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Comments for Monsters' Den

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rohit14

Apr. 30, 2008

Under rating threshold (show) This game is SIMPLY AWESOME

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deleteduser

Apr. 30, 2008

Under rating threshold (show) the first 2 badges should be made eligible for normal difficulty as well. Now I have to restart my game on "beginner" diffulty. *sigh*

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JorgonQ

Apr. 29, 2008

Under rating threshold (show) Now this is a great game. Similar to the Rogue-type games, but with decent graphics and a party to use. 5/5

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deleteduser

Apr. 29, 2008

Under rating threshold (show) Fun, playing hardcore lvl 12 atm and enjoying it. Reminds me of Rogue.

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deleteduser

Apr. 29, 2008

Under rating threshold (show) it doesnt delete your data if you delete your cookies.. i delete all my browsing history, cookies, cache, etc. after i close the browser..

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deleteduser

Apr. 29, 2008

Under rating threshold (show) crazieshado, Data are stored as Cookie in your own computer, instead of in your account in this website... So, if u use another computer to play, OR u deleted the cookie.....then you will loss your data... if u are just using another computer, go back to your own computer and your data will be there.

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deleteduser

Apr. 29, 2008

Under rating threshold (show) anyway, i still think that melee attackers like 2H-weaponed warrior and Rogue need a boost.. When my team of 1 Warrior (Endurance), 1 Cleric (endurance), 1 Cleric (Int.), 1 Mage (Int.) fight the boss of Lv50. Quickness 89 Cleric, Cast Anoint on Mage Quickness 79 Warrior, Cast Inspire Quickness 74 Cleric(Int), Cast Litany of Pain (Deal around 900 damage to all enemies) Quickness 68 Mages, Cast Electrical Storm (Deal around 2700 Damage to all enemies) After these Only the boss have the chance to attack me once, all his teammates Died at this moment before they can do anything i bet that a team with rogue cannot be such efficient

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deleteduser

Apr. 29, 2008

Under rating threshold (show) how do i equipment the loots?

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deleteduser

Apr. 29, 2008

Under rating threshold (show) excuse me, but whats your lvl? everyone can do thousands damage after lv30.... have you compared your rogue with rangers and mages with similar level and equipment?

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deleteduser

Apr. 29, 2008

Under rating threshold (show) @lhtsang you're just an idiot, who the hell uses hide? its not that useful unless your rogue sucks like hell.... It's best suggested that you just use one of each class. One support and the rest offense... Mine is Tank Warrior (dual) that has end and str, can kill and have others; Damage Rogue; Int Cleric for healing and offense; Wiz for AOE and Damages. Getting there quite quickly... Damaging rouge is powerful, i bet you put no points into end that's why he died... My Rogue can do up to 1k damage, and hasn't died since like really really early on... for about 10 lvls from 12 to 22 my cleric died once...

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deleteduser

Apr. 29, 2008

Under rating threshold (show) ok if u mean a warrior is supposed to stand in the front to protect others, than how about the rogue? when i use rogue, even i use hide to protect him in the first round, usually he can get killed in the second round... this setting is making rogue un-playable. in addition, a warrior can only protect teammates with a shield (shield wall) so i said that, the skill which boost warrior cannot be armed with shield... this make attacking warrior playable (with 2H weapon), now, i believe that MMOST formation which can break impossible level are something like this 1st. Warrior 2nd. Cleric OR warrior 3rd. Cleric 4th. Ranger OR Mage Rogue and attacking warrior is totally unplayable.

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deleteduser

Apr. 28, 2008

Under rating threshold (show) great game. although like many others said a shop would make this game perfect. even though 5/5

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Satrevi

Apr. 28, 2008

Under rating threshold (show) i like to use two rangers and a cleric and a warrior for that reason, the cleric can play the part of a warrior if need be, or boost the warrior, or cast magic up front, the warrior up front with the cleric balances things out, the two rangers in the back with some poison arrows and the kick ass hall of arrows move, you got yourself a winning team, the only hard part is you need to watch the endurance damage ratio closely, watch that right though and you're in business

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deleteduser

Apr. 28, 2008

Under rating threshold (show) The idea of upping the bonus of melee attackers isn't really a good idea. melee people are supposed to be in the front - they serve as walls for the attackers in the back, as melee peeps have done forever. who goes out first in a fight, a ranger or a warrior? warrior, with a ranger supplying supportive fire from behind, in the comfort of knowing that someone is in front of them keeping the enemies back. The enigma of a warrior being some god on a battlefield is much more fiction than reality, they were merely there to ebb the flow of enemies.

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deleteduser

Apr. 28, 2008

Under rating threshold (show) Hardest of Core Dude! You just completed the Hardest of Core achievement in Monsters' Den and won the Hardest of Core badge and 60 points! yeah that took way too much time to complete...

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deleteduser

Apr. 28, 2008

Under rating threshold (show) Melee attacker also suffer from another disadvantages... Some dangerous enemies which cast spells which attack multi targets usually stand at the back... Our melee attackers need to take out all enemy which stand in the front which may be quite hard to kill... before they can attack those dangerous enemy hiding at the back.. So they deserve those bonus i listed below

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deleteduser

Apr. 28, 2008

Under rating threshold (show) some mistake below, the second "Endurance" on line #6 should be "Strength" or "Dex"

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deleteduser

Apr. 28, 2008

Under rating threshold (show) i think its not balanced enough.. Melee attackers need some more bonus! Melee attackers easily dead because they stand in the front.. if i put too many points on endurance, their damage will be too low comparing with Ranger and Mages if i put too many points on Endurance, they will easily dead because they stand in the front.. i think that Rogue should be given a bonus that 50% of attack on them will miss Warrior should be given a bonus that 30% damage resist is automatically given since the begining of the battle (which is a skill, that cannot be used with a shield.... so that warriors which use shield wall to protect allies cannot be stack with this skill which will make them overpowered.)

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apelhitam

Apr. 28, 2008

Under rating threshold (show) about the market/shop aspect, maybe it should be like this: we should clear the level thoroughly(100% clear and explored) then a shop will appear on the room w/ the boss. there we can buy stuff, may be something that will increase our stats permanently.potions, well we have them all over the dungeons, well sell it more than we use it, well it is for me anyway. please give you opinion

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Desmer69

Apr. 28, 2008

Under rating threshold (show) I agree with Witmonger, some kind of vendor where you could buy potions ect. would be great. Don't really know about a skill tree for each class, but it's an interesting idea.. ;)

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apelhitam

Apr. 28, 2008

Under rating threshold (show) another suggestion: we should be able to have skill trees e.g. mage skills= fire->burn, etc ice->freeze,etc and so on and alos have set bonuses,e.g. stalker set=when completed, user has a bonus 10% to lethality etc wat do you guys think?

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deleteduser

Apr. 28, 2008

Under rating threshold (show) It feels really weird throwing away so much loot and not being able to sell anything. An economy system (or at least basic shop somewhere on every level) would make it more interesting. I agree more classes and types/groups of monsters would too. All that aside, it certainly had me addicted for a long time.

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deleteduser

Apr. 27, 2008

Under rating threshold (show) This is too old school for me

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deleteduser

Apr. 27, 2008

Under rating threshold (show) sure

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NuggetandSkull

Apr. 27, 2008

Under rating threshold (show) Well,it's ok,the drawings are amazing,but the fact you don't get to move around literally with the arrows or the letter movement kinda kills me.But still and easy 5/5 from me.

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deleteduser

Apr. 27, 2008

Under rating threshold (show) Hardest of Core Dude! You just completed the Hardest of Core achievement in Monsters' Den and won the Hardest of Core badge and 60 points! View all badges. That = rediculous time.. but nevertheless generally easy.. for those wondering did it with a pure endurance cleric out front n centre, and 3 pure dex rangers out back ;) worked a treat..

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deleteduser

Apr. 27, 2008

Under rating threshold (show) Not the best... It had great potentional, but you had WAY to much loot, andt. needs more classes. A number 2 would be good. Needs more skills. 3/5 for repetiveness and overloo

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deleteduser

Apr. 27, 2008

Under rating threshold (show) nice game

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deleteduser

Apr. 26, 2008

Under rating threshold (show) Finally gained my Impossible badge! Took a damn long time, but worth it. Great game! Final score @ 50 (start of) : 100843 points.

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XxGhoulxX

Apr. 26, 2008

Under rating threshold (show) THIS GAEM IS AWSUM MAKE A MONSTER´S DEN 2 WIT + PLAYABLE CHARS :D!!!!!

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deleteduser

Apr. 26, 2008

Under rating threshold (show) well i liked the game...but the impossible badge just makes me want to shoot myself...haha...i think perhaps the eliminating of at least one item slot would make it better though..that way there will only be about 8 minutes of equiping between each battle instead of 10 :) haha

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deleteduser

Apr. 26, 2008

Under rating threshold (show) Garin if you make a monster den 2 or somthing similar please dont have so much loot...or you can add arrows that can indicate if gear is better or not..but great game 4/5

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Zigma

Apr. 26, 2008

Under rating threshold (show) i hope there will b a monster's den 2 this game is awsum

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deleteduser

Apr. 26, 2008

Under rating threshold (show) Best online dungeon crawler I've played in a long time. 5/5

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RichieRich80

Apr. 26, 2008

Under rating threshold (show) MadGod: I think it means that when he's hit, he deals more damage back to the guy who hit him. E.g. if he takes 50d, then he reflects 54d to the attacker. However, this doesn't prevent your guy taking that 50d.

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deleteduser

Apr. 26, 2008

Under rating threshold (show) for one guy, his damage reflection is 109%...so he does more damage to himself than me?

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deleteduser

Apr. 25, 2008

Under rating threshold (show) sitenuker, never played a good ol' dungeon crawler have ya? Loot is key.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) pretty pretty girl i mean good haha

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deleteduser

Apr. 25, 2008

Under rating threshold (show) this is the beest game ever i have 2 warriors a mage and a ranger

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Valdrea

Apr. 25, 2008

Under rating threshold (show) great game, I want to unlock some new classes to run thru again. Maybe in a Monster's Den 2 ;)

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deleteduser

Apr. 25, 2008

Under rating threshold (show) You know, I'm starting to think that 1 cleric and any 3 of another class is sufficient. Done it with rangers, mages and rogues. Fast and fun.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) u are a queer basher

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deleteduser

Apr. 25, 2008

Under rating threshold (show) lets fight

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apelhitam

Apr. 25, 2008

Under rating threshold (show) better than mona lisa!

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deleteduser

Apr. 25, 2008

Under rating threshold (show) Too much loot! The game is fun but why does it throw so much loot at you? It becomes such a chore having to compare new loot to what you already have equipped, then destroying unwanted items. loot should be replaced by gold which you can spend at the item shop between levels. This would keep the no of items under control plus give the player more control.

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Guswut

Apr. 24, 2008

Under rating threshold (show) StrikerX22, the idea of the game isn't to collect EVERY little item in the game. If it was then you'd have a town to sell stuff and whatnot (which was what I was waiting for on my first play through). When the player gets to level two and sees that there is no town, they'll figure out that it's not a care bear "Everyone Goes Back To Town All Happy!" game. If you don't like it don't play it. No one is forcing you to play it. :P

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deleteduser

Apr. 24, 2008

Under rating threshold (show) Honestly, just a stupid game. Just because it has some decent quality doesn't justify its high rating. And how nice for the beginners to be overwhelmed with countless items only to have to discard when you suddenly get too many if you ignore them. I mean seriously, did the maker even play it? Other than all that, it's just boring, yes, for an rpg.

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deleteduser

Apr. 24, 2008

Under rating threshold (show) I Love This Game it is Very interesting beat it 2 times and still playin it Very Hard Though! 3000/5 (:)

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deleteduser

Apr. 24, 2008

Under rating threshold (show) Basic, but fun. Reminds me of two old games, Fates of Twinion and Shadows of Yserbius. Worth the few hours of gameplay.

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hron

Apr. 24, 2008

Under rating threshold (show) best game i played on this site - level balanced , lot of items, rares etc.

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