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@Azauk:
do you have the 5.000 points?
You probably played it on easy or didn't walk into every room if you don't have 5.000 points.
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Like DarthThrawn, I'd give 6/5 but 5/5 is all I can do. I also agree with dundrio, there should be a third one and the scroll that takes you to the market shouldhave unlimted uses.
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In reviewing high scores we have noticed your score of 43602702 on Monsters' Den: Book of Dread. We believe this score is the result of a hack rather than gameplay and have deleted your score. We do not tolerate hacked high scores as they undermine the integrity of the high score system. Please note that repeated offenses may result in severe punishment.
Scores deleted by Kongregate in error!!
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I love this game, I like how in survival mode if you don't like any of the items refresh and the store's inventory changes
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My conjurer's and mage's staffs keep disappearing and they're forced into unarmed or just passing. The staffs are not in my inventory...is this suppose to happen?
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the inventory should heve a cast-off option for items that your not going to use but sell as soon as you get to the emporum
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Dude! You just completed the Doomed Heroes achievement in Monsters' Den: Book of Dread and won the Doomed Heroes badge and 30 points!
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just got to wave 40, easy if you know what youre doing: warrior cleric ranger conjuror. get every single buff ability you can, dont bother with manasprites. summon two wargolems before buffing, the buffs will last all game. have the conuror and cleric get ressurect, get the ranger and cleric with heal spells; make sure you have hail of arrows anoint and cleave. The big thing with this make up is burst damage ayt the beginning of each wave, before you start the next wave, leave one monster with low health on purpose, to allow you to rest and just heal through whenever he attacks. Once you get back to full mana/health, kill the monster and start the next wave. You should have anoint on your warrior conjuror and ranger from when you were regaining mana, and use it to blow all their strongest attacks, you should be able to kill 3/4 or 4/5 of the enemies before they move. For gear, stack mana regen, health regen, and quickness, no matter who it is.
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it took me hell of a time to get that kongai card, the trick is to start at easy level and slowly build up to 4th level :) thats it!!!11
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if you close the window during battle, when you start playing the file again you start in the beginning of the battle you got out of, but with the hp and power you left with..
so if you do that you usually die
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I have some questions. Is there any way to unblock blocked slots? Is there any disadvantage to hardcore when you can just close the window during the battle if it looks bad?
I think this game is pretty decent, but I don't like the idea that I've been torturing myself with in this game of sit around getting near full power and HP of all characters once you've reduced each battle to 1 enemy, but to me, that seems like how to play, which is lame.
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one of the modifiers is glitched if you choose beginner on the new story and you click the last modifier it only gives +10% not +20% score
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Just to help anyone who is trying to get the Doomed Hero Badge, get whatever buff all skills your characters have and cast them right away. They last for all waves as long as the character doesn't die.
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the orbs should only work on people not items or people... items get weaker every level so every level this is the logic (why use it now when i can use the orb or multi orbs on one item later in the game)
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Lame, when i faced minotaur (Though i beat him) his labrinyth skill that changes your party around moved my warrior in the back, this game needs a function in which you can change around your party members in case this happens >_<
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Oh, forgot to mention the advanced dungeon navigation which does a great job addressing the unecessary clicking which plagued the first version.
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This is a fairly well done expansion to the original but it still fails to address some of the problems that the original had. The extra classes and monsters are nice, the additional skills for each class were a great addition. However, still far too many items. The failing of this game is the huge amount of time spent dealing with your inventory and rather than help reduce this time there is now a shop which requires even more. I think the shop is a minus rather than a plus. It would be more useful if there were less items and I felt more of a need to buy them. As is, theres little reason to sell your things rather than just throw them away, all you can buy is more crap. The extra campaign is nice in theory but is functionally little different than the first one. Survival mode, while not the most fun in my opinion, does give additional gameplay options and gives players something else to do.