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Best survival lineup seems to be Ranger/Warrior/Conjurer/anything, with the conjurer summoning two war golems/(mana/blood)sprites and everone getting permanent buffs from Nature's Balm, Quickness, Inspire/adrenaline, and eldritch ageis. Natures Balm will take care of most of the healing, with the rest being dealt with from an occasional healing lore and dead characters being revived with call soul.I like to get a lot of mana equips and damage reflection, as well as investing the most money in getting the very best weapons. Since no deep creatures appear hunter's prowess is pretty much useless, but the wealth of undead can make the cleric devastating with holy light and smite doing a lot of damage. My favorite choice for a 4th party member is a barbarian, to which I then apply intimidation and reckless fury. Barbarians can also jostle, which lets them move people around if necessary, setting up devastating charges as well as using dismember and pulverize to their best effect.
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NadoroolZ, I have not spent the time to play to high levels on this game, so I am not positive about the answer to your question. However, considering that there are people listed under HighestLevel scores reaching levels of over 2000, I would think that the levels would either go on forever or to at least level 9999. But at minimum, it obviously goes to somewhere over level 2000.
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I feel Conjurer, Cleric, Barbarian and Ranger is the best mix. Conjurer - summons stuff like Wargolem, great front row guard and good for acting as a meat shield. Summon Shadows isn't half bad, either, and Banish is great v. cultists, Barbarian - Heavy damage, can attack back row. Ranger - good ranged attacker, Hail of Arrows + Lethality kicks ASS, and has general buffing skills - mostly just good ranged support. Cleric - Heavy armor tank that can heal, everyone likes a Cleric. Also for Conjurer; can raise dead WITH FULL HEALTH. No power - but health is more important.
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@skitty1: Warrior/Rogue is indeed a strong combination, but play the warrior defensively, with Shield Wall, Adrenaline and Inspire. Rogues become ridiculously powerful once Poisoncraft is on a high enough level - mine inflicts over 1k poison with a regular attack due to maxed Poisoncraft and some equipment bonus. Let the Warrior and Cleric be the tanks of the team and your Rogue/Ranged class deal heavy damage.
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For beginners what I would recommend is have a warrior,mage,thief and cleric get create opening for the theif and what ever you want,for cleric get healing stuff,warrior get cleave and high damage and the mage which just do nothing except get electrical storm and spell mastery and just keep leveling up intelligence.
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so their is a guy that can come with you but is dying and dies after a battle even when you are one space from a healing shrine.
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I got the survival badge with warrior, cleric, mage and ranger. The most important thing, at least for me, was that the buffs that last until the end of the battle, last until a character dies. So, skills like "flickering flames" from the mage are quite useful.
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ShadowDrakons: if you are referring to either the Den of Corruption or the Den of Terror, the game saves automatically. However, if you are referring to the Fall of Tellunos (survival mode), I know of no way to save; I wish it were possible. I do not understand why this wasn't provided for us. :/
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button to leave the shop is right next to the sell button, done it twice now accidentally, and now having to chuck good items...:(
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Hi Wortis. On the original Monsters' Den I use the combo of Cleric, Rogue, Rogue, and Ranger, which works well for me. So in this version, I wanted to stay similar, but I decided to take advantage of some of the Conjoror's skills. So I play Cleric, Conjuror, Rogue, and Ranger. Good luck and have fun!
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Hey, does anybody know how to use the custom portraits? I wanted to do a run with my favorite fictional characters but it isn't working...
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When you get two of the permanent stat boost potions (both strength and endurance) and put both on the same warrior and watch as he demolishes on Hardcore.
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Does this game save using a third party? Beacuse my save files seem to dissapear when i block cokies from third partys.
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Slawekkii, I am guessing that you have your Rogue in the back row instead of the front, which are the only positions where melee weapons are able to be used. Either that, or you gave him a range weapon which can be used from the back row, but then his melee skills will not work. Good luck!
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Double post, but I feel this is too important for anyone who's struggling - The corruptor can only cast Dark Mirror once; casts it at the start of the battle and it only works on alive characters. This means you can purposely kill your party except the cleric, then revive your party back after the corruptor uses dark mirror and it becomes a 4v2.
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Using this strategy easily got me through to wave 40 -- had a couple close calls with dwarf veterans doing hammer slam, but never even had to revive, just resummon golems when they went down. I stopped healing after wave 40, and got through to wave 47.
Some tips: Wraiths and dwarven crossbowmen are dangerous. Take them out quick. Every 20 waves, all monsters will gain a level. When a golem dies, recast at least eldritch aegis on it when you resummon it. It'll keep it around longer. If someone gets hit with a punishing blow, it'll reduce their damage by 50%. Use single target heals with the cleric until benediction activates to heal this.
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Hard badge strategy:
Warrior, conjuror, cleric, rogue
For stat points, endurance on the warrior, intellect on the conjuror and cleric, and dexterity on the rogue.
For skills, take adrenaline, resolve, shield wall, and inspire on the warrior. Put the other points into armor proficiency. Take call soul, banish, wargolem, and eldritch aegis on the conjuror (replace wall of shadows). Put the rest into augment health. Take holy light, heal all, purify, and revive on the cleric (replace smite). Put the rest into benediction. Take hide, thief's luck, and coup de grace on the rogue. Put the rest into poisoncraft.
For equipment, make sure the warrior has a shield, high armor rating, and as much endurance and health regen as possible. The warrior will also benefit from some power regen. Make sure the cleric has a censer, and as much power regen as possible. Intellect doesn't hurt either. Give the conjuror some power regen and intellect. Make sure the rogue has a bow, dexterity and power regen.
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When you abuse the ranger ability of 70% accuracy because you boosted it to 140%, to make it 100% accuracy. then boost speed to 90 so you go first ever time. Then Clear the enemy teams health by 90%-100%. Wonderful. Pandora box is easy with 4 rangers on your team that win before the enemy team gets to even go. xD
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Oh pardon, P.S. again, only problem is the warrior lacks abilities for ranged, woulda been perfect if he had more to use there aside from inspire, adrenaline and the not so ranged resolve and defiant.
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Rogue can be ranged or melee, mage can be a tank despite being in cloth, ranger can be a druidic healer or melee, spear wielding warriors barbarians and druids can attack from the back row, i love the versatility in this game, the only ever bad thing is that if you want a cleric, mage or conjurer with a sword you'll need the gorgon's head or the minotaur's horn as there are no other offhand items available for those combos. Not much to say past this game is quite amazing.
P.S. save teleport scrolls and buy the 30k shop teleport as early as possible, it helps quite a bit if you save up and go for legendary lures. Oh, and teleport scrolls don't count to the 1 teleport limit of the shop badge, meaning any additional scrolls you have will allow you to teleport a second time on floors with more items, also have a chance for 2 legendary lures though that'd cost 40-60k so quite unlikely to be managed in a single floor.
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So, I went for the classic: Warrior, Cleric, Mage and Rogue.
You don't need a fast warrior.
You need to take the Rogue skill "cripple". The speed of the targeted enemy is set to 0.