Under rating threshold (hideshow)
However it is without a doubt becoming unlikely I would continue the game much further, the amount of resources needed to upgrade the trimps far enough to double them again seems not fun to grind through at this point. I'm going to leave it overnight and expect I may go a few more levels, but again, I think this is about the end of the last bit of fun (stops being lots of fun in the high teens, stops being mostly fun in the high 20s, and now I'm at the point where I think the fun is truly exhausted.) Now don't get me wrong, I CAN progress forward from here and I'm still idling it tonight, but the non-idle portions are now 100% necessary to progress at all any further and require a lot of time and effort and are just not any fun to push at and are now required as the main effort in progression, so I don't expect to get past maybe level 50 or so.
Under rating threshold (hideshow)
I am at what I would consider the end of the game. I reached World 45, and got the Trimps to have enough space to run Coordination again (yay) so now I have Coordination Level 18 (+26) that +26 means I could level it 26 more times, except it's all stalled up and waiting on space for trimps, which relies entirely on having the trimps fight (the resource gathering takes too much food to be worthwhile any-more, but trimps get much larger bonuses from fighting. So you go into a loop of upgrading your weapons and fighting using the side maps, until you can progress the main map so that you can get resources to build resorts, hotels, mansions houses and huts. Doing so you can slowly progress forward.
Under rating threshold (hideshow)
Dear Developer.
First of all, it's a good game, great story and upgrade system.
I just hope that you will continue developing.
Some things to fix: As the previous commenter said we need to click 10k times to trap and it's really annoying and makes the lategame booring. Secondly, I would like to see a "stats" menu where I can check my amount of blocked dmg. Maybe, you can take a part where we could equip our little trimps. Let me say again, it's a good game but something still missing. Best wishes! :)
Under rating threshold (hideshow)
Productions need to be boosted a LOT. I find roughly 3 Dc materials on the map.. which is good. However, I only produce 4 Qa/sec, It costs 31 No to buy assign any more jobs... If I had to wait for my food to just generate it would take 7,750,000,000,000,000 seconds.... OR 251,963,691 Years... I definitely want to wait a billion years IRL to buy 1 more person to harvest food for me when I already have 14200ish
Under rating threshold (hideshow)
Not bad at all! The maps were a nice change for a while. Your player's power curve starts to spiral out of control around level 12 to 13. There's simply no point in having your trimps do anything other than breed as long as you are using maps to upgrade your equipment. farming materials becomes completely pointless since the map resources give you 1000 fold the amount per second. Though making the game any more tedious at that point would be detrimental. At what point would you see the end game happen? Maybe a new element needs to be introduced around level 15.
Under rating threshold (hideshow)
Gems are used to buy certain upgrades and buildings that you'll unlock as you keep playing. Coordination levels can't be bought until you have enough housing.
Under rating threshold (hideshow)
Nice game, only thing that bothers me is that it does not get harder... it took me around the same time to go from world 1 to world 2... as to world 19 to world 20 and so on... while enemies are getting stronger gradually you are as well getting stronger at the same pase... meaning that if you already have a process to do things it just gets too repetitive to the point where it starts getting boring. between so many idle game this is one of my fav. first day playing (around 6 hours straight) hited world 21
Under rating threshold (hideshow)
Really fun game, can't wait until v1.0. I hate to bring up comparison games in comments but since you are still developing this i will. I am playing realm grinder right now and it is fun because of it'e re-playability.
I think combat is the right approach for this games re-playability. More maps and earlier, perhaps having to choose a path for the army per reset. For instance an early tier could be medieval which could have warriors, mages, rangers etc. each could have a different combat style with different reward systems, warriors are good at going through maps quicker, mages find more upgrades and rangers find more resources and weapons for example.
Anyway great game and i can't wait for the full version.
Under rating threshold (hideshow)
Some little thing, like an icon, that tells you that you have finished the last level of a map could be useful, just to make sure you aren't recycling a map with a recipe still in it.
Under rating threshold (hideshow)
There seems to be a need for something to do with your food, you get tons of it and don't really have very much to do with it...
Under rating threshold (hideshow)
Why doesn't it have my trimps collect stuff while offline? I can't spend all the time on this one game. I have a job. Ugh, why do idles have to be so much fun.
Under rating threshold (hideshow)
Suggestion, we should be able to farm a world over and over again or be able to go back to a previous world because it is pretty much impossible to clear world 50 and it's extremely difficult to farm.
Under rating threshold (hideshow)
I can just imagine the scene... 262 thousand trimps' march out to battle, carrying maces, battleaxes and great swords while wearing full plate armour... they approach the hostile penguimp with trepidation, the approaching battle will result in many casualties but they do it for their master... the penguimp notices the trimps and turns to fight, in one swift strike, a third of the trimps fall, the rest start piling on he beast smashing and chopping with their outdated weapons... soon the battle is over, the penguimp rises tall over the battlefield with but a few scratches to show for all the trimps' effort, the beast raises its gaze, only to see another army looming over the hill...
Under rating threshold (hideshow)
so...after some maps farmer, scientist and trainer become completely useless... all u need are miner and lumberjack... and u need tons of them!!!
Under rating threshold (hideshow)
i'm in world 15... from world 8 the trainers dont work anymore, after world 10 i only have a couple of scientist and lumberjacks, it became really dificult to keep pace of increasing army (because its squeared) i can't make enough place to use the expansion 4096 and even lees the 8192 expansion of the army... actually i left a couple of hundreads in as scientist and the others are helping breeding the army... thats the only thing i made...
Under rating threshold (hideshow)
Made my way to world 9 and everything has stopped. No breeding, or mining, or anything else. Although if I place a build order the foremen still build it and the materials are subtracted from my totals.
Completed multiple maps, had 256 Trimp warriors fighting. Game now says "For some reason, your game is not saving. Make sure you export and back up your save!"
Tried exporting and importing, even to another browser, but the situation remains the same. Any thoughts brownprobe? Aside from that, really liking it so far! ;)
Under rating threshold (hideshow)
I would like to see how many trimps i need to have before i can buy the next coordination. Fed up of spamming it and it telling me i should expand my territory first...
Under rating threshold (hideshow)
I also forgot to mention I have 17 (+20) Coordination for training, meaning I am 20 upgrades behind, which if I had ALL OF THOSE, my damage, life, and block would be multiplied by 1048576, not enough to make block effective, and yet way to much that I would be clearing the next 20 worlds unhindered, and unlocking 20 more coordination upgrades.
Under rating threshold (hideshow)
So I have reached world 40, and just want to point out, when you get 800 Trillion resource per second, but one battle wins you 3 Nonillion, which is 1,000,000,000,000,000,000 times more, 86,400 seconds in a day, so in other words, to get that with the Trimps farming, it would take 31709791983.8 years to get that amount in resources. There is no point to them accept to turn on Auto Attack, unemploy ALL OF THEM, and just sit there. Not even in trainer, with 10,000 trained I am blocking 222 trillion defense, out of 10 Undecillion, in other words only .0000000000000000000001% damage
I am getting the needed damage from equipment upgrades, which by the way cost in the octillion range, and I am making enough for 100 upgrades, yet only need to bring them to level 10. The game's difficulty curve is to low, and the games income curve is flawed.
Under rating threshold (hideshow)
P.S. 57/47 29 employed 28 breeding.... yea the breeding is pointless when trying to get all the trimps to have jobs but only limited room.
Under rating threshold (hideshow)
the loot drops are growing too quickly in this game. I am getting about 1b resources per sec and getting about 2T resources per win
Under rating threshold (hideshow)
perhaps a speed stat to determine who attacks first would be good, it could be from it's own building and profession or from the gyms and trainers.
Under rating threshold (hideshow)
Really enjoying this game, so sad 'll have to start from scrap when 1.00 will come out ;)
Just a suggestion, maybe it could be interesting to have a counter for the extra maps, just to know if we already did it before ?
Under rating threshold (hideshow)
Blocking doesn't seem to scale well over time. When you first acquire it you can almost completely block all enemy damage if you invest, but as the levels progress you simply can't buff it enough, even with the bonuses. I found myself at level 8 or level 9 with probably 20% of my trimps on trainer duty, only blocking 1/10th or less of an enemy attack.
Its rendered completely useless by this, and now on level 11 I've completely fired all trips from that job. It's just a waste since there's no way to catch up.
Under rating threshold (hideshow)
Please add an option to recicle multiple maps (i recomend recicle all lower lvl maps button)
And... maybe debalanced food in Sx range ? (3 workers cost food only, y cant buy more workers for food) 34.8K/149K employed
Under rating threshold (hideshow)
Actually, if you do a low enough map that they don't take damage you can map as many times as you like with that one squad