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Check your inventory after you use a Mysterious Altar. The item you get depends on the inscription on the altar. From one altar (I won't spoil inscription) I got an Orb of Enhancement that gives "Enhancement +10%". Problem is, I don't know what exactly that does, and I'm not willing to try it yet. What does "Enhancement +10%" do?
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awesome game.i feel kinda sad for not starting at the new dungeon,so i could use that journeyman's stone(i'm lvl 51 and too lazy to do it all over again)
what does the journeyman's stone do ??
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I still feel that the newer classes are still to weak, suggestions, give more options to the summons, the barbarian has a few to many condition only abilties, and the jostle doesn't seem incredibly important. Also, could you please, please, please add more special events to the game and how frequent they happen.
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Just beat it. Took it to the 23rd floor before I used the stone. Pretty good. The dreadfather was rather easy. Other than that, I would suggest a little more variety in the form of more epic monsters, more random "?"'s I only found 4 and 3 of them were the clear out the whole level one. BUT it is a definite improvement on the first one (which was still pretty damn good).
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garin i abosultely love how you keep watching the comments and let us know whats up, i gotta know, will you be making a third?
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I wanted to add the ability to equip in the store, but I had a bit of a failure of imagination when it came to making the interface for it work.
I still need to do at least one bug-fixing update, I might look at hacking some functionality in then.
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I agree with Konachei in that I wish we could equip/remove equipment in the "store".
It would make it easier to outfit our characters if we could remove/sell the stuff we didn't want, then buy/equip the bits we wanted.
I *like* that it tells us if an item is better/worse than what we've already got, but having to buy it, leave the store, THEN put it on gets kind of annoying.
(Especially if I'm running low on gold, in which case I can't afford to buy what I want unless/until I sell the old stuff first, but then I have to remember to put it all on before heading back out.)
Otherwise, *AWESOME* game.
=D
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1. need to be able to equip items in shop
2. conjurer class needs to be improved
3. more legendary monsters (might i suggest the chimera and cyclops)
4. make last boss fight harder
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I really like this one (and the first one) but I have to say the conjurer seems really underpowered, compared to the mage (which is a favorite of mine). Another suggestion is to make the shop an actual place in the dungeon (or portals to the shop, that works too) because scrolls for it a few and hard to come by. Also, while in the shop, we really need to be able to equip items.
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'The Dreadfather' was a little easy, the idea of duplicates in the first one should have been modified to not include your damage reflection, then add the Dreadfather, and then there you have a fair boss battle.
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great game (5/5) but its alot like the last.
The next one should improve the interfaces.
Also, I didn't realize there were multiple campaigns!
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The conjurer sucks ass, there is no benefit on taking him. The healing/mana sprites are crappy fighters AND can only heal a little. The guardian is a crappy fighter, just a punchingbag for a lot of mana. Etc. etc.
The conjurer's skills boost your crappy minions (you can only summon two in a full party) to a weak lvl. After your party has leveled 25 times, a fully boosted golem can finally be a little dangerous.
SO, the conjurer needs to be tweaked, he is the worst character of all.