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For traps, would be nice if you could turn on auto construction of them - breeding is just too slow to rely on.
The auto build for traps should not interrupt normal queue, so if I add a building, it will do that first then continue on traps. RSI from trap building is setting in now :P
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Some ideas for the game:
- Multiple buys at a time, like our friend there said, to buy traps and such way faster.
- Ability to repeat the map levels, because it's not rly an idle game if you have to keep returning to the game to run it.
- Ability to recycle multiple maps at once, because when you got too many of them they bug in the screen, plus, it's annoying to recycle all those maps one by one.
So far tha's what I think the game should have, very good work indeed!
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I like it! It's interesting, and has some different ideas than most idles. It's got some real potential! Just a couple things to work on: It's big. REALLY BIG. Like space. I have it zoomed out to 75%, and it's working okay with that, but the current UI doesn't require it to be so big. It's also pretty CPU intensive for an idle. It's taking up a LOT of processing power. I can't wait to see where this game goes, though!
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This is one of the best idle games I've seen, and I've been playing next to all of them since Cookie Clicker. Gratz on the awesome game.
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felipe, i am pretty sure the trainer ammount is #(80% + 80%) not #(80%)(80%)(80%) which is why the gains dont seem to do that much.
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how about when you hover over your resources you can see the exact amount of resources you have, or a separate menu for it
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wood is used massively as a building material anyone who is saying that they need more wood for late game houses etc fire a few or a lot of you food workers as food is not as valuable plus most building don't use as much food as but use a ton of wood
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Each trainer does not increase the blocking stat by the promissed ammount. It should currently increase my blocking for 80%, but it is increasing for just 5%
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How about an autobuild to keep traps building rather then trying to build 10, 25, 50, 100, but also have that option.
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@GOT87HIC It's your progress in the world (fighting). If you're at world 9 the highest level might show 943, if you're currently fighting the 44th spot.
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@wilqq it's not world 50, it's a display bug. See my other comment. But yeah, the balance doesn't allow us to go much further.
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Unfortunetly from world 50 it's not playeble: Can't use coordination since few worlds(30+ in stack) and few updates, KO hitrate for enemy is at least around 98%, even when theyr's max dmg is less then your HP you die without even dealing 1 hit, generated resorces are unsufficient. Without fixing this and few more problems it won't be playable from this point(world 50). I hope update will fix it.
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" Developer response from brownprobe
If your export button still works, do you mind exporting your save and copy/pasting it to a website like pastebin.com and sending me the link? I'll see if I can get it working again for you!" Don't worry about me, my game is reset. Just get out that big update for us :) and keep up the good work.
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Food is not used much. I have 10 workers on food, and have had them for a at least 3 or 4 hours now. I've never run out of food. Haven't gone below half of my storage capacity except when I suddenly upgrade the Barn five times to make room for more. Food needs more uses. Wood is used perhaps a bit too much, while metal is used almost perfectly in line with the production I've needed. I have 10 farmers, 140 lumberjacks, and 90 Miners. I also have 10 scientists, and 110 Trainers (which I'm probably going to fire).
We also need more efficiency upgrades, since our own working helps nothing except building, traps, and maybe science.
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only on world 14, but by this point, wood is in serious need. Block is useless, but HP are key. Farming metal on maps easy.
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@Keilian have you checked if you have enough people to employ them? The "X free" just shows how many people you can potentially hire with your current max population. To get more people, you'll need to either use some traps or fire some people.
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Gyms need more than just the, from what I've been able to get by world 9, one upgrade to their base ability to block. That or Trainers need more than just the one 2x upgrade. I'm at 7.6 m blk, and they are doing about 1B damage. BLK is essentially useless at that point, and I should just fire all my trainers and hire more miners and lumberjacks. It helped out early game in the first 5 worlds, but quickly become redundant by world 7.
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@wilqq yeah I think it's a display glitch for the world map - it doesn't show the real DMG stats of the opponent unless you defeat the prior one. I reported it, but I don't think it's related to a specific spot, since I didn't get it until world 54: http://imgur.com/a/Cc9AF
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I would raising the lockout on Coordination upgrades to account for birth rate., I found a few times that I'd get to a point where I couldn't leave my folks on autobattle, because such a high percentage of them were doing jobs, that it would reduce the birth rate to 0, locking up the system, which kind of defeats the purpose of autobattle.
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got 524Qad HP , 7.04QaBLK and 1.07Qid-1.60Qid DMG and I'm stuck geting !hitKO from 1.21QidHP/187Qad-281Qad DMG in world 50. Something is not right...
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bottom right will be fighting, you will get there. Wish I could plant more trees. Nice to have the side map options, really makes metal farming easy.
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Does the name of the map effect drops? Like, say I want to run a map a bunch because I need wood ( I always need wood), is there a higher chance of coming across dropped wood on certain maps? Can you make this a thing if not so?
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Please give us resources maps such as wood-rich forest, metal-rich mountains, food-rich farms and maybe research points rich city ruins.
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I wouldn't consider this game to be "idle" in the sense that, if you leave it running for half an hour, you'll always be stuck to a point where your trimps die in one hit, and progress will be absurdly slow. The game is pretty good, but it's half-idle at most.
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oh, i forgot the picture i wanted to share
http://imgur.com/hhyzdhH
this is what im looking at for two hours.
the point of map recylcing is that if you have only one map of the current world which is to hard for your trimp army (i.e. 180% difficulty) than you can use lower maps to make a new one which you can do.
always keep at least 6 maps or you maybe end up like me whith no map you can beat or even no map at all...
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I am currently on world 30... and so far it is still ridiculously easy. Mind you I am behind on 10 Coordination upgrades due to population requirements, if I was up to date on those then I fear I would be more godly then I am. Dealing 94-150 OC to enemies with 41 OC life, and taking 10OC damage in return to my 30 NO life, if anything the balance makes the player way to OP, and there is so far NO POINT in recycling map pieces.
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Until level 50 i needed only 20 upgrades to get to the next world. But then the sh*t got serious. I had to do the same map for over an hour to get enough metal for the updates so i didnt get oneshotted. But with world 54 i would have to farm 2 hours only to get one SxD HP more. I dont even know what exactly that number is, i lost track over the time. And the time would increase to 4 and 8 hours with increasing my armor. So i dont see any way to get past that level. May be only by chance you get to hit befor the enemy does.
My advice: work on the numbers. make jobs relevant. give players more ways in "winning" the game.
Thx
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Okay, the game is over for me now. I am at world 54 and keep dying for two hour on that friggin snimp. I accidently recycled my last map and now i cant get any futher upgrades. I played for about 15 hours of which the last world took me 7 or 8 of that.
So here is my little feedback:
LIFE is the only keystat you have to focus on in this game. Get as much of it as you can at any time. There are two basic ways of stocking up your lifepool. Get more Trimps and get better armor. The latest armor is always the best. You get the highest benefit out of the life/metal ratio.
In the begining you have to consider that its sometimes cheaper to build three huts instead of one house. But once you get to the ueber resort everything else can be ignored.
Gameplay is then reduced to "fight your way to the next world, get a good map, play this map until you have all the upgrades, go to the next world, when necessary upgrade your armor"
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well at 45 i've hit a wall i can't go any farther in world and my map wont let me progress i guess i have to wait for an update
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Got stuck cant win map fight and cant win wirld fight cause i get oneshotted, cant buy upgrade cause they require an exorbitant amount of recources and my worker produce litterlay nothing, sitting on 31 coordination upgrades wich i cant buy cause "increase your territory abit first", wich is alos impossible cause recources starvation. balance is waaaaay off
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the balance with the coordination upgrade is well off, i have +14 coordination and not enough wood to purchase them, even though i have purchased all available upgrades and keep progressing levels.... even with workers upgraded really really unbalanced.. if that was fixed the game would be epic, also the map levels are too predictable in terms of upgrade drops.... it would be nice if they had a percentage to drop rather than gettting them straight away.... that way i could reply the level for them instead of just replaying for the gems.... also unbanced with the rewaards u get ie.. wood, food etc....