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Great game 5/5, and for anyone wondering about shrines, "mundane becomes extradinary" makes one random item legendary or purple, "temporary becomes permanent" makes a potion with temporary stat bounses permanent stat bonuses when used
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Groxo juego...casi tan bueno como el primero...ese punto extra iba por el echo de ser innovador dentro del genero Rpg por turnos...
El upgrade del Shop...el echo de skils passivos...estan muy muy buenos...posteo esto en español por qe veo solo comentarios en ingles ^^
god game and i wait for a third launch...
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I think the “reccomendation” tab needs a lot of redo-ing. I don’t know exactly what it’s taking into account, but it’s suggestions are often horrible, and sometimes even laughable. (I am getting a reccomendation to equip a +9 Endurance ring, while I currently have a +11 ring with 7% drain health equipped.)
That is the only thing I see needing fixed, otherwise an amazing game, favorite for sure. 5/5!
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More suggestions:
- more enchantments per item as the level grows - at level 50, the player can enchant with 2 orbs, level 100 - 3 orbs...
- orb of lethality (self-explanatory)
- more options of skills (actives and passives)
- more potions in the shop (Snake Blood, speed, protection)
This game is very nice, there's something on it that keep me coming to my PC to play it all the time!!!
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I didn't like Elusiveness. There's always one shot that should be directed to the rogue to avoid the death of another character... My suggestion is: this passive skill works only when the rogue is below 30% health...
The improvements were fine, but I miss more legendary battles...
Another suggestion: what if there is more than 6 monsters to combat? This would be challenging... And to be fair, the player would find lost parties in the dungeon, with adventurers that don't die after 1 or 2 battles like Carlos...
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Shirahago - They don't. Really. Also, there is A LOT more to this game than #1. There are legendarys, the Dreadfather, another storyline, survival mode, and you can fight a strong boss every 9 dungeon levels in the improved original. If you didn't notice any of the major changes... well then look better
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I am fairly sure that Bloodsprites are bugged. They should heal 128HP on lvl60 to everyone but they always heal everyone to full HP.
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The "Temporary becomes permanent" altar gives stat boost potions. They permanently boost either strength and endurance by 5, or intelligence and dexterity by 5. You get 2 of these potions, either 2 of one type, or one of each.
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btw, high level hydras are easy, dont kill the heads so the hydra will only use 2 heads and no regernate heads... and just use range attacks with poison to negate its regernation
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geeze, chill on the "this needs a badge" if you havent noticed it will get badge. the only reason it hasnt is because there was a last minute problem.
It's a fun game to play WITHOUT badges anyway. - those are merely a bonus.
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Kongregate is slowly loosing my confidence. The fact that they picked drone wars as a card game instead of this really shows how little they care about the players...Although, I could be completely wrong...this game might be too hard to code a card fo-Scratch that. They have badges in the first one.