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For the moment, it has all the widespread diversity of AdVenture Capitalist, that being none. Hopefully this newborn resource managing game can grow into something more than a semi-idle collecting simulator. The Kongregation is now watching you, Brownprobe, so your next few months are going to be very, very busy.
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Been playing for days but darn it I am stuck lol. Both maps are just me getting killed over and over. Now I assume I save for a few days and upgrade my armor? I was loving it until I got stuck.
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I'm running into the issue that grinding the map is wrongly more feasable than getting more trimps to work for me. To the point that I am earning a thousandfold more on the map in seconds, than I am earning in the other part. I even have two "coordination" upgrades I simply cannot buy because I don't have enough Trimps.
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When you get an upgrade from a map, rerunning that map can get you another, different, upgrade. I don't know if that's supposed to happen, it helped me a lot though! :)
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Suggestion: Allow players to be able to play a map as if it were from a previous world - "downgrade" from say level 44 to level 43, 42, etc, I see a scenario where people recycle all their maps and can not progress forward because they can not get the resources needed to upgrade their minions for literally years by using the production method.
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I know the game is only a few days old on here so I'm not complaining, just letting you know that a complete dead end can happen, and what seems to be the issue. I have almost 20k workers in every job as well.
I guess I could have saved a few old maps just incase so I could go back and farm more metal for upgrades but I didn't think I would have to with how hard I was steamrolling and now I'm stuck. Maybe include a way to downgrade a map or something so we could go back if absolutely needed? I really like this game otherwise, the balance of management and idling is great so far, having more housing options and upgrades so people could use those 50 something levels of cooperation that I could be at right now, I assume is already in the works, along with some more jobs to use my 200k idle workers with considering I'm only using 20k on each job.
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I have gotten to a point where everything takes about 5 hours to gather resources for 1 upgrade and was using maps to collect resources instead. Doing this has resulted in a complete dead end where I cannot gather resources fast enough and my warriors aren't strong enough to defeat any world or map fights at all and the game is at a complete standstill. I'm also at around 30+ Coordination upgrades sitting around that I don't have the population to purchase.
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@wuped, i tried and blocking does nothing even with max trainers, i block now 190b, and the enemy atts with 17 to 25qi, on low level blocking helps a lot but later it is useless
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Just a tip, it costs almost nothing to shuffle your amount of employees around, this can be very useful, try going all trainers and see how fast you advance through the map.
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Suggestion: Change Coordination to make trimps "2x more effective in all stats" effectively retaining what it did. Change fighting to be what 50% of idle trimps do, add a technology which allows you to change the percentage fighting verses breeding.
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If you are going to do a mass reset, it would be nice if you could give old players (real players, say, with saves over world 10 or whatever) a small bonus or feature. Else, you'll lose most of us, to be honest.
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The efficiency upgrade (upgrade your non-idle efficiency) needs scaling. It is largely useless at the moment as it adds < 10 to production which idles at many hundreds
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Love this game. I think the block option is basically useless though. I have several quintillion damage being done and despite serious effort to try and raise it, the block is doing a few billion.
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Maybe an upgrade for the traps to catch more then 1 trimp would be nice. Once cooperation is up to 8 or so, it becomes a little worthless
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I can't find out the requirements for getting more employement. Is there somewhere it says it? If not, would love to see this feature in the game as some sort of hint or something, or even some wiki or walkthrough!
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Nice idle game, maybe add in some awards/medals, also you could have the description of the book vary. You would only need like 3-5 different as they would then vary enough for it to matter (maybe add in some bad puns ^^)
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A quick typo - when you find the Breastplate upgrade book, the box to click to upgrade it says "Bestplate".
Granted, it might *BE* the best plate, but still. :)
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Maybe structures could add a little to the material that they are storing? Like food from the Barn (or call it a Farm) etc. Food is the worst bottleneck.
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simultaneous map and world fights would be nice. I dont know how many upgrades I've lost because of having tons of maps of many different levels. Also, Instant kills should be waaaaay more faster than they are now. Clearing a map is too slow even if the enemies are ridiculous against you
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Please make it visible whether a map has already been run before or not (maybe put a little asterisk next to new maps).
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I'm one of those people that like to upgrade things incrementally (lowest price first). At Dagger level 58 and Mace level 31, they both essentially equal the same. I wouldn't bring this up, except for the fact that they have different prices on them (Dagger 2.3K; Mace 2.30K). Don't know if this is mathematics bug or if there is something that makes one more than the other. Thanks for the updates and the awesome idle game.
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This could be a great prototype for a fully developed game with nice graphics and sounds and everything. If it is fun to play (which it is) while it is still just grey menus and buttons, then it is sure to be great. Time to nvite some more developers to make graphics and sounds and animations and all the other stuff you need to do.
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While this game has great potential, it needs a lot of balancing at the later worlds (20+). Almost all jobs become obsolete except for scientists which are still marginally useful. Too little use for food. Not too much to do except farming maps and find new buildings and upgrades for the hundred-thousand-trimp army.
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Maybe try to add some sort of visual trimp graphic showing them fighting and cutting wood and stuff! But overall, this is one of my favorite games right now.
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Higher levels need to be balanced a lot, I have coordination 17(+20) now, I have 158k/445k unemployed workers because I cant afford to send them to work and am getting 99,9% of my resources from fighting in worlds.
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All those Trimps i can't put to work because of the insanely high cost of turning them into workers... 10K sitting idlly