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It's true what aloe111 said, it's impossible to advance after world 50 because the enemy hits first. I guess most people thumbed her down without even being at world 50. Let's wait and see, maybe it's possible to advance with luck
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later on, the trimps should not have any jobs rather than science, because you earn almost all resources from fighting and blocking like 1B damage with over 1000 trainers and 100 gyms when everything does many T damage, seems pretty much useless
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Criticism: I've played up to World 40. Sadly without me being back at my comp every couple hours, the game utterly stalls. I need to manually grind maps, prestige all the gear again, then let it idle through a couple more worlds before it stalls again. It stops being an idle game, and doesn't have the appeal of an active game.
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I wish I could see all the upgrades I purchased or some listing of my characteristics. I just accidentally clicked on an upgrade bud didn't get a chance to read it... now I don't know what it was.
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@dajajax you can only upgrade coordination when you have at least twice the number of trimps that will be fighting after the upgrade. So if 256 trimps is your current fighting force, you'll need at least 1024 max trimps to get the upgrade.
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Brilliant game, keep up the good work!
My only suggestions would be to have some kind of visual representation of the trimp town your building or something. Really hard to think of ways to improve this one!
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Not trying to push you, but I am eagerly awaiting your big update! Keep working hard on it and thanks for a fresh take on a repetitive genre.
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How about enemies getting block stats and your trimps can get "penetrating" stats, which go through enemy blocks. Of course, I'm not far in the game, so for all I know that's actually a thing.
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It is really nice to see the "Custom" button being introduced for the increments of workers to be bought :) it was getting a little bit frustrating only being able to buy either 1 at a time or 3 options of "more than you can afford" at the later levels...
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a boot in block would be nice because early stages are just a pain when ur needing your trimps on food/wood/metal and u gotta have a ton + high gym hogin all the resources and production to be able to fight in areas
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in the amounts of jobbers a "max" option would be . Also at some point, the coordination upgrades become impossible to get.. maybe changing 1/2 of those up's for something like "recover X% of ur trimps when they die" would be nice. some new content like artifacts drops or boss instances would add some fun doh.
Very nice game tbh
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wow you have done a very good job developing this game, only just started but seems very well thought out. keep it up!!!!!!
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enemy always hit first which makes it impossible to advance after world 50. You should let us either hit each other simultaneously if not let us hit first
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Block seems to become kinda useless in the lategame. Other than that, I'm now at Shield IV and find it pretty balanced so far, good job :)
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3) terretories: in world 30 you still get 5 territories for free. That should also change with world level! The rest with houses, hotels and resort is quite balanced so far. Also the multiplie-upgrade for them is useful.
But on the other hand the territory is grwos too slow for the massive amount of coordinate-Upgrades.
4) other ressources (food, wood) on the replayable maps! Also an autofight feature for restarting the maps
5) offline ressorce gathering!
So at world 30 i have too many workers that are to expensive to allocate, but way too less for upgrading coordinate-feature!
Thanks for this game and the whole work!
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Thanks brownprobe for this nice game! Its really fun and has an easy resource system. But the balancing needs a lot of improvements!
Some suggestions from my side:
1) Blocking: like many other people announced, the blocking is way too weak, for being useful. In later part you block around 1% or less of the damage with 400Gyms and 7000trainers. In the beginning the workers are to valuable setting them as trainers. I think a book, doubling the effect of gyms every world, can be useful.
2) workers: in World 28 i have 100k idle workers left, and absolutly no ressorces to allocate them. the harvest is much too slow (650B/s -> 1 worker cost 3,7sx resources!!!). Only finding ressources on the worldmap is adequate to hire more workers.
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You should probably do something about the "avatars" abilities, after a while your building ability goes through the roof while all other abilities are pretty much useless, still a very enjoyable idle game, looking forward to its completion
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I play this game since 2 days and I'm at lvl 22. At this Point the jobs are useless. It's need 20 hours to build 1 Building in Idle and only a moment in grinding maps. I would reduce the raise of the cost and the resources getting in the maps, so that the jobs and efficency upgrades not so fast useless in the game. But the game is much fun and has a interesting concept.
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A few notes/suggestions to the dev:
1. Awesome game!
2. Please add offline progress. An idle game is not very idle if you have to sit there and stare at it all day, or keep it open in another tab taking up resources.
3. Possibly add "trapmasters" that you can find like the foreman that passively creates traps. Or add a bulk purchase option (x10 x100 x1000 etc.). Creating traps has turned into a clicking game.
Thanks again. One of the best idle games I've played!
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Game is good and interesting, but some things very strange is happening on high levels. I have 300 workers that i could not hire, but then i hire them. That i could not start the battle. I hire 1500 Trainers(all my workers) , and get 100 gyms on 11 level map, they block only 1/100 or 1/50 damage. Need more balance.
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when you are fighting with your trimps there should be a picture of them fighting and a picture of your opponent, that would make it look really cool.
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perhaps an upgrade that increases the effectiveness of traps, so we can catch more trimps with a single trap and not buy hundreds at a time
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Main issue I have is how badly block scales. Enemies have health and damage in the Billions, I have health and damage in the trillions ..... and my block is still in the millions. At this point anything invested in it is mostly a waste.
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I'd like to see a counter which tells you how many seconds until your store(s) are full. But otherwise so far so good!
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BLK is a nice stat first few worlds since you can shield most damage, now im blocking 20B out of 40Qi. Kinda useless skill
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As to balance, I'd have to say one major issue is that after the first few worlds, defense and jobs both become completely worthless. What's a couple million wood/sec when I get 50 trillion from battles? Much better to keep them all as breeders so you can send out death squads more often.