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@brownprobe I am having issues in Chrome. It will not allow me to purchase Coordination 8 despite having over 10x the number of resources required.
Do you have your "Event" messages displayed? There was a big issue where Coordination was scaling so high that nobody could fight anymore because they didn't have enough Trimps. As a temporary fix, I made it so that you can't purchase Coordination if you don't have enough Trimps to continue battling. You should see a message in the log that says something like "You need to expand your territory first". This will no longer be the case once I have balance... balanced
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From what i can tell you get breeding upgrades every 5 levels, efficiency every 2, a new housing every 14, training every 10 and food,wood and mine, coordination upgrades every level.
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House only give you 3 spaces instead of the said 5. Maybe add a market to sell/trade the extra. that can be another job for the trimps, DAY TRADER!
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if game shows a grey screen and does not load: right click inside game-window and "load again" (f5) should help.... at least it worked for me
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Seems to be a formatting bug with the maps of certain sizes. Size 30 results in the rightmost column having the width of an icon, with the other 3 columns evenly using the rest of the space.
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Refused to display 'https://fa4aa996da77d7bf8eba9886e62ab1540fe14486.googledrive.com/host/0BwflTm9l-5_0fnFvVzI2TW1hU3J6TGc2NEt6VFc4N0hzaWpGX082LWY2aDJTSV85aVRxYVU/' in a frame because it set 'X-Frame-Options' to 'SAMEORIGIN'.
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There needs to be a x10 and x100 for buildings. Sometimes I like to build Traps when my Coordination/Population is too high. Also a reset mechanic might work a bit better then straight progression. Also it appears you can skip Maps and lose out on Upgrades. I think I almost missed UberHotels(!). Might want to make Higher level maps force lower level drops to keep progression in line and keep people from skipping steps on accident.
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A few values need increasing later in the game, like block and the amount you get from manual chopping and stuff, but nice game, maybe upgrade the looks whenever u can.
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The trainer/blocking mechanic seems to be so underpowered it's almost useless. I am currently on lvl 22 and have 240 gyms and 4250 trainers. with all of that I am blocking 1.29T damage. However, enemies are doing over 800Qi per hit, so I am blocking only a fraction of a percent of incoming damage. It seems like I'm getter off hiring more miners so I can buy armor upgrades faster. Otherwise, great game: 5/5!
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World 5. Would be great if some kind of Trap upgrade allowed for auto-build... or maybe a Job of Trimp Trapper... the fun part is wondering if this is just around the corner on the next map marker!
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world 35 ive totally stopped buying gym and trainers for a long time now they are useless. also got 140k peon i cant hire as price is so huuuge. nothing really interesting to go on now.
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this game is really good for an idle game, but I would appreciate if it fit on my laptop screen! That's the only thing that keeps it from 4/5.
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The game also gets really laggy.
The fact that you repeatedly document.getElementById instead of casting to a variable (which you can namescape by placing in an object literal) means you're wasting tonnes of cycles on doing stuff repeatedly that should be done once.
That you're doing this inside a while loop strikes me as the problem for performance.
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hands down one of the best "anti-idle" games I've played... it requires involvement for maximum efficiency... Such a refreshing twist on a genre I thought was dead... idk how you thought of making an anti-anti-idle game... but you did an amazing job dude! FREAKING LOVE IT =) keep it up man if I could give 6 stars I would
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One of the main issues I'm seeing is that once you get up into World 8 and 9, Trainers and Blocking do not scale well enough. Perhaps some more upgrades might help, but when with 100 Trainers and 70 Gyms I'm only managing to block less than 1% of an attack, it's quite useless.
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You should find a way to make it easier to get resources at higher levels also because while the upgrades scale correctly, it's sort of slow for the resources
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The numbers for deploying workers should be "1, 10, 50 and ALL". It is so annoying when it has weird values that don't make any sense.
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Likewise - the player's action should not be allowed to remain on the Building button if there is nothing in the building queue for a reasonable period of time (5 seconds should be good.) Allowing us to specify a default activity to revert to, such as mining, would be ideal. Nice game concept, overall, btw. It is engaging to play and you have come up with some fresh ideas for this genre. Keep refining it and you'll have a winner on your hands.
I'm adding a ton more enemy names to specific map types that fit the biome of the impified animal. Sorry you don't like gems! Is it that you feel there are too many resources, or the gems should be more useful? The gems are also currently used for prestiging your equipment.
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There should be an option to choose how many trimps are breeding. I have half of them breeding for no reason while they could be mining or something!
The thing is, if you sent all your breeders to the mines, you wouldn't have enough breeding power to keep making progress with the battle. It seems that a lot of people feel like they want more control over how many Trimps are breeding though, so I'll try and think of a better way to handle this. Thanks for the feedback!
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I think it's a little chintzy to allow us leave our action on "Trapping" when there are no traps. How about allowing us to specify a default activity to revert to, when there are no traps present for, say, 5 seconds?
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Kikki, it's likely your computer. I use firefox as well and have left it run for hours and still maintain my framerate.
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You should do a like continuous buy or a x1, x10, x100, x1000 buys cause continuous spamming the traps can be VERY annoying especially considering it's an idle game
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Game works fine in firefox, but for me at least, your resizing routine has problems in I.E. The build window keeps disappearing pretty much anytime something happens. I then have to resize the browser to get it back up. The story window is much bigger in I.E. That's prolly part of the problem. Pretty cool game so far. Keep up the good work.