Under rating threshold (hideshow)
World 50 is dead end because idling become useless at around world 20 when passive income become 10^6 times less then what you get from single win in worlds. So then passive income obsolate and eventually you just cant go further. 561k trimps, 1Qid dmg, 437Qad HP (btw player get sooo much smaller HP then dmg...). Probably mobs at world 49-50 should be weakened and then when you reach end of world 50 it is win and gameover
Under rating threshold (hideshow)
Notice: previous comment
(I need more metal, but less wood and food. Maybe replace some metal "trimp upgrades" with ones that cost wood.)
was made at level 5, I don't know what happens later, and I shouldn't have made assumptions /).-
There was not, and I'm really sorry that you lost your save data. This is an issue that a few people have been having, and I'm trying to figure out and fix as quickly as possible. I'll be doing the big update in about a week, and I'm really hoping the game will be more stable from that point on. I'm changing around too much stuff to be able to push frequent stable updates here right now, but I promise I'm working on it.
I was an avid POE player for a while, so I'm sure that had some influence on my decision to call them that. I also just thought maps worked well as a descriptive name for what they do
Under rating threshold (hideshow)
Hey, is the game bugged ? I just buy 20 trap and still can't use it. I don't have new Windows pop up or something, i have 750Wood/Food and still nothing to craft or research ...Can you help me please ? I just watched video on YouTube and he just buy trap then use it in a new window :/
Under rating threshold (hideshow)
Best idle game I've played. It just needs a "purchase x amount" for traps so you don't need to click a million times.
Under rating threshold (hideshow)
somewhere around world10 all jobs start to be absolutely useless.
resource gathering scales so bad, that u need something like 3 months to gather enough for ONE building. attack of monsters is so high, that u would need billions of trainer to make noticable difference. ur attack is so high, that u onehit every monster anyways, so that block wouldnt even make a difference if u would have billions of trainers.
its only about farming mabs for metal and gems, and farming world for wood. nothing else matters.
Under rating threshold (hideshow)
MY GAME BROKE ON THE 15 WORLD CAUSE MY COMPUTER HAD TO UPDATE IM DONE THAT TOOK ME LIKE A WEEK IM DONE WITH THIS GAME
Under rating threshold (hideshow)
One way to make it idle friendly would be for a button that outright kills your trimp team so you can immediately switch between the map and overworld.
Under rating threshold (hideshow)
You made something awesome. Some people realized it is awesome and rated it highly. More people came and realized it is awesome, and now its popular.
Under rating threshold (hideshow)
"You found a book called Speedscience! What do you think it could possibly do?!" Speed up my production of science? It's right there in the name.
Under rating threshold (hideshow)
@meanie8 - I think the equipment bonus only applies to a newly-dispatched army. So once you make your upgrades they're applied to the NEXT fighting Trimp group, rather than applied to the current one.
Under rating threshold (hideshow)
Possible balance / bug with jobs and fighting... your able to assign all your minions to trainers spawn your fighters and the reallocate your minions from trainers to whatever you want and still keep the bonuses
Under rating threshold (hideshow)
um my trimps equipment are at like 15 and are not working anymore its not adding health or attack damage anyone know how to fix or is it just the game
Under rating threshold (hideshow)
maybe i haven't found it yet but its not apart of the game can u add a button to auto run the same map over and over it stops after you complete each on so u have re select it
Under rating threshold (hideshow)
@ mugear : check the scrolling texts, theres a red message that tells you you'd need to expand your territory some more before doing that.
Under rating threshold (hideshow)
I wonder if the developer could add different creatures to work for you like wild dogs etc that could be get at fighting but not a gathering
Under rating threshold (hideshow)
So whenever you restart the game you have to manually load by pressing the button... why does the autosave function work before the player takes any action in the game then? I managed to lose all my progress because the game autosaved over my save file with nothing going on, because I forgot to load as soon as I opened the game.
Under rating threshold (hideshow)
I don't often give feedback but here goes (I'm on map 12 for reference);
- Blocking was useful for a few maps but is now useless. (Too low to make any difference)
- I'm one-hit-killing pretty much everything and should not be.
- I personally add nothing to production now.
- My Trimps will soon (if not already) give no real gains for production.
- I have a few upgrades of coordination but not nearly enough Trimps despite buying housing at every opportunity.
- Wood is very scarce compared to upgrade costs, and being able to get it from the main maps means I cannot grind some extra maps for wood. A solution here might be to have extra maps with only wood and gems as rewards, because metal seems to do okay (misbalanced still, but not nearly as much as wood).
Under rating threshold (hideshow)
I have noticed that i can run the same map over and over and get more upgrades for my stuff. Make it so map can only be run once
Under rating threshold (hideshow)
I believe you already know this. Definitely something like in clicker heroes would be great... Where you could have an option to purchase 10, 25, 50, 100, etc... number of traps at a time. That would be great, although clicking all of those times is developing muscles in my wrists, hands and forearms that I would otherwise not be touching.
Under rating threshold (hideshow)
Honestly, the food/wood/lumber restrictions for placing workers should just be removed from the game. It really serves no purpose and only makes the imbalance that much bigger of a deal.
Under rating threshold (hideshow)
This is one of the best idle game I have played.. well i dont mean i played alot but i do play like adventure cap, clicker heros etc etc.. but this wow super even thou the graphic is not that great i mean black and white boxes. BUT... BUTTTTTTTTTT... The idea of it is so damn good.. Its simple you just build up your "HOME" Hut, House and later force your little jokers to build up farm for you you dont really need to get to do anything more than to go in once in awhile to but more "Home". I only lag when i got alot of item in my list to build thats the problem. Still ITS A COOL AND NICE GAME WORTH A TRY OR WORTH A ADDICTION ITS A DRUG Hahaha.
Under rating threshold (hideshow)
@Thalas771: Doubling attack gives the enemy less time to deal damage to you. So it is giving you a bonus. Sadly blocking becomes useless after some time.
Under rating threshold (hideshow)
At level 38, I have 160k workers that I can't place in job because of the food requirements. This issue starts around level 25 and only gets worse. Since I only have about 64k total workers actually working and 160k doing nothing, that's definitely holding me back.
Under rating threshold (hideshow)
Actually for Coordination since attack is doubled the attacks wash, but you're losing breeding time and spending resources for effectively no bonus.
Under rating threshold (hideshow)
To clarify my last comment, I really need a "train 500" button, but all I can train is 1 job, 3.5k jobs (can't afford), 5.5k, and 8.5k. Also, the dynamic where you click the map button and then have to wait until the team dies (which could take a while) interferes with the players ability to switch back and forth between idle and active play-style.
Under rating threshold (hideshow)
It's a lot of fun, but Coordination should have more of a boost, since you're sending an extra Trimp to fight instead of breed, and I don't know the fighting formulas but I assume that instead of the Trimps each attacking once at 1hp for example for 2 total attacks, the 2 Trimps together would only attack once at 2hp for total 1 attack, so you'd also be losing attacks per Trimp spent fighting, which means Coordination is counter productive, and that's not even factoring the resources spent to learn it.
Under rating threshold (hideshow)
I have to say, for a game who's mechanics are the most basic ideas I've ever seen. The execution was perfect, the simple gameplay had to be the most charming. Bonus points for the "Main character" making a prefix of and earthly animal, and adding "imp" as the suffix. 8/10, would give it 10/10 but there are already to many idle games on this site.