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@Serp13, do you have Caravanserai, Galileo, the bungee jumper and the telescope? If you do, I'm afraid that's it for now. At least the game told me so in a message box.
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@Serp13, between floors 10 and 11, you'll be able to make a balcony for Galileo, who will be dropping apples and generate tiny bits of science for you over time. You can get him for 100Sp coins. You might want to upgrade him Max instead of Next in order to boost the science profits as efficiently as possible.
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in boosts it says owned: 1, suggesting you can buy multiple, but there is no buy button, i could only buy each once, is it a bug?
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Now I get why the 11th floor doesn't fit - but I don't understand the point of the gunpowder room, especially as there doesn't seem to be a way to make more gunpowder. It would be nice, however unrealistic, if there was a way to do it with wood - it really loses its purpose.
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Hum. There's supposed to be an upgrade at 12, the gunpowder room? But I've yet to see any hint of it. It's getting a bit frustrating, I can tell I'm being locked out of progression.
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Also, pro-tip: Never, ever sell bricks. Everything else (though it's better to sell planks than just wood) has a time when it's worth selling it, but you'll always, always need more bricks.
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11th floor doesn't fit with the others. Working on 12th floor but haven't had anything new to upgrade since the helicopter (which I think comes on the 10th). Not sure everything that should have turned up to upgrade has turned up - it's not at all clear at several points where the next upgrade comes in. And yes, keeping the screen active gets increasingly pointless unless you're actively speeding up the lift, because no matter how much you increase the fans it remains incredibly slow.
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Building the gunpowder workshop means giving up the brick lifting for the cannon, which needs tons of gunpowder which is always in deficit and you can hardly influence it. It's better to avoid it.
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the list engine still seems better than the cannon.. the only advantage of the cannon is you dont have to click on it
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Babylonians: "Let's put 48 bricks for the 1st floor and 20+ million bricks for the 6th." - "What a great idea!" Soon after that, they literally had no words to describe what they built.
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Definitely broken (maybe as part of the winter skin) as I don't see any option to buy the telescope even though I'm three floors above the helicopter. In the video from the dev's website, it's available two floors above the heli.
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The golden bricks mechanics are really broken. I've restarted at lower levels and now I get 16 bricks for completing the highest (11th) floor.
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Haven't been playing for couple weeks, and managed to accrue a measly 37 minutes of bonus time? I swear the cost of everything grows exponentially, but money / science generation grows logarithmically, yielding a game that is impossibly grindy.
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So instead of fixing the game further, you decided to just add some winter looks to everything? Wow you sure have your priorities in line, don't ya?
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Really need to be able to buy science upgrades with money, or the science upgrades need to scale up slower or yield greater boosts. 4.1T science to go from 5M science on the telescope to only 13M is insane. or 27B+ to upgrade to 44k for the Galileo drop is pointless. The clock might be useful if you weren't got 5% speed increases at a time instead of just 1%, and that for huge amounts of science. The cost of everything in the game just scales up way too fast for what you get.
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I'm still early game, but please, you gotta let me zoom out. Also the lift desperately needs more options to go faster.
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Just beat the game "floor 20" with only galileo since there's no other science building, since my science generation is 3.07k and the telescope cost 50M science.
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Tip to unlock Caravan e Galileo:
Caravan need 250 Sx gold and Galileo need 100 sp.
Keep upgrading the helicopter then quarry, it seems the explosion is based on quary tap value.
Use the rest of the gold to upgrade the rest of resources then keep selling everything, until it shows up, best if use the fast mode.
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Hey! Just want to let you know that I'm now working to add the content for the floors up to 20th, there are some teasers:
https://imgur.com/LQWIqVA
https://imgur.com/1zyAeQf
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Which is great, because by the time you can save up enough Science to afford the Moon Stairs, you can build up to Floor 20 with no problem, and it would take another 100B science for the Stairs to go fast enough to catch your progress.
Bungee should be removed (because, seriously, cash bags give you basically $0 at this point), and the Clock should move to Floor 13 (and cost $$$ instead of Science). Then the Stairs can move down to Floor 15, with a cost of 20B Science instead.
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Read on another site about the moon stair tower. It supposedly doubles the output of bricks that are lifted to floors below the height of the added side tower. For example; if the side tower is taller than your current flow, one brick added to the top will actually add 2 bricks. Production of this side tower isn't worth the benefit of doubled bricks imo because the tower build is too slow. Just like the cannon, probably better to avoid it.
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Finally bought the moon stairs (100B science). They give you stairs to the moon to mine moon stones. The stones you mine are used to build some kind of side tower next to your main tower. Costs more science to mine stones faster. What's the purpose of the side tower you say? I have no clue. Can see no benefit whatso ever yet. Someone else know?
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@Anniebody, the last upgrade that costs money right now is the Bungee Jumper on Floor 13. After that, the remaining upgrades cost Science. Telescope is 50M, Clock is 20B, and Moon Stairs are 100B. And that's the last upgrade, until/unless this game ever sees another update.
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can someone please write what upgrades appear on every floor and how much money they need to be unlocked? I am at floor 17 with 85le42 and i have no idea what im supposed to expect