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There's an exploit; you can start a fight with all of your trimps working as trainers then fire all of your trainers and switch them to production and your fighting trimps will have all the block you can give them while your production is also at full; as long as you're doing a low enough map that they don't take damage you only have to do that once a map and you'd need to click stuff once per map anyway
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Up to world 13 so far. It seems like the scaling of damage and HP grows a little too fast once you have access to Hotels. I found my Trimps going between doing well enough and somewhat struggling until I was able to build hotels, which allowed them to go straight through the Coordination bonus that puts them at 512 per group and up to 1024. Now they're pretty much one-shotting everything and taking a good twenty to thirty rounds to kill. I also found the Block stat wearing out its usefulness very swiftly, as the damage it can block doesn't get upgraded anywhere near as quickly as the damage. By world 10 I'd completely stopped building Gyms and moved all my Trainers over to farming jobs.
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Got a +6 on the Coordination and it's very difficult to get my population up enough to buy one. Not sure what I'm doing wrong, hotels only giving me 80 trimps.
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Maybe it would be a good idea to adjust the "You have cleared enough land to support 5 more Trimps!" on higher levels.
Because at world 45 those 5 trimps are like a fart in a gale. Not noticeable :D
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Would be nice to be able to accumulate resources while offline. Dislike leaving a tab open for days at a time in order to progress.
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1) The screen size is huge! Takes up 1.5x of my monitor. I have to constantly scroll.
2) I've upgraded to Pants II and Battleaxe II but the map completion don't give any more upgrades. I've recycled the maps so much that I only have 3 left.
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@brownprobe I play a TON of idle games, and this is the first one where I sat down to try it out and didn't close the tab for 4 hours. It's like an anti-idle idle game. I'm only on world 2, but this idle game is so unique, it feels like if I go play another one I'm disgracing it. It's just so smart; the discovering of upgrades, getting new workers, making structures, it's so clever. So far, I don't see an option to reset, and it makes me so overjoyed to see someone not following the cliche. Thank you for taking the definition of an idle game, and turning it into something epic.
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once you get the resort you end up with a ton of trimps just sitting around because you can't get enough resources to assign them to jobs...
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when you think about it, you're a person from another planet enslaving the native population and killing off all of the wildlife to take over the planet, this game has some dark undertones 5/5
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i would like an option where i can change the number of trimps i want to send to battle, because the higher i go even the many trimps die in 1 hit and i would rather have a higher breeding rate than a stronger attack
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I have a problem I´ll upgrade Coordination, and see this message "You should probably expand your territory a bit first." What must i do ?
sorry for my english i´m german.
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Just an idea. Give those that have played passed a certain world a small extra benefit before you reset the savegames. This might be 1% increase. Just to try and keep those that are staying here. Or you will just loose a lot when you reset their save.
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Actually, as I've sat here and thought, there's one other thing that could use some tweaking. I just noticed is that the speedlumber upgrade requires significantly less science than speedmining and speedfarming. Not sure if that's intended or an oversight. 6.38K for lumber vs. 14.1M for mining and farming at world 20. Still loving this game!
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I noticed the same thing as keith075 once you get to world 50 there is almost no possible way to sustain your trimps and resources.
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Great game! My only criticism is that the gifts of land that hold 5 trimps don't scale as you progress, but everything else does. Other than that, I can't wait to see what else is in store for the game! Thanks! 5/5!
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try to allways have 1 guy at scientist. this way you get your science points without even noticing when you are doing stuffs.
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The amount of Trimps needed for high level coordination needs to be adjusted. I can replace all my trimps in half a second, yet I am not allowed to upgrade my coordination.
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so i paused autobattle and i got this
677 / 677
338 breeding
my suggestion is every 20 or 40 trimps is 1 breeder at about 2 per second because that would speed up the auto battle process because that is the most important process for the upgrades system
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okay i have reached my end, wall is at world 50. both enemies are snimps, all maps are recycled, current map stats are size 54, diff 94%, loot 138. no more ways to farm any resources for weapons or housings, unless i wait at least 2 weeks. coordination is stuck at lvl 18. really need to balance a lot of things late game.
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Yup, game over at lvl 50. My min damage is 961 QaD, enemy's hit points is 720 Qad (meaning I'd one-shot him), but he hits first every time. I'll check back in a day or two for updates....was a fun game while it lasted but the bugs just added up to be too great. Well done though dev, I've been posting just to help.
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Coordinate upgrade doesn't always allow purchasing of it. I've been trying to upgrade Coordination (+2) (<t disappear when I click it.
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Also, once you hit lvl 48, the cost for the speed traits (farm, mine, etc) requires 110T research. With only being able to apply 17k researchers because of the cost of distributing workers, I earn 71B research/second. This is a big reason the game stops at lvl 50...can't distribute workers, can't buy more technology.
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Blocking seemed really useless after I had bought about 60 gyms and had well over 60 trainers and could only block about 1/40th the amount of damage coming in.
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These structures aren't scaling properly yet at the higher end. Consider putting in more blocking and breeding upgrades and lowering the amount of wood required for some things.
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Even with the update, at lvl 47 I still have around 16k workers assigned to each job and 199k free. Heck, I have 562k Trimps overall and generate 1.96 million per second...so it's still very off in terms of balance. Great game though!
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the game is great but I think in order for the balance to work you may need to add some sort of reset system that makes your subsequent play throughs easier so that you can go further like it is on many other idle games
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Really creative! I agree with the Block becoming ineffective quite rapidly as the world reaches 8 or 9 or so. The UI could use a little work. Maybe moving the food, wood, metal, science, trimps, and gems into a column with a small visual and the gather rate would free up a lot of space. Also in the same vain, a tab feature would declutter the game. Overall for a beta, it's a great game. Looking forward to see how it evolves.
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The game is great, really original. There are only 2 things I would like to be changed. I aggre with dwakeling, you whould be able to buy multiple buildings at once, and I believe that you should be able to change colors or the screen and buttons. It's to grey. Maybe you could make it "cutter".
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and on that note I find 0 reason to put any trimps into trainers. The block output barely makes a scratch on the damage I take.
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adding wood and food loot to maps would be a huge improvement.
and adding an option where you could repeat the same map over and over would make this an real idle game