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I'll start of by saying I love the concept of this game. Great Job. I played for one (long) evening and got to world 13. Now the balance is completely off. No need for jobs of any kind apart from maybe 10 or so on science. The loot is so high that 'farming' anything is pointless, the health and damage of my guys and enemies is so high that gyms and trainers are pointless because blocking with 2000 trainers and 100+ gyms is still only ~1%.
The progress through the maps is still a very nice steady pace which keeps us all playing but there needs to be something else implemented into the game to keep things fresh.
Needs 1 10 100 1000 10000 all/max for jobs AND structures! or maybe another employee that buys a selected structure/s automatically when you have enough materials.
Maybe a trade function or stock market between metals, wood, food and gems.
Thanks for all your hard work and I'd love to see how this game develops.
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If I can make a suggestion, It would be nice to see which maps I have already completed. If I'm at level 13, and want to check if I've completed low level maps for new upgrades, I can't stop the map because my troops have to die first. Quite annoying :S
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add maps that offer wood or food instead of metal since they can be recycled and wood becomes a late game necessity, more than science at least
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if im not wrong .... multiple soldiers follow square rule for power - as in 1 soldier = 1 - 2 soldiers = 4 - 3 soldiers = 9 etc .... maybe im wrong though ...
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"I'm putting maps again because they took a long time to develop and probably nobody will read this anyway. If you're reading this, hi." Well hello developer. :)
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May want to increase map bonus for housing trimps. By world 26, adding 5 just doesn't seem like a big deal when you already have 300k
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I am finding that later into the game, having laborers becomes useless: Trainers never block enough, you rack up enough science to last forever, you gain more resources through map resources than mining/farming/cutting by themselves, so really it becomes turning everything into a breeder so you can advance in the world as quickly as possible.
Not sure if this is an intended transition in the game or not, just an observation.
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The map thing , is a very nice touch, also, the loot%, should keep up with the difficult, beacuse for example if some map has
300% difficult, and 50% loot, nobody will do that map, nice game, and has a very nice balance even if is a early game
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Was just trying to catch something to eat and ended up becoming a dictator.... Well thats an economy. Seriously best idle game ever.
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@CrystaW I don't know if you mean this, but there is an autofight option a little later on that makes it so you don't have to tell them to fight
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Please for the love of all that is holy !?!Put in a Buy x10/100/1000 button. I love the game other than that. Great job.
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Block really needs a buff... I'm on world 15, I have 160 gyms, 275 trainers... and my block only does 1.73 B when im getting hit for an average of 500 T... thats only 0.0002 % block rate......
I mean If I had a way to gain trimps fasters (I'm only on Coordination 11 when i can buy up to 14) b/c i only have 4800 trimps... I would need somewhere around 33k trimps to get the coordination lvl equal to the world level
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Accidentally sold one of my maps. I got a map fragment for it. How do I go about getting more maps? The map I have only gives gems and metal..
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Throughout the game, wood is consistently the biggest problem (for building homes to be able to double troops). Yet the food costs to have all workers cut trees makes it impossible. Very bad balance here.
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This game is so awesome ! Only thing that i don't like is the interface that is not so bad but it's so mood . But if you will remake the interface don't do it uhm , KAWAIIII . Just make it look brighter or just better .
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Developper dunno if you will see this, but let's try: It's literaly the best incremental i've ever played, and I play so much I can't remember them all but I just started and spent without any break all my evening on it and i'm still going.
Keep up the good work, for now ur n°1, for me at least
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Ok, I seem to be the only one, but I don't get what the Jobs +1, +2, +3, +5 means?
And what's with the breeding info below my trimps, "11 breeding"?
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It's probably been covered, but I think you should rework block. At the first dozen or so levels after you get it it's great but before long it's barely blocking a few percent even with lots of gyms and trainers and coordination.
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I am really liking the direction of this game. A few things to note that I haven't seen yet. One, one the maps, there should be a way to tell if you have defeated that map, or maybe a counter of how many times that map has been defeated. Ok, maybe it was just one thing. Great game dev.
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Minor bug. When fighting, sometimes your stats will needlessly word-wrap to the next line when there was plenty of room to show it.
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after about world 10 the only thing worth doing is continue making your army better. Resource gathering is pointless since you get more resources from attacking. Its like 100 times for efficient to just not have any trimps in resources or as Trainers. Just keep a few in Science and the rest breeding. Switch between maps and world just enough to get the upgrades and enough metal to apply them. and Gems to keep making more housing for more trimps. Thats it.
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Seems the balance could use some tweaking - I have 3 Coordination upgrades I can't afford to use. Even with only 1/3 of my employable Trimps working and 5/6 of my Trimps dedicated to breeding, I can only support 1 more Coordination upgrade - but when I'm running the main world, if I try to send that many Trimps at once my breeding rate will drop so low that I won't recover my Trimps by the time my fighting group is killed. Right now my fighting group is 2,048 large, and my Coordination upgrade says "11(+3)". I would like to build up my population size so I could get higher coordination, but at this point even Hotels make too little difference for their price. I noticed that you're aware that balance goes south in the later levels, figure more data means better chance of fixing it. Thanks for the game, been addicted since I started!