And if a warrior has more than 30 MP regain, his skill defiance can make him a super tank because he doesn't need heal in any battles to be a tank.

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kiraice

Jul. 12, 2009

Under rating threshold (show) @Entee: I don't find proper resource to gain HP/MP regain after every battles. Especially MP regain, I feel it is really such a pain when I am in low levels. And If I have enough MP regain, I think 4 warriors maybe the best party since they have the high damage reduction, highest damage output (with 2H weapon), 4 times 100% instant kill, highest fallowing up attack chance. But the problem is, can you have 100MP regain before you go deep?

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kiraice

Jul. 12, 2009

Under rating threshold (show) Benediction with 4% chance per point seems not effective.

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Entlee

Jul. 12, 2009

Under rating threshold (show) I just dont understand... Why you want to take more than 4 turn to take down a party, ur party can kill all the monster in 2 turn... And yes, my cleric do 0 dmg, because he doesnt need to. Mage+barb+ranger(2 turn kill) is enough. Agree if you fighting legend or survival... And you should just keep going... The point is to see how far you can go in that mode.

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assaulthyu

Jul. 11, 2009

Under rating threshold (show) kiraice/Benediction will help you it clears all bad effect,even stun

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kiraice

Jul. 11, 2009

Under rating threshold (show) HebrewHammer1818 262. XD

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kiraice

Jul. 11, 2009

Under rating threshold (show) For my first time is not bad! 57!! oh yea.

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kiraice

Jul. 11, 2009

Under rating threshold (show) I have only 57. D:, next time I won't place wargolem in front of her. XD

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kiraice

Jul. 11, 2009

Under rating threshold (show) My conjuror lost in wave 55 because I have summoned a wargolem in front of her. Exemplifier-8 shot beam cannon then she is gone with a cross mark(XD). How long can I last?

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kiraice

Jul. 11, 2009

Under rating threshold (show) I am already in wave 48, and now I hate wrath, shaman and summon creature because to remove their debuff needs a several turns. And I don't find the way to remove "Reduce Damage 50%". If it is wargolem simply summon them and buff again. But I can't remove it from my warrior. D:

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Sonara

Jul. 11, 2009

Under rating threshold (show) Forgot to mention that everyone except one has over 100% damage reflection, and that plus a lot of added poison is doing a good job of helping to kill monsters before my turns even come up.

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Sonara

Jul. 11, 2009

Under rating threshold (show) On level 23 now with my mage/ranger/warrior/barbarian party, and they're still doing extremely well luckily! I'm fighting legendaries over and over for items, and I still don't hurt from lack of healing. Things die too quickly. Just got Minotaur's Axe and my barb's damage is awesome now. :) Frostguard: I do plan to try with Rogue next time, probably with an entirely new setup to experiment with.

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kiraice

Jul. 11, 2009

Under rating threshold (show) Dreadfather interrupts my heal over turns. I am so luck with so many poison weapons and a super strong tank. XD

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beary605

Jul. 11, 2009

Under rating threshold (show) nuuu on addicting games i passed all these :'(

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Obeliskos

Jul. 11, 2009

Under rating threshold (show) odt, when making a new game, click "next campaign" twice. That's the survival mode.

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odt1980

Jul. 11, 2009

Under rating threshold (show) im at stage 13 and all is well, but i carnt seem to find where survival mode is, do i need to unlock it somehow, or do i just need glasses :)

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kiraice

Jul. 11, 2009

Under rating threshold (show) In level 11. My warrior is 334HP, 63% damage resistance, 59 HP regain. Ranger, 182HP, 61 HP regain. Other two member actually can do nothing just watch if it is not boss fight. Maybe I can do heal for more imba numbers like nature's balm +46 per turn. but what is the meaning to play more? I know there is no problem at all. I even buy 2 legendary lures and kill them at once.

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kiraice

Jul. 11, 2009

Under rating threshold (show) I don't try infinity mode since after end boss I am invincible no matter how I play. Now I am trying next mode, den of terror, and i am in the level 3 with the same team kills every thing. I am not a pro, it is just standard difficulty. :P

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Nizzz

Jul. 11, 2009

Under rating threshold (show) If cleric has 30 power regen. Heal doesn't even matter. Only for revive u must save up once in a while. For the rest nature's balm is healing the party. But just in case u have cleric healing, just for less reviving. After level 20 or so, there is no need anymore for nature's balm. And u can just go for high damage, try killing everyone in one turn. Only when u get to legendary monsters or hard bosses. U can always relly on the nature's balm, evenomend arrow. But I'm in level 69 now and I never use intellect moves from the ranger anymore. My party is hardly attacked now. Owh btw, holy light from the cleric is handy too. They miss alot, especially Orc Savages.

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Nizzz

Jul. 11, 2009

Under rating threshold (show) @Kiraice: That's why I always go for power regenaration on a cleric. My best party is Warrior, Cleric and 2 Rangers. Begin: Warrior uses shield wall and defiance when needed. Because only warrior is in front. Cleric goes for heal, revive, anoint and purify for those curses. One ranger is pure for ranging, equiping high damage. Second ranger is also for healing. Giving him intellect. For heal, evonemend arrow and nature's balm.

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Nizzz

Jul. 11, 2009

Under rating threshold (show) @Kiraice: That's why I always go for power regenaration on a cleric. My best party is Warrior, Cleric and 2 Rangers. Begin: Warrior uses shield wall and defiance when needed. Because only warrior is in front. Cleric goes for heal, revive, anoint and purify for those curses. One ranger is pure for ranging, equiping high damage. Second ranger is also for healing. Giving him intellect. For heal, evonemend arrow and nature's balm.

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Frostguard

Jul. 11, 2009

Under rating threshold (show) Sonara: I'm totally the same, but I use rogue instead of mage. A rogue doesn't have any area attack, but has incredibly high damage, higher than any barbarian could do. And, of course, I agree with kiraice. And, against Corruptor, a rogue helps a lot: a rogue acts first, and with Sap strength, he prevents the Corruptor from using Dark Mirror. After that, it's a pushover.

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kiraice

Jul. 11, 2009

Under rating threshold (show) The Corruptor uses Demonic Rage! 4+4 damaged. XD

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kiraice

Jul. 11, 2009

Under rating threshold (show) 98 HP regain with 94% damage resistance to face the end boss "The corrupter" is cheat. (BOSS said: Yous are mine and mine is mine. COPY ALL. lol)

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kiraice

Jul. 11, 2009

Under rating threshold (show) In cleric situation he is still busy healing and therefore always dealing 0 damage per turn. Also when the heal effects are 50 regain vs 200 instant, anyone can see why Nature's Balm is better, because HP maximum is so limited. A 200 instant heal can do a considerate waste every turn. After 4 turns(Or say 5) Rangers is freed from healing task, heal does automatically, ranger can do whatever she wants to do. I neither think mana pool is always full. Cleric's heal almost "ends" in 4th turn. think about it.

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kiraice

Jul. 11, 2009

Under rating threshold (show) Using cleric's heal is hard to apply wait and regain method in every battle ending since it is a one time only heal. And as I said, bots act strange. They like to separate attacks rather than focus fire on only one target. If you use cleric's heal, when they attack all 4 team members (and they always do) you still need heal 4 times. How can only one cleric heal all team members and deal damage in the same time? His skill "Heall All" is not the solution.

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kiraice

Jul. 11, 2009

Under rating threshold (show) @Entee: Suppose 1st cast Nature's Balm gets 10 HP regain and 1st Heal is 40 HP. In the point of view everyone may think heal is 4 times stronger than Nature's Balm. But in fact it is not. Think about the 2nd cast Nature's Balm heals 20 HP per turn. 3rd is 30, and 4th is 40, and no need to cast more in the rest of battle. Which means in a long run Nature's Balm is far more superior than heal.

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fieryhell2

Jul. 11, 2009

Under rating threshold (show) lvl 113 omg this game is sooo boring me

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Entlee

Jul. 11, 2009

Under rating threshold (show) Cleric heal is far more superior, how on earth a +50hp regen(in 4-5 lvl maybe) can be more superior than instant heal 150 hp? And giv everyone a nature balm... You just giv up ur strong aoe att... Maybe you playing survivor mode?? You take 4 turn to cast this spell instead of take them down in 2 turn...

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Sonara

Jul. 11, 2009

Under rating threshold (show) This is by far my favorite game on this site so far. I'm pretty new to the game, only on dungeon level 11 right now, and in fact trying to catch up to my boyfriend who suddenly surpassed me when I had to work, but it's definitely addictive. My party is a Warrior, Barbarian, Mage, and Ranger. My boyfriend uses a Cleric, and while I do sometimes wish I had his healing/revival spells, my party's raw damage potential seems to be outclassing his and I'm able to kill fast enough for the extra healing to be unnecessary. My warrior mainly uses Execute or Cleave, while my Barbarian's charge can often one-shot enemies. My Ranger has her 10% instant kill attack with high damage, and the healing spells, and the Mage usually uses Freeze if I need the stun, or Electrical Storm to hurt everyone. Maybe I'll be totally screwed in a few levels, but for now it's working out well.

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Xenomech

Jul. 11, 2009

Under rating threshold (show) You can use the The Emporium Preferred Customer Badge once per floor, lalewyth (in contrast to the Lure which you can only use once).

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Vitalikua

Jul. 10, 2009

Under rating threshold (show) lvl 76)))my new record XD

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kiraice

Jul. 10, 2009

Under rating threshold (show) Damage reduction is 70%

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kiraice

Jul. 10, 2009

Under rating threshold (show) +83 HP per turn in just level 8. My new record. XD

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kiraice

Jul. 10, 2009

Under rating threshold (show) use over and over, and limited once per floor.

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kiraice

Jul. 10, 2009

Under rating threshold (show) @kota: What's the difference between 2 and 3 char in second line? Conjuror still can be the 1st target and died very soon. I just don't get the reason why bots don't target and focus on her first. Also to revive character is not hard except in the battle.

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lalewyth

Jul. 10, 2009

Under rating threshold (show) The Emporium Preferred Customer Badge. Is this one time use, or can buy one and use over and over (limited to once per floor)?

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lalewyth

Jul. 10, 2009

Under rating threshold (show) Purple scrolls are found every odd numbered floor. Also, 20% chance on even numbered floors.

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kiraice

Jul. 10, 2009

Under rating threshold (show) I think it is random. Save 30000 as fast as you can.

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kroft

Jul. 10, 2009

Under rating threshold (show) but how to find that purple shops scroll?

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Kota8899

Jul. 10, 2009

Under rating threshold (show) im just gonna use the team i use in the regular dungeons. a cleric, warrior, ranger and conjurer. i usually get to around wave 28-34 before i die XD

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kiraice

Jul. 10, 2009

Under rating threshold (show) @Kota8899 I don't think there is a 100% working plan. But thanks to AI, they always try to NOT kill my team members. I don't know the reason, but it makes me have a lot of advantages to concentrate healing over turns. And usually when my conjuror have to die, bots all died already or I have some immortals on the field. They usually have more then 4x HP regain in only level 4 to 6. (items regain+ nature's balm) The front line worrior usually have more than 60 HP regain in that period. Why don't you try to use revive as the second plan after HP regain plan failed?

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kiraice

Jul. 10, 2009

Under rating threshold (show) Conjuror is very versatile. First she'll get Revive in level 2, this skill allows team surviving much better. Eldritch Aegis, 15% damage resistance for all team in the remainder of battle is extreme abusive for me. After this 2 core skills I choose a banish, wargolem and augment health. Actually it is because I found there is nothing good in the rest, so I choose them arbitrary. Conjuror with revive and eldritch aegis are already very good.

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Kota8899

Jul. 10, 2009

Under rating threshold (show) kiraice, your plan sounds good and all, but what happens if your conjurer dies? >.<

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kiraice

Jul. 10, 2009

Under rating threshold (show) My team is a warrior (all endurance) in the front row center, and conjuror, ranger, mage in the second row(second row are all int). I found I don't like active skill very much, because most of them seems useless. I only take Execute and Inspire for warrior. His is mainly on sword/shield mode and focusing for tanking. Since his weapon is always weak, so I never expect him do more damage by other skills then instant kill from Execute. All the rest skill I picked Armor Proficiency. Ranger has potential to be a damage dealer but I use her as a healer, and of course she needs to heal herself, so I choose Vitality and none of anything else. I like those wait and regain method for every battle, when fight is end you'll always have full HP/MP. I wrote too much. ~_~

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kiraice

Jul. 10, 2009

Under rating threshold (show) I am still new in this game but I don't think Cleric is needed, here is my reason: his heal is not as good as ranger's Nature's Balm with heavily invest int. It heals EVERY TURNS which means a ranger with 100 mp in the start can heal whole team in the right next 4 turns and all the rest rounds. his Revive is never as good as Conjuror's Call Soul. Revived back with low HP and die again is never a good idea. Why do anyone needs this terrible healer? and I think he is neither a good tank or damage dealer. I still don't find any good when I have a cleric. Anyone has idea why we need a Cleric in the team?

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Entlee

Jul. 10, 2009

Under rating threshold (show) And yes, almost forget undead, vampire and archer(about lvl 150)

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