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I like the changes, especially the addition of the store concept and mini-quests. I finished the first quest again since the improvements and look forward to starting the next.
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to slayerzz....
SPOILER ALERT
journeymans stone teleports you to the dreadfather, ending the campaign
hes sorta like the corruptor
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What is there to do, after suffering a defeat? With the loss of key equipment, it's sure not more likely to be easier any subsequent tries. Start over?
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i think the reason you cant multiplayer this is because most units do mare damage than their own hit points, so a rogue with a decent dagger and high speed using pierce defenses would one hit kill everything, so using three dagger rogues up front and a bow rogue in back , all fast, you would instantly win pretty much.
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i have a 2 clerics in the front, 2 mages in the back and it seems to be workin out pretty good, on my fourth level, have defeated every boss so far
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Suggestion: In the shop have a group sell option. So that you don't have to click each individual item you want to sell then hit the sell button for each item.
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Can you update to allow multiple enchants on items, or at least overwriting of enchants?
..and maybe claw weapons? and duel wielding? :D
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LOL
survival mode is hella fun, i ran out of money in the beggining, i thought it was enough for all blues, but it wasn't, still fun though, lol
go for a rogue, cleric, conjurer, and barbarian, best combo ever,
have cleric heal, and conjurer rezzurect, with wargolem in front center
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my team is 4, very fast mages (90, 85,80, 110 speed) I wish i could test them out against some of your heros... player vs. player update anyone?
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Game is a lot harder now (normal mode = you have to try). Fun, in that old school classes are good, but imo the new classes start off poorly, but probably end up insane, I don't know.
Anyways, make the newer classes stronger, because in hardcore mode, I stuck with old group (war, cleric, ranger, mage) since the new classes weren't really "cutting it". Only at start of chapter 2, but so far its looking like a far better version! Keep this up.
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Rogues are must have
create opening is great (2 attacks in one) plus sap strength helps with the tricky bosses and daggers can do so much damage since you find a lot of +x strength and +x dexterity which adds 2x damage each.
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i used the same set of characters from the old game except i had a barbarian instead of a second warrior
and my second set are 3 summoners (i forgot what theyre called XD)
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Has anyone else noticed the decreased accuracy? I mean, 95% accuracy should hit 95 times out of 100, right? Then why is it that I get at least 1 or 2 misses per battle? Please fix the accuracy ratings, as they have definitely changed from the first Monster's Den.
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NEED HELP: stuck on level two and I'm barely surviving. I have one warrior, rogue, mage, and archer. all have 7-10 health regen and 10+ power regen, Difficulty is reg with no add on difficulties.
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why doesn't "full retreat" actually retreat everyone? it goes a full turn, taking everyone out one at a time. costing yet another full turn per character..
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Team: Warrior, Cleric, Mage, Summoner. My team works pretty well in most situations. great addition to Monsters Den 5/5
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Thanks for another great MD. Just noticed a problem. Spent a while setting up a party for the survival mode, equipped their skills, equipment, etc. I then went back to the store to sell the starter items before starting the fight. Wave 1... none of my new skills are equipped, only the starter ones. Not sure when they became unequipped...
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of course the lineups depends on the difficulty level, and if it includes hardcore, tactical and attrition.
what type are you playing and what level?
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well over all its a great game. Some nit picky stuff i could go over but won't. Only one complaint. why oh why can i not buy loads of epics at the emporium, occaisionally i'll find one or two buy never any more than that.