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This one is certainly a lot more difficult than the first.
In the first, the first few levels could be blown through without anything that could be considered a close fight. This one though... even the first level's boss seems a lot tougher.
A few suggestions though, mainly about the shop. Maybe make it so you can check multiple items and mass sell them instead of having to click and sell one by one.
Also possibly a buyback option? Not sure how that would work or if it can even be coded.
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Good call guys, I'll add the thing about increasing the storage to maximum to the game description.
I can't duplicate this thing with the corruptor clones, it works fine for me.
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I actually liked this game and was disappointed when I reached the final battle in the classic mode. However, I then faced the massive bug that any one of the Dark team members mirrored could never be completely killed, i.e. their picture would disappear upon dying, but they still get their turn to inflict damage on me, without any possibility to hit them anymore (since they're dead already). Killing the other enemies did not result in victory.
I even registered just in order to be able to place this comment since I could not find it in other comments.
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Excellent! Setting the flash memory to unlimited works, despite the little box claiming it isn't using anywhere near the current memory setting. Cheers Antman and whoever posted the suggestion earlier!
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Wow. Found a comment back a few pages that suggested right-clicking the game for flash options, and setting memory used for it to a higher level. Fixed whatever lag problems I had. Awesome.
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The doesn't seem to load for me. All I see is the screen with "Sponsored by Kong, developed by Biclops". I am using Opera and Flash 9.
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awesome game. very difficult even on standard mode. i give it 5/5. tho i think the conjurer needs remaking, he's kind of weak and the only usefull skill he has is banish which can effectively be used against the last guy.
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Found a bug: Pressed "Quit Battle" during survival fight. The information on the button stayed after i pressed it and wont go away without refreshing the page.
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Feels too difficult on normal, never found the store, 1 alter instead of 2 crimps my ability (sure, I used to rely on only 1, but now things feel tougher like they should and that I need 2 about every other to two of three levels).
Store - Seige Campaign - felt really well done, though I was disapointed in the inability to sell items or reverse the purchase on a mistake ("oops, I forgot I already purchased him shoes") though I didn't like having to exit the store in order to re-equip. I would have liked to been able to drag and drop things right there "purchase and equip" kind of thing.
Potion drops felt rather uncommon - didn't need them too much before, but then I had TWO altars. Though I am glad I am free of the need to sift through loot. I like the new "recomended" item listing. Gives a quick "hey! this might be better!"
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I still wonder about the inability of Mages to use Magesteel longswords. *Shrug*
New classes are neat, I've played around with the summoner, I like it. Barbarian didn't feel quite right though. Fighters feel really combat heavy already and the barbarian doesn't seem to gain any benifits over the penalty of Medium armor. Didn't get to try all the skills, but I looked at them, felt a lot like the fighter, but without anything that really made them stand out.
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Wow. Is it just me or is v1.55k significantly faster than 1.52. I was about to note that it ran much faster on another site, but I think something changed for the better.
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nice game its very similar to the last one 4/5
for those that think the game is too hard just use those potions and scrolls they are there for a reason you know
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I have to re-evaluate my last rating.
I've only been able to get past the first level on this version once. The 'boss' fights are 10 times more powerful than anything else on the level, including your party.
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One bug I've noticed: After a leadership proc, if the free attack misses it will automatically use the next action of the next person in queue to attack again. Nothing too major, but it is an annoyance if your healer is the next in queue. :o
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The blue orbs are fantastic NabisoFanatic. Temporary becomes permanent means that if you use a elixir of speed (+20 Quickness until next battle) then use the blue orb, the "until next battle" bit no longer applies. For instance, my ranger now has a quickness of 110 even though I'm only at level 5. Pretty sweet!
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Its do-able, i beat normal+hardcore mode. You just need a bit of luck and a whole lot of thought into combos, stats allocation and item speed stats.