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Hello Garin, i love this game (and the previous one) but the one thing that annoys me is just 3 different difficulty settings. i like a hard fight but i would like it so item loss is a radial button instead of built into the difficulties. or even for a 3rd build of this game, make the difficulties as sliders, like 1-10 for monster health, damage and so on.
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Some great new additions over the first one, but i was a little disappointed by the survival campaign, as it seems to be 20 waves repeated, and things didnt get much more difficult the second time round (apart from a -50% damage debuff on a couple of my guys, but letting them die and reviving them gets rid of that) admittedly ive only played up to wave 25, but i dont want to play the same 20 waves again.
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I have a little suggestion if you're planning to update the game.
When pressing "Return" in the shop menu, could you make a confirm button? It happend to me that I accidently clicked it thus I had far too many items in my inventory which i had to throw away. Nothing major but it can be a little annoying.
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Garin, you should think about adding something that heals you by 30% or something after a completed battle.
The way the game works right now makes it a smart thing to delay killing the last enemy until your cleric has healed your party.
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flaw: We don't know why. Logic suggests it's some sort of interaction with the chat layer.
It's called a workaround precisely because it's not a perfect solution, and I haven't given up hope that it can be corrected on our end.
You can check the amount of space actually used by the site in the Settings control panel, you don't need to take my word for it.
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The "fix" for lag is to set storage to unlimited? But don't worry cause the save files are only 1MB? Right.
Why won't setting it at 10MB help? Why does the game on onemorelevel run fine when storage is set to only 1MB?
Sorry, but the lag needs to be fixed, and not with work arounds that "seem" to help.
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You always get a very good Orange colored item after battling legendary... usually its way ahead of your level in abilities
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i found the best stratergy was to have 4 rogues, avoid fights on the first level and get down to the second, get the hide skill for all. put stats in to strength for 3of them and dexterity for 1 of them, get a bow for the 4th guy (with dexterity) then get the special rogue weapond(knife thing)for the rest, keep there speeds above 70(min65) and you always go first, hide everyone and the next hit is 200% just keep hiding and hitting and your hitting huge every turn. after about level for its one hit kills for the rest of the game. no healing needed :-)
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a decent little strategy that people seem to be overlooking is holy light + life regen. -30 accuracy can feel like a gamble, but it causes the enemy to miss enough that it's often more effective than healing with my cleric. As an added bonus, when you're down to one enemy, you can just pass and heal as needed to get your party back up to full life and mana for the next fight - one enemy with reduced accuracy shouldn't be enough to damage more than you heal. This works especially well with Orc Savages.
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Mage's power siphon+lightning should be a staple. You should ALWAYS complete the map, there is no excuse for avoiding one, esp with an unused shrine or a retreat remaining. Use potions to buff up before the boss, and take out (kill or render useless via no power/stuns) the most dangerous (healers!) before taking out the support.
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I wasn't thinking straight... it says that battle progress is NOT saved for the survival mode... does this mean I can never switch off my computer unless I want to play the same 50 waves of monsters again?
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Best party: 2 clerics (endurance only or 1 with endurance/intellect) and a mage and ranger... use double annoint or 1 annoint, hail of arrows electrical storm and if necessary litany of pain... aim for quickness items, kill enemies before they attack.
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is it just chances or are the mapping of the monsters really hard? i mean, i just entered level three then had to fight the legion with the fearsower already because i have nowhere to go!
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Alot of you guys seem to be having trouble on medium...
I suggest this party...
Ranger: Back Middle, level up two dex, 1 endurance each level...
Rouge: Top left, 2 str 1 end each level...
Cleric: Top right, 1-2 Endurance, 1-2 Intel each level
Warrior: top middle, 1 End, 2 Str each level.
Works very well. Get the warrior Cleave and the party damage buff, then go pure leadership. The Cleric, party heal and revive, and holy light, then whatever buffs Smite. Rouge is Sneak and Hide (for a combo), then maybe the party buff, and then all poisin passive buff. Ranger/Archer is the Hail of Arrows, party speed buff, and Venomed arrow. Then Health Regen passive. Get the Ranger and Rouge POISON dealing weapons. Ranger ONLY a bow, and Rouge ONLY a special dagger. Cleric is your tank, mostly heavy armor and power regen/damage reflect. Warrior is your heavy hitter/tank mix. Medium speed, and a 2 handed axe for the biggest damage.
Have fun!!
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Seems like the newest build of this game allows custom portraits to load really quickly. Now two of the characters in my mage-party have their avvies :)
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its really easy and entertaining i killed 2 hydras now my strategy is to just range or magic the Hydra body because if you attack the head the hydra body justs brings it back and with 1 more extra head
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I've found that lvl 1 is the hardest on any difficulty because you have to deal with default skills, after lvl 1 I've been able to take down anything with equal measures skill strategy and luck.
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I am actually skipping all the level bosses because I die too much there. That is on medium too, which is a lot harder than last time.
I like it though, kudos.
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anyone else having the shop menu disappear and not come back when you click on the "show" buttons? Very annoying as you can only go there once per level....