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Got to level 10 on hardcore. Fighting corrupter. Copied my fighters. Killed him. Lost. And now I need to restart. Ridiculous.
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This is by far one of the best Dungeon-Crawling games I've played in a while. Definitely take this offline, man. Make some better character pictures, flesh out a better storyling, include another class (Perhaps splitting up the Cleric into a Cleric who uses actual magic for attacks, and a Support character who has incredibly high defense/wears heavy armor/has normal "Tank" skills?
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2/5, I just found it repetitive and boring. I wouldn't have played if not for the badges. I would give it a 1/5 but I can see that you put a lot of work it this.
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When I win the first fight you encounter, the game just stops. Nothing happens when the monsters dies? Does this only happen to me?
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+X to Hit synergizes particularly well with reduced-accuracy attacks (such as Hail of Arrows). Poison synergizes particularly well with Area-of-Effect (such as Electric Storm). Speed caps at +10 and Power Regeneration caps at +4, so a Blue +10 spd +4 pwr hat (or boots or whatever) can be kept to lvl 50. Kill and Stun also seem to cap at 10% and Life Drain at 7% (except for purples). Meanwhile your Health Regen, Stats, Poison, etc., items need upgrading as you travel deeper and their values become obsolete.
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All classes nicely playable - you could probably reach hardcore 50 with any set of 4 characters. Using a mix is probably easier, since you can sub in any dagger, staff, spear, heavy armor, etc., that you stumble across.
There are skill combo tricks (stun->coup de grace) and specialized builds (e.g. Str-based Ensorcelled Sword Mage, End-based Damage-Reflection tank), but its easy enough just to combine AoE (Mage Electric Storm and Ranger Hail) with raw damage (warrior melee, ranger bow, rogue dagger).
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this is a really good game but if u make another, please have PEOPLE not PICTURES OF FACES, other than that the game rocked 5/5
P.S. Im gonna say this now ppl GET NEW PICS and stop using the site ones, an outside pic makes u more unique
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I agree with all of Lolzorz's ideas. Especially 1, 3, 4, and 5. 2 I don't really care about, but it's a valid point. 6 I'd have liked to see more for (after attaining the 10th skill the game becomes even less interesting than it had been). But there definately needs to be more difficulty and more bosses like the corruptor.
It's these factors that made me start hacking the game: there was a better goal, there was more difficulty, and about as much fun.
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Lolzorz i like most of your ideas, i personally would like if you could be balanced in between a offensive and defensive spec. otherwise it sounds good to me, great game btw
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5. Consumables. Way too common.
By the time I reached 50 in Hardcore, I had 30-50 of each consumable, and never used them.
6. Skills.
Instead of a list of 10 skills, all being obtainable but only 5 (+default skill) being usable, wouldn't it be better to actually make us choose between some skills each level?
For instance: get to lv2, choose between 2 skills on your warrior (a defensive one and an offensive one) and you can never get the other one.
More customization is always good.
Going with the previous change, it would be nice if all skills learned were usable.
This game has potential.
Keep most of the coding the same, rewrite some formulae and add a few bosses and it would be a lot better.
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3. The whole defense system.
Defense of an item increases with each level, but level decreases the impact of defense on damage reduction.
That creates a few problems:
For frontline characters, you can never focus on some specific stats (damage reflection, resistances, strength,...), as you need to constantly update your defense not to fall behind in damage reduction.
For backline characters, defense becomes meaningless very quickly.
Instead, I suggest not making level influence damage reduction, but making high defense items work like the rest, with upgrades much more spread out.
4. Difficulty.
After a few levels, it pretty much disappears, even in Hardcore mode: the first few levels are the hardest.
At the same time, one always seems to be at a stalemate with ennemies, increases in character strength being completely matched by monster HP and damage.
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A decent Diablo clone, but a few things could be done to enhance it:
1. Additions.
Obvious upgrade to the game, adding more specific bosses, more creatures, maybe more classes and item types.
More bosses is the most important here, as you meet the Corruptor rather early and then you're done with it.
2. Itemization.
Some equipment slots need to be restricted to some stat boosts.
A ring shouldn't give defense, for instance.
That, combined with the next point, would make it easier to have specific "builds", which is what every player of this kind of game aims for.
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fugori:
one time on extreme the 1st path was a boss fight - without them i would have been screwed. They also work well to skip around guys in order to get to treasure
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NomDeGuerre, that must be something of a rare occurance. I've never had any trouble with the first level or three... but since its randomized, I suppose I can see that. There always seems to be two or more paths, though. Maybe I've just been lucky.
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@Fugori:
The scrolls of deception can be very useful in the early levels if the path quickly dead-ends at the boss fight. Once you have decent equipment, you can take them out without much trouble, but in the first few levels, it helps a lot to do the rest of the level first, then come back to them. If you can't get to the rest of the level without fighting through them, it can be a pain.
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SalamanderCraige: It is the same music, but there's nothing nefarious about it. We both licensed it. If I'd played the Campaign game earlier I may have gone with a different song.
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Oh, yes, and the scrolls of deception have no real purpose. I've never been trapped. Maybe this is something that only happens at the really deep dungeon levels?
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Love it. The only problem I have with this game are that it very swiftly becomes repetitive - there's almost no point in playing past the Corrupter. Add some variety. Another class or two. New weapon types. New things to do. Randomly generated actors or events in dungeons that give great rewards. Side quests. Things like that. Yes, it's a flash game, not Baldur's Gate 2, but even roguelikes manage to add a great deal of spice to their claustrophobic lives, and this is just too vanilla to go back to again and again. I can't imagine getting the last hardcore badge.
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Went 2 rogues and 2 rangers. Pin-Coup, Pin-Coup kills two baddies a round regardless of hitpoints. Rogue's MP drain power makes bosses a joke. Corrupter just kinda glared at me. Oh, and every piece of equipment had health regen. 50% of my health a turn at the end.
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Very easy once you figure it out:
Team: 2 clerics + 2 mages
Clerics:
leveling up: +2 endurance /+1 intellect
Equipment: max armor while wearing +quickness on cape/censer
Mages: +3 intellect
Equipment: +quickment rings / +intellect, try to keep quickness above 55(50)
And just spam annoint + electrical storm and nothing can stop you :)
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Very nice rogue-ish game. Perhaps only award new skills every 5-10 levels or so, the way it is now you can just as well give all the skills from the beginning as the player gets them so quickly anyway. Bigger text and graphics on the items would also be nice, kinda hard on the eyes atm. Other than that and some balance issues it was great, 4/5.
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This is a great start to a potentially good game and I'm looking forward to the followup. For now, I can't give this more than a 2 simply because I've played nethack and other similar games before. If you've played almost any other RPG since 1990, you're getting a deeper experience than this.
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Monster's Den 2:
* a skill tree
* no repetition of crap weapons
* bonus for having all the parts for 'valiant crusader' and the like
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Have all four badges, yet can't. Stop. Playing. New content would be awesome, because I could at least justify the continuing. :)
Oh, and better mage spells.
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I love this game just for the fact that my purple dagger says "It brings a pointed reckoning.." for no apparent reason.
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Nice game but VERY lacking as far as an RPG goes. First of all whats the point of exploring dungeons if you level up when you get to a new level? Also, wheres the fun in levelling up if you can get any skill at any level? Can't use potions during combat (as far as I could find out). Cleric damage buff is WAAAY overpowered on characters that have AOE skills. Game too easy, no challenge. I do like the music though.