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garin. I really enjoy legendary battles!can you tell me how often they can be found?
also I don't always search a whole dungeon so an indicator of legendary battles would be nice!!!
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one day, young one, the foolishness of your words will dawn on you... anyway, I made my point and am done arguing. I think anyone with even a little logic can see the truth of what I say anyway
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hm... a few measly hp to begin with or over 20 hit points healed each turn... seems pretty obvious to me which is better
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oo i just found a glitch i found a item that says it heavy armour but ranger barbkian rouge warrior cleric can all wear it even know it heavy army its a purple armour
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yure wrong 4+ ndurance actulyy is better than 20 health regenration if yure lets say lv 10 as thats where you find them probaly
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Others pointed it out but the game would be more diverse/fun with a 5 member party. Make the diff. scale with that (harder/ more mobs that hit targets more randomly so the chance to loose a char on the 1st turn is small). Then, there is probably a reason that you have 5 slots for skills, but the game would be more fun if you had more slots (at least give us the ability to remove melee attack!) Some chars are jinxed by this more than others. The warrior has all slots he ever needs with 5 (shield wall, execute, inspire, cleave, and skill of choice) while I would gladly sacrifice the clerics wrath/benediction for a few extra slots. Then, a few minor issues. Make the spear warrior and ROGUE only. Why would you use a spear with a character which main damage skill involves a hail of ARROWS, I wonder? Health regen items are overpowered - at a certain moment you get items with 20+ health regen, items with things like +4 end. hardly compare. Great game - hope you're working on a md 3
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garin: now that is something I hadn't noticed. Given that, it seems like I'd want to carry two suits of gear... one for combat and one for exploration!
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Creight: I considered it. They do still provide some benefit, as they increase the regeneration you get when exploring the dungeon. That's more valuable than normal when power is so limited.
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Hey garin, any chance of removing the power regeneration abilities from the random item drops when playing Tactical mode? It is a bit annoying to get Runed items and what not when they simply don't work...
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Version 1.7: You can now equip (or unequip) items in the store interface by double-clicking on the item's icon in the Sell pane or on the character paperdoll.
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Also, is electrical storm linked to weapon damage as well as Intellect? Is there any way we can view the formula for the damage for some spells?
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MY mana shield for my mage is constantly activating when the enemy misses me. Like pretty much every time. It's getting annoying now
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I got into a habit of holding ctr to sell all my items in the store.
You should have a confirm delete dialog for rare and epic items. (at least epic)
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This game is really fun, however a bit trivialzed with cleric and 3 mages. Go full quickness gear on all characters, and put points into endurance on cleric and intellect on mages. From level 20-43(my current level), I've had the first 4 attacks due to high quickness. Try to get cleric with highest quickness, and anoint your next mage, and do 3x Electrical Storm, 95% of the time, that gives enough damage to win.
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For everyone that says its laggy just right click anywhere on the game screen and click settings. then a lil window will pop up on the gamescreen, click the picture of a folder with an arrow going into it. its on the bottem of that screen . at that screen click and drag the bar and put it to max. it should say unlimited and then click the X in the corner then there should be no more lag.
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is there no longer a way to get more money in survival?
the bug before that replenished your money really helped, now i cant even get a decent full set for 3 people:(
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After reading through comments I can't believe so many people complain about it not having badges. Here are people making fun games for you and all you do is complain that they arent doing it fast enough. So disrespectful
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I have a serious problem with the ctr click to delete thing. I always delete my epic weapons instead of equiping them.
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Just noticed this, not sure if its a bug... But I found a "Temporary becomes Permanent" shrine, got the potion and used it. Shut down the browser window and brought back up the game. The map had been reset and the shrine as well. Did this 4 times(my lvl2 war now has 29 str + end), tried it with a simple refresh and it saved the progress. So no more free shrine use. Anyone else noticed this?
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How come the epic quality [light armor], Sacred Vestments can only be used by Cleric? besides that, it's not better than a regular green/blue quality armor, and it's expensive as well.
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My super survival group finally bit the dust, died in wave 175 (L18 version of wave 15, the one with the boss mob that does "Void Cannon"). Took several hours spread over two days. War + Clr + Rng + Conj, lots of health/mana regen items, lethality on weapons, warrior + two wargolems up front (war and rng centered) and heavy use of the "pass repeatedly while staying alive vs one weak mob at the end of each fight to revive/rebuff and regen mana" tactic.
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emanrseu: wave 418 w/ 4x L10 conjurers vs L30 mobs? I can't imagine that's possible without extreme luck. The enemy would one-shot most of your party in a single round. You can only recover so fast with mana-less revives.
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All haracters are good-archers and rogue are the fastest-hit first,add on that a high lethality,or a high blind chance ,or stun,archers do massive area damage,rogues can cripple the enemy speed and not just,my party for survival is conjuror,2 warriors and archer,you get poison immunity from archer and alot of hp regen,that and sprites make a cleric useless,i'm having a warrior tank in front ,conjuror and archer on sides,and another warrior in mid,back to the other,first is using vampiric axe of lethality,other vampiric spear of lethality,i like those on all my party weapons,work with a vampiric ring of speed and vampiric robes of speed,for archer vampiric quiver of lethality,but is hard to refresh shop and buy everything exactly-2 warriors,both must have 65 speed(soothing planeforged-of speed,and "of reflection")for gloves i use 20% chance to stun as main atribute,on all party members.A stuned mob is a dead one,wont hit next round ;)
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What I find funny is that people seem to find rogues and archers great, while I find the other characters VASTLY superior. Take the warrior: shield wall is the master of all tank skills, execute an instant kill, has a damage buff and an attack for multiple targets. Mage: excellent area damage AND can criple opponents with his power syphon. Clerics save your ass and blinding light is one of the most cripling skills. And the conjuror, so misunderstood, he is not supposed to deal damage. Forget the wolves and golems. Eldritch aegis makes you survive, at higher levels blood sprites can heal a shitload of damage TWICE (leaving your clerics to anoint or do something other than healing) and the mana sprites are not bad either. Even banish had its moments, AND he can revive. The conjuror, when played rightly, is totally AWESOME