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Tip: Keep passing your turn at the end of a fight vs. 1 enemy while you restore health and mana. The damage from one enemy can almost be ignored and it helps you save your potions
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Thanks, manahimik, again, for further light on Mundane Becomes Extraordinary. Now I know that I'm correctly saving that stupid gray glove (for my mage) so that she can get a new purple glove, even if it's taking a century for it to happen. About the "Temporary Becomes Permanent" and "A Gift of Magic," though, I've found that sometimes it will go ahead and put it on my inventory when my inventory is full, and sometimes not, so I've taken the precaution you mention of clearing space for it when I see that it's there and waiting to put it in the inventory until I know i have space. Have you ever noticed, also, that if you enter Monsters' Den through the plain Monstrum link (which I did by accident a few times before I decided to stick strictly to the Kongregate link) that in the emporium it sells you all three potions at once when you buy health or power potions, while only charging you the one price? But then, it uses them up in an odd way sometimes, too. Anyway, thanks.
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"Mundane Becomes Extraordinary" shrine makes a random non-colored item into a unique item. I'm not sure if it works with white or only gray. If you don't have a normal item, nothing will change so be careful. I don't know the exact mechanic but there was one time where I trashed all grey items except one when I encountered MBE shrine but when I activated it, nothing happened. Since then I get as much normal items before using the MBE shrine. The ones where you receive perm stat enhancing potions is a different shrine. I haven't encountered it for a while but the name goes something like "something something becomes permanent" or something like that. It gives you 2 potions that enhances str and end if I remember right, just make sure you have enough inv space.
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Woah! HELPFUL TIP COMING UP! I did not notice this for a while, but ranger has a move called hunters prowess. it does increased damage and a chance to kill. it does 200% damage to deep creatures. HOWEVER. I just found out.... IT WORKS ON LEGENDARY CREATURES! it cost 30 power and double damage on a legendary is REALLY HELPFUL.
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You know how you get orange items when you beat the dreadfather and the corrupter? you should be able to fight similar demons in the legendary lure! they have good items. that would be awesome in my opinion.
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best way to kill: get a barbarian, ranger, priest, and something else. upgrade the creature lore of ranger, get anoint on priest, and get pulverize on barbarian, and brutality. final hit you can do is your base damage for barbarian times 160% if you use chargex175% from anointx1505 from brutalityx150% from reckless fury plus if you creature lore and pulverize the enemy has 60% damage boost for armor. i did 50 thousand on the minotaur at lvl 57
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For the love of god could you an add some form of "Are you sure?" pop up when clicking return from the inventory... accidentally clicked 3 times in a row just now before I was done buying/selling... infuriating when your in a new game before you can afford the preferred customer badge.
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3 gorgons 3 minotaurs on pandora. i go through massive fight and in the end i am victorious! got too nimble gloves and a few green items. pandora fun for me, till i get rewards
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Thanks, manahimik, for the clarification re: Mundane Becomes Extraordinary. But what happens to your inventory when you do get one? Do you get an exta potion or etc., or is it like someone about a year or two ago said, and you get a purple glove, for example, in place of a white or gray glove?
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"Mundane Become Extraordinary" shrines appear randomly, like special encounters, legendary encounters and permanent potion thingy shrines. Sometimes I can play thru a campaign (40~ ish levels before I get bored) without getting one sometimes I get more than 2 in a single playthrough.
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Does anybody know just how to make "Mundane Become Extraordinary" work? As I said in my last note about it, I've deliberately left both gray and white items in my inventory for many turns of the game in order to cause it to appear and turn one of them purple (which is what I recall someone saying happened for them), but then it just doesn't appear. I think I've done somewhere between 20-30 rounds now waiting for it to appear, and it hasn't. If you've got any idea, please respond. Maybe I have it wrong?
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I think the point of the pandoras box is to challenge those whose team is nigh on unstoppable. Although it would be nice to be rewarded for ones efforts... I think you should get a purple for every leader and a legendary for every legendary creature in the fight. That would make it very worthwhile.
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I'd highly suggest making the Pandora's Box loot actually worth the time and money to even try. As it is, there's no reason to bother as what you get pales in comparison to something like the Legendary Lure. Save that, excellent game.
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best way to own those bosses ( pandora, legend, purple drop, one of those). get a mage with luminescent staff of the enlightened magus, thiefs gloves, robe of affliction, and shroud of darkness. all these are from bosses (pandora purple drop or legend). depending on the level of the items, you get between 75-110 blinding. use electrical storm and they cant touch you. also, if you having trouble making money, save up, buy the emporium preferred customer, and every level rite before you descend go and sell all unecesary items. dont buy all the stuff they have for sell unless you see good purple item, just buy legend lures (and when you hardcore) pandora.
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I have assembeled my Dream team
Ezio (from Assassians Creed) the rouge
Dumbledore (from harry potter) the mage
Gimli (from lord of the rings) the Barbarian
Robin hood (from... Robin hood) the ranger
:D
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Guessing nobody else has had the problem of getting the most useless items possible out of the pandoras box based on the negative rating on my comment :)
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Completes Den of Endless Evil on Extreme - Hardcore - Tactical - Attrition (338%) for the first time ever. Pats self on back. Blimey. Congratulations, Dilbert (warrior), Alice (warrior), Asok (cleric) and Wally (ranger)!
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My preferred method for Tellunos from several years ago was War/Cleric/Conj/Ranger, take all the group buffs since they have infinite duration as survival is "one big fight." Then stack up armor. I was able to last past wave 130; I don't know how high I could go because at this point I got bored and quit. When you're fighting level 20+ monsters with your level 10 team, things take a very long time to die.
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all you have to do for fall of tellunos survival: 3 clerics and 1 warrior, boost warriors damage and all of the clerics health, warrior kills clerics heal.
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Whenever you have full inventory, you can just delete the cheap ones. There's a filter in your inventory that rearranges your inventory according to their value. I usually discard my starting items then wait til lvl 3-4 then start selling when I get full inventory. By this time I will usually have blue and green items to sell (and a few purple that I can't use) so when I sell it, I can can afford a purple item or the emporium badge or a legendary lure. Exploring every map til 100% can really make the later levels a lot easier.
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Survival mode was really hard until I realised that all the 'lasts until the end of combat' buffs would last for the entire mode. Plus one on the Warrior, Ranger, Cleric, Conjurer combo - got to level 50 and then seemed unable to die, so set myself the new rule that I wasn't allowed to use any special abilities.
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Uhm an all cleric team is hard to kill, yes... but their killing power is kinda low too unless your enemies are undead. Not to mention you will have a harder time finding decent equipment for all your clerics since Clerics can only equip mace. You should just get a conjurer+cleric+ranger deal + damage dealer if you want a defensive team. The 20% defense buff from conjurer makes your other teammates almost as tanky as clerics in heavy armor and the ranger can heal too and provide a +hp regen buff...
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Easy survival mode win: All Clerics. Keep two in the front row and two in the back. Give them all Revive. Front Row give them Fervor, Shield of Faith (or Holy Light or Anoint if you want), load them up with as much armor and HP Regen as possible and pour their points into STR and END. Back row all points into INT and as much POW Regen equipment as you can get on them (Use Censers on them as well for added healing). Give one Purify and Heal All, and the other Holy Light/Anoint and Heal All. Throw the rest of the skill points in Benediction (Gets rid of nasty effects like -50% DMG/Blind/No Power Regen). Set them up so the middle squares are empty. Now you have a really hard to kill team that can all support each other.
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The ability to heal out of combat with a cleric would make a lot of since and would be a very welcome addition to the game in my mind. it's kinda annoying to have to rely on shrines and potions when you dont heal in combat.
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I like doing Warrior, Ranger, Cleric and Conjurer for survival mode. Warrior as main damager + buffs, Ranger for +speed buff (overwhelm! :D) and passive HP regen and poison immunity, Cleric to remove curses and other debuffs and also for heals and revive. The Cleric's 30% blind is helpful too especially when you encounter orcs that have low accuracy but hits very hard. Conjurer for a back up revive and +def buff. The multiple summons help somewhat too. There are times when I switch Conjurer with Mage though, because Mage kills quicker.
Well, whatever party config you do, make sure you get a cleric. Curses in survival mode is a lot more devastating that the other campaigns.
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Ya... Multiple Gorgons or even one Minotaur just rape me. :P Destroy my formation or super stun fest... I prefer neither. >.>
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The first campaign ends after level 9. The 2nd campaign ends after you beat the boss summoned by using the stone combined from the drops from subbosses. It's really not that long...
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someone pleeeez tell me when the 'campaign' is over -- im sick of these longass 'mediums' to get the best of badges ...
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Oh hey... I just beat the Pandora's Box mobs... And wtf. :/ It gave me two purples that were weaker then the legendary mob items I had.
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Pandora's Box would be semi easy if I didn't always get a Minotaur that would literally just swap my tanks and my squishies positions...
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Are you kidding me for real, i beat a pandora's box and only got one purple thats barely better than what i already have.....so dumb
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Patrolf, as to yours of Aug.28,'11: Cleave works only against enemies, but in a bit of a different way from Cleave for the barbarian. In either case, it works a little better if the player is in the middle of the front row. If the warrior is in the middle of the front row, for example, it hits all enemies in the front row, melee range. If the entire front has already been cleared, it can hit all three in the back row. The only time it doesn't work as far as I know is if you're waiting for a vortex from your conjuror to clear out of the enemy field. Hey, but how about that hail of arrows from the ranger? Or the electrical storm from the mage? I just looove these plays that hit more than one at a time--so useful.
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I thought that "Mundane Becomes Extraordinary" spells in a dungeon were supposed to change a gray or white item in one's inventory purple. But I found that 1) if there wasn't one there, I didn't get anything after the fact by clicking on "MBE" and 2)when I deliberately left one item like this in to see if it worked the way it was supposed to, I have now gone about 30 rounds of the game with this cheap item there, and haven't gotten the "MBE" thing again to test it. I know it's random, but I'm beginning to wonder if it's "avoiding me."