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Great game so far. A few things can use some work. 1) You should be able to buy more than one structure at once. Especially the gym. Similar to what you did with the jobs. 2) How many jobs you can assign at once should be based on the number of free Trimps and not on the overall number. 3) Blocking makes not much sense right now. I Block 50B but am attacked with 200Qi. Might be because I don't want to build a few hundred gyms one by one. On the other hand, as the blocking was tripled in world 5(?) It blocked way more than any enemy had to offer. 4) You can sometimes send more trimps into battle than you actually have. This would mean no more reproduction. and using traps to collect a few thousand trimps is not that practical. 5) Efficiency is too weak. Except for building it makes no sence to do anything "by myself". 6) When you reload the game, not everything is displayed correctly. For example deactivated message types or the number of trips in battle.
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Slight issue, I am using an ultrawide monitor (21:9 - 2560/1080) and when the browser is maximized, the combat module extends through the bottom of the game area, and I can no longer see it.
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This is one of the best "idle" games I played. I say "idle" cuz I generally spend some time just watching the map going (the map thing is AWESOME) and managing my growing civilization. What I'd really like to see is an option to buy multiple buildings at once, and after you complete a map, it would be nice if a game automatically switch to world progress instead of map selection (because fighters are idle then). The auto-fighting and increasing squad size is also a nice thing, but I think my souldiers would appreciete an archer or two. :)
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I love how your character is able to assist with the trimps in every task except fighting and breeding. I'm hoping for them to add the ability to assist in breeding XD
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I've just started but noticed I can only employ half of my trimps. The rest are having fun. Also for the fighting I see no way to increase past 1 fighter ...at least right now. Is this the way it is supposed to be, am i missing something or not progressed far enough to allocate more to work or fight?
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the autosave doesn't seem to be working, my data is all gone. which is too bad, this is the best idle I've ever played.
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"That guy just left 10.3K food on the ground! Sweet!" Honestly who leaves that much food on the ground and doesn't notice
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I like it!. 5 stars to motivate the developer to continue enhancing the usability and balancing of resources. Additionally, I would suggest to introduce "offline simulation", as it should be for an idle game.
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One of the books should teach your foremen how to build traps whenever you don't have something else in the build queue.
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when i hover over the green boxes that my trimps fought for,, it would be cool to see some text of what they were or what i unlocked. :) great game!
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By world 24 it has become obvious that scaling is imbalanced. No matter how many trimps I assign to a single field, none of them make a difference (plus, I can't afford to assign my full work force, because the only way to generate a significant amount of resource is via my army). Essentially, all the doubling tech is pointless, as double my output doesn't scale with exponential growth of the cost of everything. Further, I cannot build enough resorts to house enough trimps to use my coordination (I currently have 5 backed up I can't use because I should expand my territory 'a bit' first. How much is a bit? Who knows?!? What I do know, is that I cannot expand as fast as I receive tech, and most of the tech is pointless to my expansion anyways.
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I think each time you upgrade your max storage, you should be able to acquire a passive income of that resource by 0.1 per second per upgrade for storage!
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A way to automate the trap production would be nice. My queue is always full of traps, so anytime I wish to build anything else I have to either wait for the traps to be done or cancel the traps in the queue. A way to give priority to items might help this. The ability to see bought upgrades would be nice as well
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... world 11. 1,6T damage while enemies have max 200b health >.<. ok... sure... perfectly normal :D. so yeah you should try to remedy that.
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There is just WAYY too much metal usage for Soldiers, imo! There's a few for Wood, then like 9 and counting for Metal, then NOTHING for food really...
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Really enjoying this game so far.
One suggestion though, If a certain number of trimps die on one enemy, the enemy HP should reset. It will add a new layer of progression as you would need to upgrade your troops to the point where you can take out the enemy before losing say 4-5 trimps.
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First up: geat game; definitely one of the best managing games
I know that balancing is not completed, so here are some things I noticed:
Gyms are overpowered. When you have enough of them, paired with some trainers and the Blocking book, it is easy to get your Trimps to block more damage than the enemies can deal. My suggestion would be to just add a small amount of metal to the cost of it, since spamming lumberjacks is too easy.
Also a increasing amount of costs for the jobs would be nice, since they are ridiculously low and the game then really just is about getting more huts, houses, etc. (maybe something like basecost * 10^(lv/4), which would only become a problem during later game?)
So once again: it is a great game and i am only posting this because you explicitly wished for feedback.
Keep up the good work!
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It says you killed a whatever, but I am sitting under the shade drinking lemonade while the trimps are killing themselves!
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1 thing to note for balance, the amount of imps needed for battle is done *2 every world, but after world 9 now I can't do the coordination upgrade because I don't have enough space for 500+ battling imps at the ame time...
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Very good game, even in its beta state it looks polished and addictive. For what they are worth, my suggestions:
The map is a nice addition to the game, but why making it linear? Perhaps you could add an active mode in which the players could choose the square in which the trimps will fight, balancing the monsters with the prize.
Also, while it is easy to read thanks to the big fonts, sometimes you need scrolling, you could take out the "Level" out of the buttons and keep the description and number, in most cases you can save some space and keep the fonts, I think that the screen will not be cluttered by the buttons.
Lastly, a trophy system adds appeal to many gamers, you could think about it.
Excuse my English, and keep the good work!
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For 115 K free (unemployed) trimps in the Jobs tab I get the following as first two options: +1 and +3.11K. To train 1 Trainer I need 2.28Qi food, to obtain 3.11K trainers I need 2.56Oc food. 4.44Sp food is max dropped food so far. Thus I can use only the first recruiting option, which is one at a time. Clickfest!