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NicholasP36

Jul. 02, 2015

Under rating threshold (show) going off dwakelings idea of buying more building at a time, i think the foremen should make it so you can build more at a time also?

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(0)

Manwithabook

Jul. 02, 2015

Under rating threshold (show) I think when you (the player) are spending your action to perform resource gathering, it should boost all workers assigned to that resource, in addition to your base gathering rate. In other words, there should be a multiplicative increase, in addition to the additive increase, when you mine or farm or chop lumber.

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(1)

Wabliepops

Jul. 02, 2015

Under rating threshold (show) Really like the concept and game play etc. The only thing I didn't like is the lack of challenge. I can walk away for hours and will never come back to find I have failed in some way. That's not a bad thing so to speak and possibly was the point of the game to begin with. I didn't have a any problem with the real estate required although I am running a 1080p monitor. I also did not experience any issues related to firefox (perhaps already fixed). I noticed that there is currently no end game, and that some have reached upwards of world 25. At world three I started feeling like food was just storing with no use, but this eventually changed and returned to not having enough. I don't think the game itself needs to be "balanced" per say as that is part of the game to begin with. Up to the player to balance his workers etc to get things running the way they need them to. Overall a great game. I do feel there is something missing but I apologize as I can't quite decide what that would be.

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deleteduser

Jul. 02, 2015

Under rating threshold (show) What do gems do?

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(2)

morris4af

Jul. 02, 2015

Under rating threshold (show) Im on level 29. My options to add Trimps to Jobs are: 1 or 3000. I cant afford 3000 to anything so now I need to click thousands of times to add. You should add a toggle to the 1 button to increment it up to 25,50,100, etc.

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(2)

boberdale

Jul. 02, 2015

Under rating threshold (show) boxes randomly jump around the screen, flashing, "refreshing", looks really bad

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(0)

syrion71

Jul. 02, 2015

Under rating threshold (show)

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Manwithabook

Jul. 02, 2015

Under rating threshold (show) It would be great if you gave us visibility as to what the next upgrades are, and what milestones need to be reached in order to unlock them. That sort of gives us something to shoot for. Right now it feels somewhat aimless, and the upgrades sort of randomly show up no their own, "whenever".

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(3)

YamashitaRei

Jul. 02, 2015

Under rating threshold (show) Really really cool game for this genre!!! There are a few things that could be worked on, but I really like the fact that there is a storyline and the whole battle map thing. A few things I would suggest: I'm not sure if it's already implemented, but offline production Graphics/animations would really kick this game up a notch. I don't know if you checked, but in the top played games there was Swarm Simulator, but it got kicked out because, in my opinion, it was just writing and statistics. Anyways, great game, I'll be continuing to play for a long time I think, looking forward to the updates!

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(1)

deleteduser

Jul. 02, 2015

Under rating threshold (show) i had exported my game so i tried reseting the game and after a refresh it worked (but the gamefile was deleted of course). after that i just imported it again and it works fine for now. it seems that when closing the game the save gets corrupted or something :/

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(1)

monkeydenture

Jul. 02, 2015

Under rating threshold (show) @lino1000 I had the same issue in Chrome.

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(1)

simsim13015

Jul. 02, 2015

Under rating threshold (show) possible to play in full screen

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(0)

deleteduser

Jul. 02, 2015

Under rating threshold (show) @wolf2800 i have this problem too. everything worked fine and so on but then i closed firefox and next time i reopened the game the GUI was scaled really weird. gonna try to delete cookies and so on and if it works i will let you know

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(1)

Orakio

Jul. 02, 2015

Under rating threshold (show) After a couple more refreshes, it resized, the only thing off now is that the maps are larger.

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(-1)

Yneos

Jul. 02, 2015

Under rating threshold (show) unable to play game, tried different browsers and clearing cache. just getting the huge button / out of place prob everyone else is talking about :/

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Orakio

Jul. 02, 2015

Under rating threshold (show) Also having issue after a browser refresh. The UI is all sized and layered wrong.

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(-1)

warathor

Jul. 02, 2015

Under rating threshold (show) Text is badly glitched... unfortunately it also makes it unplayable :(

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badaids

Jul. 02, 2015

Under rating threshold (show) The game just doesn't seem to work for me - nothing clickable? Bugs?

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(0)

CuAnnan

Jul. 02, 2015

Under rating threshold (show) Excellent game. Very well done. Fresh, new perspective on a genre. I think you have an out by one error on the combat stuff, though, because I will quite often see my current batch of Trimps are no longer taking part in combat but their health is not showing as empty.

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(0)

Manwithabook

Jul. 02, 2015

Under rating threshold (show) +1 to the idea of creating a button to buy traps 10 and 100 at a time. Also, when multiple consecutive traps are queued up, you could just display the trap block *once* with a counter, instead of one trap block for each trap. e.g. [Trap x57] instead of [Trap][Trap][Trap]... 57 times.

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(2)

deleteduser

Jul. 02, 2015

Under rating threshold (show) I'm glitching as well.. every button is huge and I can't see much.. tried refreshing and didn't work :(

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(2)

Wolf2800

Jul. 02, 2015

Under rating threshold (show) Came back to play this game and found that the text and everything was glitched beyond belief. I liked this game but now it's unplayable, and it doesn't seem like anyone else is getting this glitch.

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(10)

bobblobmark

Jul. 02, 2015

Under rating threshold (show) I like this this is pretty cool just please add what "dwakeling" said and ill be set myself. nice job for a game that you just posted 2 days ago "brownprobe"

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(1)

all4free

Jul. 02, 2015

Under rating threshold (show) Why do you need wood for the breeding upgrade...? OOOOOH I get it! Wink wink!

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(1)

Wytejagyr

Jul. 02, 2015

Under rating threshold (show)

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(-3)

QMagi

Jul. 02, 2015

Under rating threshold (show) Trimpin' ain't easy... but it sure is fun!

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(1)

Manwithabook

Jul. 02, 2015

Under rating threshold (show) How about a slider control to allow us to increase the percentage of population that can have jobs? I like reproducing as much as the next guy, but a 50% mandatory unemployment rate seems a bit high...

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(2)

Garr

Jul. 02, 2015

Under rating threshold (show) Tons of comments, not going to read through them all. If this is a repost, sorry. Bug Report: When you're fighting and you defeat an enemy, regardless of your health level, you start the next battle with a blue bar. As soon as you damage your opponent or take damage, it returns to the proper color. :) Super great game. 5-Stars. Fantastic Idler. Kept me entertained all day. Needs badges or achievements.

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Kiritsukeru

Jul. 02, 2015

Under rating threshold (show) you should probably put required number of max trimps for co-ordination upgrade. or whatever it is that's preventing the upgrade.

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gwendalaze

Jul. 02, 2015

Under rating threshold (show) hum, from the world 10, it look like your workers are useless, the loots give everything you need....what about exponential increasing of the worker's efficiency ?

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(0)

poe9320

Jul. 02, 2015

Under rating threshold (show) my game kinda freaks out a bit could you try to fix it?

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cameer

Jul. 02, 2015

Under rating threshold (show) Idk wtf I'm doing but I like the game

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(2)

Wytejagyr

Jul. 02, 2015

Under rating threshold (show) I wish we could have a way to queue large numbers of traps at once

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xaved

Jul. 02, 2015

Under rating threshold (show) best idle game I've ever played. I love the concept. Please keep developing this!

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(0)

Kikki118

Jul. 02, 2015

Under rating threshold (show) Hey brownprobe. There is still some issues for me (using firefox) if i leave the game open a while, the framerate drops gradually till it's littarly zero, over time. It's looking good though :)

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undeademon

Jul. 02, 2015

Under rating threshold (show)

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deleteduser

Jul. 02, 2015

Under rating threshold (show) At 270 Hotel, I'm gaining only 21.6K Trimps, it should have been upgraded 15 times (at a x3.5 ratio), making so they give the equivalent of 1.5T. At 270 Resorts, I'm gaining only 270K Trimps, it should have been upgraded 12 times (at a x4 ratio), making so they give the equivalent of 2.2T. That adds up to about 6.4T Trimps. Of course some numbers need to be tweaked, but there you go. Army: Numbers need to be HEAVILY nerfed, as of right now, even with only 131K Trimps, I am steamrolling everything. Anyway, good luck with your game.

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(0)

hstone

Jul. 02, 2015

Under rating threshold (show) This game needs major rebalancing, the block amount is useless, in the late game, the workers do nothing and i think gems should be in the main worlds.

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(1)

deleteduser

Jul. 02, 2015

Under rating threshold (show) Housing: As of now, housing is really hard, the reason for this is that it's just too expensive, even with every single housing as maxed out as I could, I'm still only at 385K Trimps, and I have 14 more Coordination upgrade to go, that means that I would need 4.3T Trimps, kinda far away eh? What has to be fixed is more upgrades for Huts and House, they should really not be giving 3 and 5 after a certain point. At 300 huts, I'm gaining only 900 Trimps, so by now (map 33) it should have been upgraded 30 times (at a x2 ratio), making so they give the equivalent of 875B. At 300 houses, I'm gaining only 1500 Trimps, so by now (map 33) it should have been upgraded 22 times (at a x2.5 ratio), making so they give the equivalent of 832B. At 270 Mansions, I'm gaining only 2.7K Trimps, so by now (map 33) it should have been upgraded 18 times (at a x3 ratio), making so they give the equivalent of 1T.

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omegaphoenix2

Jul. 02, 2015

Under rating threshold (show) When progressing from world 9 on to higher ones, and not later than world 11, there seems to be an inbalance for wood. Way too less of it. And one cannot farm it properly in the map chamber. :D

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deleteduser

Jul. 02, 2015

Under rating threshold (show) Also, before I leave, I would like to suggest to you a few balances: Resources: As of now, it's quite well balanced in the begging, but after you get to world 10+, it rapidly falls out of balance, the reason for this is 2, resource gained from the world map is huge and resourced gained by workers is minimum. At World 32, each resource node gives about 2 Oc, while the resources I can gain by gathering is merely 22.6 T/s. The reason for this is that I have over 150k idle workers, because it's impossible to put them to work, putting even 1 worker into anything costs more than what I have, and that's just at 11k workers, don't even want to imagine at 50k+. Solutions for this is making resource gaining from Nodes to scale down once you hit higher maps. Make it so putting in workers does not scale in a multiplicative way, it really shouldn't cost tens of folds more than what they generate.

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JasonAkademia

Jul. 02, 2015

Under rating threshold (show) My Coordination is 17(+23) kek Map 42

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ShanaN2

Jul. 02, 2015

Under rating threshold (show) Some sorting would be great. Like : "Equipments : All/Weapons/Armors/Best/Other(If any)" and "Structures : All/Food/Wood/Metal/Trips/You/Other(If any)". Great work, otherwise. Wait for some news update !

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Apa669

Jul. 02, 2015

Under rating threshold (show)

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ddgafd

Jul. 02, 2015

Under rating threshold (show) I think the jobs require some balancing. I'm in the septillion-octillion range currently in terms of resources and battle stats and workers are producing a couple trillion of each resource a second. I have 6000 workers on each "main" resource and doubling that number costs decillions. It's much faster to get resources by battling.

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kaiwoklaw

Jul. 02, 2015

Under rating threshold (show) I wan't to start a forum post titled "What is your unaffordable Coordination count up too?

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(1)

Nouls

Jul. 02, 2015

Under rating threshold (show) maps should maybe have a symbol on them to show if you can still get a book from it or not.

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(3)

deleteduser

Jul. 02, 2015

Under rating threshold (show) Auto-save must not work, it was getting slow so I refreshed the page and all my progress was gone :/ I should've hit "save" for good measure. (Yes, I tried clicking "Load")

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(2)

BlackTech

Jul. 02, 2015

Under rating threshold (show) A few seconds in and it reminds me of A dark room

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(0)

MadBuddha

Jul. 02, 2015

Under rating threshold (show) Idle games have been the bane of my existence lately and this one is no help either. In other words, I'm loving it. One of the best I've played in a while. Only problem is that with the current balance for workers, I no longer really need them except for Science. Around World 10 I realized the workers gathered negligible amounts of resources relative to what I'd be rewarded fighting. This means that my Trimp community is made up of ~20 scientists supporting a massive orgy of breeders of which half occasionally get sent to war to gather riches only for the remaining breeders to furiously repopulate again before they all die. Then I occasionally build hotels to increase parameters of the circle of life explained above. It's quite similar to real life I suppose. If this game was meant to be a social commentary, then bravo! I will continue to play. If you had a more balanced idea in mind, maybe put more worker efficiency bonus upgrades in. Either way, great game.

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(0)

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